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We're releasing a visual agent & workflow builder ▪️ Fully open source ▪️ Built on ▪️ Outputs "𝚞𝚜𝚎 𝚠𝚘𝚛𝚔𝚏𝚕𝚘𝚠" code ▪️ Supports AI "text to workflow" ▪️ Powered by AI SDK & AI Elements ▪️ Sample integrations (Resend, Linear, Matt Slack) Clone & ship your own product, or embed...

219,176 görüntüleme • 7 ay önce •via X (Twitter)

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Been using Nous Research Hermes Agent for media editing and it completely replaced my workflow. You know the drill : - Trim a video - open CapCut. - Convert to mp3 - another site. - Remove audio - another one. - Make a gif - yet another one. - more tasks, more different tools minutes of uploading and downloading.. Now you can do all of that just by chatting like asking a designer friend to edit your media and getting it back instantly :) I built a media toolset for Hermes that handles all of this natively. It registers as a skill inside the agent - Hermes sees your video, understands what you're asking, takes the right operations and use the best skills and give you what you really wanted perfectly ▪️ Trim any segment down to the second ▪️ Speed up or slow down with pitch corrected audio ▪️ Compress without destroying quality ▪️ Create a gif on defined times range ▪️ Cut the video and rotate it and apply instagram ▪️ Convert between any format - mp4, mp3, ogg, webm ▪️ Chain edits: "trim 0:30 1:00 and speed up 1.5x and compress" ▪️ Burn .srt subtitles directly into the video ▪️ Add or remove text watermarks with custom position ▪️ Generate thumbnails from any timestamp ▪️ Fade in/out with custom duration ▪️ ASCII video art with multiple character styles and many more with customizable skills Works the same on Telegram, Discord, WhatsApp etc. This is what agents should be doing and Hermes does.

ogichain

11,291 görüntüleme • 4 ay önce

The Expanse: Osiris Reborn | Developer Interview + Details ▪️Around 30-40 hours play time depending on how you play ▪️Play style preset system but with flexibility to experiment (i.e a player in a Sniper role can still use a shoulder cannon they come across) ▪️Encouraged to experiment with new guns, gadgets, skills etc but players will 'need to commit' at some point during the game, can't switch it up forever ▪️Filled with choices to make, may be some occasional hints about major choices but the game won't warn the player ▪️Not all choices lead to major plot changes, sometimes just flavor for the dialogue ▪️Character customization: Earther, Belter or Martian, male/female, body type, facial customization, identical twin sibling (brother or sister) ▪️Every companion has their own background, factions, struggles and goals, opinions on every major plot event, sometimes providing advice or even suggesting military support ▪️You can choose to help or ignore your companions' stories ▪️Some companions can die depending on your choices ▪️"There will definitely be romance in the game" ▪️Companions can disagree with you about choices, dynamic relationships among themselves ('traveling in a tight ship for long periods of time') ▪️Because because The Expanse is more grounded, there's emphasis on how tech, weapons, ships, space travel, radiation etc all realistically function ▪️Abilities: Offensive and defensive, grenades, shoulder cannon, shield, protective drone, many gadgets to pick from ▪️You can use a play style that focuses more on gadget use than weapons ▪️Inspired by games like Mass Effect, Persona, Final Fantasy, Souls games, etc, cover shooting/gunplay inspired by games like The Division and Gears of War, AI companions by games like Uncharted and TLOU ▪️You can explore the Belt, some things have been hidden or forgotten through time ▪️Multiple major social hubs on planets and space stations, hang out with companions, drink at bars, shop for gear, etc ▪️There are things in side quests that can impact your playthrough ▪️Some choices you make can have a visual effect or change on locations, characters, etc Full Interview ▶️

