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We're releasing ACE-Step-v1.5(2B), a fast, high-quality open-source music model. It runs locally on a consumer-grade GPU, generates a full song in under 2 seconds(on an A100), supports LoRA fine-tuning, and beats SUNO on common eval metrics. GitHub: Key traits: Quality: beats Suno on common eval scores Speed: full song...

1,057,390 Aufrufe • vor 6 Monaten •via X (Twitter)

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Suno is limiting downloads, basically making a lot of the songs you make locked in their 'walled garden'. One of their main competitors, Udio, did the same thing after a settlement with UMG that restricts any downloads. This is 100% an injunction from the music labels who want to limit the "damage" that AI does to the profitability of music. There are two viable alternatives... >Minimax music 3.0. It is currently free to use up to 500 songs a day as long as your account qualifies for beta testing their music model, which should be anyone. It is a closed-weight model, but there are no restrictions on what you download and how much you download. The music quality is not as good as Udio or Suno, but it's pretty close overall, and it can understand very complex prompts to guide music generation. >Open-source music is not a very good alternative... but right now SongGeneration-LeVo2 is the best AI music model that's open-source right now. The music I put on the post is one such generation that I created on my PC. The problem is that it's hard to use. The comfyUI version requires installation on a separate portable install, specific transformer and flash attention versions, and additional libraries installed. The required models and checkpoints are scattered around Hugging Face, and some of the links from the original repo are dead. There are not many English guides, and most of the training data is in Chinese, so it struggles with English lyrics. To some extent, the demand for music generation isn't that high, compared to images and videos, so overall not many alternatives are around.

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six months ago this wasn't happening on 8gb vram. running unsloth's Q4_K_XL quant of gemma 4 26b-a4b-it-qat, a sparse MoE model with only 4b active params on a single rtx 4060 laptop gpu, 8gb vram, 20+ tok/s decode. no cloud, no api, no offload hacks. just a gaming laptop on battery. what makes it fit: google's QAT (quantization aware training), plus MTP (multi token prediction) support in the latest llama.cpp builds. that combo is the single biggest unlock for local inference on low vram. rtx 3060, rtx 3070, gtx 1070, gtx 1080, rtx 4050, rtx 4060, rtx 5050, rtx 5060 — any 6-8gb consumer gpu, old or new — this model runs on it. world cup season, so i told it to build a soccer themed flappy bird clone. one shot, zero iteration, fully playable. six months ago an 8gb model could barely clone vanilla flappy bird. now it's shipping a themed game from a sparse MoE model running locally on a laptop battery. inference benchmarks: - decode throughput: 30 tok/s - context: 64k. this is the real unlock. 64k ctx is what makes a hermes agent loop viable locally on this model, not just single-turn chat. llama.cpp flags: -m gemma-4-26B-A4B-it-qat-UD-Q4_K_XL.gguf -c 64000 -cmoe --port 8080 game's deployed on my own site, built and shipped end to end with open source llm, zero closed source api dependency in the pipeline. link in the description. gguf weights on huggingface, link in the comments. pull it down, run it on whatever 8gb card is sitting in your rig. try the game and tell me your score and what you want in v2. local llms on consumer gpus stopped being a meme.

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