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We’re excited to introduce the Unity CLI, our new terminal-native path for connecting coding agents, CI pipelines, and custom tooling to Unity. Unity MCP remains fully supported for your existing setups but to help with the transition, the CLI includes an "MCP Mode," allowing you to leverage existing MCP-based...

612,371 views • 1 month ago •via X (Twitter)

34 Comments

Unity's profile picture
Unity1 month ago

🔗 Learn more: 🔗 Read the full tech blog:

SaturaDev's profile picture
SaturaDev1 month ago

it's a nice idea, but terminals should work INSIDE unity, not outside it. alt-tabbing between windows isn't the way to work with many tasks in today's world.

Dan's profile picture
Dan1 month ago

I was able to create something in less than 5 minutes with one prompt.. Crazy

阿伟 | Agent 落地's profile picture
阿伟 | Agent 落地1 month ago

Finally, there's a CLI! This is pretty good for making small games.

Gamer 𝕃𝕏𝕏𝕏𝕍𝕀's profile picture
Gamer 𝕃𝕏𝕏𝕏𝕍𝕀1 month ago

How much does it cost?

iMuffin's profile picture
iMuffin1 month ago

@TimSweeneyEpic can we have an unreal cli please?

ジトメ's profile picture
ジトメ1 month ago

@otsune AIと相性がよい制作環境が整っていくのをめっちゃ嬉しく思います!

AI Mastery Guide's profile picture
AI Mastery Guide1 month ago

No concurrency limits and free is huge.

Suraj Sharma's profile picture
Suraj Sharma1 month ago

Time to be a game dev 😀

Athena’s Palace's profile picture
Athena’s Palace1 month ago

To truly be “free”, people need an open source engine. For those wanting to run a first-class kind of game in a browser, that means a WebGPU open source engine.

Tang Vu's profile picture
Tang Vu1 month ago

This is great. Terminal-native access is exactly what you need for integrating agents into build pipelines. Having an MCP compatibility mode is a smart move for adoption too.

Eric ⚡️ Building...'s profile picture
Eric ⚡️ Building...1 month ago

@jasonkneen Love unity

Cosmic P.'s profile picture
Cosmic P.1 month ago

Your AI team clearly has no idea what open-source Unity AI projects on GitHub are capable of. You keep releasing inferior, paid versions of tools that the community already built for free. Honestly, what happened to Muse Texture, Muse Chat, and my personal favorite failure, Unity Sentis?

Cagan Gedik's profile picture
Cagan Gedik1 month ago

This is incredible. We’d never built a game before, made one in Three.js and it randomly took off. Right when we had no idea what to do next, this update dropped. Game’s almost done now. Unity nailed it this time:

Makaroni's profile picture
Makaroni1 month ago

unity being free for tooling is fine but i still remember the runtime fee announcement

Carry's profile picture
Carry1 month ago

unity making stuff free is my villain origin story in reverse like watching a final boss hand you a sandwich

Ziwen's profile picture
Ziwen1 month ago

Make me want to get into unity instead 😂

Dan's profile picture
Dan1 month ago

Latest game I made with it

JC Buenaventura's profile picture
JC Buenaventura1 month ago

Can’t wait to test this when I get home

Mr Aforj's profile picture
Mr Aforj1 month ago

Can wait to try it out.

afedb's profile picture
afedb1 month ago

@minirobenoire

Alice The Ai Expert's profile picture
Alice The Ai Expert1 month ago

Unity in your terminal. Free, fast, and agent ready. Let's connect

YMX's profile picture
YMX1 month ago

Try SparkLabs, it’s 100% free & open-source 🔥 True AI-Native Game Engine built for every creator!

ecume des jours's profile picture
ecume des jours1 month ago

Unity is still the best way to author content for VR. This is a great addition to the workflow!

SPEKULATOR's profile picture
SPEKULATOR1 month ago

the mcp mode here is smart; lets teams keep the old toolchain running while they test new pipeline integrations.

Tristan Rhodes's profile picture
Tristan Rhodes1 month ago

Do you publish skills we can import for our AI agents to learn how to use this new tool?

Diego Alejandro's profile picture
Diego Alejandro1 month ago

This post is very likely to get 1M views

∀ɯɹo oɹɯ∀'s profile picture
∀ɯɹo oɹɯ∀1 month ago

Unity CLI becomes valuable when the AI can complete the entire verification loop: change - compile - read errors - enter Play Mode - run tests - inspect result Now, Surgical code modification is more efficient. It lets you know where every function is.

Ben Coleman's profile picture
Ben Coleman1 month ago

@unitygames Slop engine. Go!

A̸̬͌a̶͛͜r̸̟͗ō̵̟ň̷͎ ̵̬̋B̸̧̌ò̴̱w̷̤̎ĺ̵͓ě̶̜y̸̺͛'s profile picture
A̸̬͌a̶͛͜r̸̟͗ō̵̟ň̷͎ ̵̬̋B̸̧̌ò̴̱w̷̤̎ĺ̵͓ě̶̜y̸̺͛1 month ago

so you’re saying i can use the free model of chat gpt and make the next fortnite thanks dood !!!

mmmmarco's profile picture
mmmmarco1 month ago

a free cli, what a deal..

Sebastiano Mandalà's profile picture
Sebastiano Mandalà1 month ago

Unicli already exists like unity mcp already existed, but I'll try this one

Brosko's profile picture
Brosko1 month ago

free with no concurrency limits is the part that actually matters for CI been burned by per-seat agent tooling costs before, this removes a real friction point 🔥

Alexander Benz's profile picture
Alexander Benz1 month ago

CLI is the right call. MCP is a great protocol but it's a layer on top of what most pipelines actually speak.

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