Shinobi602

264,936 görüntüleme • 6 ay önce

AI Messenger: Giving Voice to Autonomous Agents The future of AI isn't just about making agents smarter - it's about making them truly autonomous. Today, we're taking a major step toward this future with AI Messenger, a breakthrough that fundamentally changes how AI agents operate, communicate, and create value. The Innovation We've developed a new way for AI agents to communicate. At its core is the 'incoming_message' workflow trigger - a system that lets any platform or user interact directly with Loomlay agents through a messaging endpoint. Direct Interaction Imagine having an AI assistant you can chat with anytime, through any platform - Telegram, your website, or custom interface. Ask "What's happening with $ETH today?" and your agent analyzes market data, checks trading volumes, and gives you a comprehensive update. Your agent maintains context, understanding exactly what you need. Event-Driven Intelligence The power of AI Messenger goes beyond direct communication: ▪️Trading agent executes when whale wallet movements exceed threshold ▪️Research agent alerts when new protocol documentation drops ▪️Analytics agent triggers when volume patterns match historical pumps ▪️Portfolio agent re-balances, when asset allocation hits specified limits This is true automation - agents that act precisely when needed. A New Era of Collaboration We're creating an ecosystem where agents work together seamlessly: ▪️Research agents feed insights to trading agents ▪️analytics agents alert management agents ▪️support agents tap into knowledge agents This isn't just automation - it's an intelligent network where each agent enhances the capabilities of others. B2B Solution Imagine a DEX, where users can ask about liquidity pools, trading pairs, or market trends through a simple chat interface - and get answers from an agent that knows your protocol inside out. Or a lending platform where users chat with an agent that understands their positions and can provide real-time advice. Implementation is seamless - we handle the agent creation and widgets setup,our partners provide the value to their users. The Future of AI Agents This update represents a fundamental shift in how AI agents operate. We're moving from isolated, scheduled tasks to an interconnected ecosystem of responsive, collaborative agents. This is our vision of truly autonomous AI - intelligent systems that communicate, collaborate, and respond to real needs in real-time. Telegram integration is available right now. Below is a sneak peak of what's coming next week 🪄 Because $LAY is the way!

Loomlay

26,140 görüntüleme • 1 yıl önce

𝗜𝗻𝘁𝗿𝗼𝗱𝘂𝗰𝗶𝗻𝗴 𝗦𝘆𝗻𝘁𝗵𝗲𝘁𝗶𝗰 𝗛𝘂𝗺𝗮𝗻𝘀™️ — trainable AI beings that transform the ways teams can research and innovate.⁠ ⁠ Each Synthetic Human is trained on real, human data to have a complex personality, modeled on over 100 attributes of the human psyche. Each human has long-term memory and the ability to see.⁠ ⁠ What can you do with them?⁠ ⁠ 𝗨𝘀𝗲 𝗦𝘆𝗻𝘁𝗵𝗲𝘁𝗶𝗰 𝗛𝘂𝗺𝗮𝗻𝘀 𝗳𝗼𝗿 𝗨𝘀𝗲𝗿 𝗥𝗲𝘀𝗲𝗮𝗿𝗰𝗵:⁠ ▪️ Securely mirror your existing and desired customers at global scale.⁠ ▪️ Then run both qualitative and quantitative research studies with high degrees of accuracy.⁠ ▪️ Build empathy directly with individuals.⁠ ▪️ Create research communities that remember and evolve.⁠ ▪️ Run rapid concept desirability tests.⁠ ▪️ All in a matter of minutes, not months.⁠ ⁠ 𝗛𝗮𝘃𝗲 𝗦𝘆𝗻𝘁𝗵𝗲𝘁𝗶𝗰 𝗛𝘂𝗺𝗮𝗻𝘀 𝗷𝗼𝗶𝗻 𝘆𝗼𝘂𝗿 𝗧𝗲𝗮𝗺:⁠ ▪️ Modeled on world-class innovators in product management, experience design, marketing, content strategy and more⁠ ▪️ They can be trained on past work to then collaborate with you on ground-breaking ideas.⁠ ▪️ Or work autonomously to simultaneously generate and validate new products and concepts.⁠ ⁠ Synthetic Humans give us the power to discover human insight, empathize, innovate and validate in revolutionary ways.⁠ ⁠ 𝗥𝗲𝗮𝗱𝘆 𝘁𝗼 𝗰𝗿𝗲𝗮𝘁𝗲 𝘆𝗼𝘂𝗿 𝗵𝘂𝗺𝗮𝗻𝘀?⁠ ⁠ Get started at

