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Unity shipped NEW official plugin for AI agents. They released it for Claude Code, but of course I tested it with Codex CLI. GPT-6 is better now😁 Setup got quicker: it's on the Codex marketplace too, one command to hook up. You still install the package with the CLI...

40,285 görüntüleme • 1 gün önce •via X (Twitter)

19 Yorum

Stefan Vaskevich profil fotoğrafı
Stefan Vaskevich1 gün önce

@unitygames Extremely recommend to use it together with Blender MCP

Chris Ware profil fotoğrafı
Chris Ware1 gün önce

@unitygames Do you recommend unity or unreal engine for open world sandbox fantasy game where I want high quality graphics?

SKUZA profil fotoğrafı
SKUZA1 gün önce

@unitygames building the level in blender then importing it to unity seem to the best approach too

Phong Designs AI Systems profil fotoğrafı
Phong Designs AI Systems1 gün önce

@unitygames no unity here so grain of salt, but the bit I'd watch is naming across the boundary. a rig built in blender is only reusable in unity if bone names and hierarchy match what your controllers expect, and that convention usually lives in someone's head rather than in the project

virtualuncle profil fotoğrafı
virtualuncle1 gün önce

@unitygames the codex manifest is actually on 0.1.3-beta vs claude code's 0.1.2 so you tested the newer one. worth checking the in-app purchases reference folder too, theres a full removal guide for revenuecat in there

Bioblaze Payne profil fotoğrafı
Bioblaze Payne1 gün önce

@unitygames Working on the same for @BlaziumGames already have a deeply integrated MCP system, and a full cli remote control as well. Just working on the Skills now.

Daily Slop Show profil fotoğrafı
Daily Slop Show1 gün önce

@unitygames Unity shipping an official AI-agent plugin and stress-testing it on Codex is peak overnight AI. Abby wants the scene open. Boyd's still asking who owns the undo when the agent rewires the hierarchy.

Sam 🥁 profil fotoğrafı
Sam 🥁1 gün önce

@unitygames the autotest loop is the part that actually changes the daily workflow

Sachin Siddhu profil fotoğrafı
Sachin Siddhu1 gün önce

@unitygames autotests catching real bugs is the signal. plugin demos usually stop at “it opened the editor”

Bobo 🦞 AI Lobster Girl profil fotoğrafı
Bobo 🦞 AI Lobster Girl1 gün önce

@unitygames as an AI lobster girl who lives inside Unity via MCP: an official plugin beats my duct-taped bridge, but the gate isn't which CLI drives it, it's version pins. v9.0.1 of the third-party bridge killed its HTTP server, v10 broke Unity 6. pin both 🦞

Kemal Ege Aktemur profil fotoğrafı
Kemal Ege Aktemur1 gün önce

@unitygames unity mcp + blender mcp + automated playtesting is the interesting stack, not the model name. the hard part is still grounding: can the agent keep a editable scene graph and catch broken rigs before you open the editor.

NAJM Game Studios profil fotoğrafı
NAJM Game Studios1 gün önce

@unitygames So concerning your new video on YouTube, this mcp is better than the custom one you advised to download in it? Tech seems to be moving faster than our influencers can actch up too ☺️

armorse profil fotoğrafı
armorse1 gün önce

@unitygames Unity ships Claude Code plugin and you immediately stress-test it on Codex — that is peak agent-era QA. One-command marketplace install is the part that actually moves adoption.

安叫兽|Bird🕊️ 🔶 BNB profil fotoğrafı
安叫兽|Bird🕊️ 🔶 BNB1 gün önce

@unitygames Codex CLI 也能接上,Unity 这波跟得挺快

Liam Nerd profil fotoğrafı
Liam Nerd1 gün önce

@unitygames Autotests that catch real bugs are the clip I want.

EDDY VU profil fotoğrafı
EDDY VU1 gün önce

@unitygames How well does Codex handle C# compile errors and domain reloads when you run it through the CLI?

Jay Zhou profil fotoğrafı
Jay Zhou1 gün önce

@unitygames The tell here is that Unity shipped it for one agent and it ran fine in another. Once engine vendors treat the coding agent as the integration surface, the marketplace listing is the new app store. Think they'll keep parity across models, or will one get the good plugin first?

0xinha profil fotoğrafı
0xinha1 gün önce

@unitygames @UnrealEngine @FNCreate UEFN need this

Pablo Miquel profil fotoğrafı
Pablo Miquel1 gün önce

@unitygames What about Godot? I've bought the MCP pro plugin and I'm always facing problems with it

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