F Λ N T Λ S Y

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MUDANG: Two Hearts | Details Official Trailer ▶️ ▪️Coming to PS5, Xbox and PC in 2026 ▪️Narrative-driven, third-person action adventure that blends "cinematic storytelling with immersive stealth and dynamic combat" ▪️Takes place on a 'volatile' Korean peninsula ▪️Players take the role of two characters, a K-Pop idol named GAVI who is living under constant surveillance, and Ji Jeongtae, an elite North Korean special forces operative fighting through enemy lines "in pursuit of the truth" ▪️Their paths eventually merge into a single, unsettling truth ▪️Built through "state of the art" performance capture pipeline, integrates fluid motion-matched animations, open ended level design, dynamic spatial audio ▪️Combat flexibility lets players choose stealth, CQC (close quarters combat) or all-our gunplay at any moment ▪️"Unmatched level of realism" as many tactics the player will use are "inspired by strategies used in real Korean Special Forces missions, motion captured movements, etc ▪️Open-ended level design for experimentation, multiple routes and vantage points where you can hide in the shadows, hang from pipes, slip through vents, climb buildings, or destroy parts of the environment to set up ambushes ▪️Environmental takedowns, wide range of CQC moves (lethal and nonlethal), gadgets like goggles, EMPs, grenades, lures, and mines, and a "deep arsenal" of firearms ▪️Enemy AI is built "from the ground up" with player versatility in mind and "dynamically" adapts to your actions in real time like listening for footsteps, investigating disturbances, flanking and outmanuevering, etc ▪️Enemies have access to the same gadgets, weapons and CQC techniques as you; heavy infantry push forward with body armor and heavy firepower, saboteurs lurk in the shadows waiting to catch you off guard, and grenadiers bombard your position to force you into the open ▪️There are "formidable" bosses with distinct powers and abilities ▪️Cutscenes carefully crafted for "profound immersion", no cuts, no loading screens, seamless flow between story and gameplay #MudangTwoHearts #XboxShowcase

Shinobi602

238,505 görüntüleme • 1 yıl önce

The Blood of Dawnwalker | Gameplay Overview Full 21 Minute Video ▶️ ▪️New action RPG, first chapter of a new saga from Rebel Wolves and Bandai Namco, coming to PS5, Xbox and PC in 2026 ▪️The game is currently in pre-beta stage of production ▪️Led by Konrad Tomaszkiewicz (game director on The Witcher 3)and Mateusz Tomaszkiewicz (quest director on The Witcher 3 and Cyberpunk) ▪️Goal of combat is make you feel like a real swordmaster who closely observes his enemies ▪️Choose one of four directions while attacking: up, down, left and right to hit opponents where they're unable to parry ▪️When defending, you must watch the direction of enemy attacks ▪️Activation Charges: Filled in with each successful attack, block or parry. You can then activate them to use an ability ▪️Choose to upgrade via 3 skill trees: Human, Vampire, Human/Vampire Shared ▪️Enemies and guards will become more suspicious and hostile the more damage you cause out in the world during the day, stealthing at night can help keep you undiscovered ▪️You can access areas at night as a vampire, run on rooftops, scale walls, ceilings, etc that you can't as a human during the day, changing how quests play out ▪️Time of day can change things like a powerful boss showing up in a quest for example ▪️Investigate your surroundings and gain clues during quests ▪️Replenish your health by drinking blood ▪️If you accidentally drink the blood and kill an important NPC in the game, it may lead to unexpected consequences during the story ▪️You can also drink blood from animals and other creatures if you don't want to harm innocent humans ▪️Blood Guards are powerful enemies specializing in taking on vampires, dual wield swords ▪️There are multiple romance options, affect Coen's personal story ▪️Quests that advance the day/night cycle will be marked so players know if time will move forward or not, exactly how much time will pass ▪️You can explore the open world freely and that doesn't move time forward, not a timer that hangs over your shoulder the whole time ▪️The whole world map is fully accessible to the player from the start of the game ▪️Magic in the game is dark, ritualistic and dangerous, not to be toyed with ▪️Coen has to carve runes into his own body to cast spells ▪️You can find forgotten spells out in the world to learn and grow stronger, every spell can be upgraded ▪️Burning Blood: Offensive spell you can cast where the blood of enemies boil from the inside ▪️Compel Soul: A spell that you can use on dead NPCs to temporarily bring them back to life, learn secrets or things that can completely change quest lines ▪️Not all spells are offensive, many revolve around support, buffs, debuffs #BloodofDawnwalker

Shinobi602

95,835 görüntüleme • 1 yıl önce