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We've dramatically improved inbetweening in #Cascadeur! Try it now! #3danimation #gamedev #indiedev #AI

23 Kommentare

Profilbild von Max Informatiker
Max Informatikervor 1 Jahr

Wait, this is legit next-level. Animation workflow just got a buff. Instant W for #gamedev animators!

Profilbild von Eugene Dyabin
Eugene Dyabinvor 1 Jahr

And it's not over yet. The next update will be even more interesting

Profilbild von Daniel Grace
Daniel Gracevor 1 Jahr

Wait a minute. Cascadeur can convert a video into mocap? So I can just use a video reference and it will automatically generate a mocap animation?

Profilbild von Eugene Dyabin
Eugene Dyabinvor 1 Jahr

@DrDanielCGrace Yeah, that's right. The quality won't be perfect, but it's a good start for working on animation

Profilbild von Stan Petruk
Stan Petrukvor 1 Jahr

Wow amazing!

Profilbild von Alex Gaggio 🏳️‍🌈🖌️
Alex Gaggio 🏳️‍🌈🖌️vor 1 Jahr

I'm working on an fps implementation now in unreal but this will be great to knock out locomotion for a 3rd person player. Doing base locomotion for gameplay is a drag and a half. This can definitely speed up the process!

Profilbild von Josh Johnson
Josh Johnsonvor 1 Jahr

Super impressive update!! 👏

Profilbild von Psy
Psyvor 1 Jahr

Only prompt to motion would convince me to pay. I should be able to polish inbetween motion, exaggerate, soften, or any other such filters. Anything else is just too much work.

Profilbild von Eugene Dyabin
Eugene Dyabinvor 1 Jahr

We have some plans about integrating text2motion

Profilbild von Rollthered
Rolltheredvor 1 Jahr

Hey just a heads up incase you are interested, a lot of avatars in VRChat use ARKit 32 blendshapes as a standard and if you can get video to face motion working you likely will have a lot of new animators interested coming over from VR!

Profilbild von Eugene Dyabin
Eugene Dyabinvor 1 Jahr

Facial animation is a major challenge for us

Profilbild von Rollthered
Rolltheredvor 1 Jahr

I feel you guys on that one! As an indie / hobbyist the options are pretty limited unless you go with something locked into Ue5 with iphone, unfortunately. If you can nail it someday, I'll do a little celebration dance. :)

Profilbild von HaloVFX
HaloVFXvor 1 Jahr

Any chance you guys will implement a plugin for maya?

Profilbild von Eugene Dyabin
Eugene Dyabinvor 1 Jahr

Maybe just for quickly transferring animation

Profilbild von iNocturne
iNocturnevor 1 Jahr

@Halo_VFX I did love to see it for unreal engine unless there is since otherwise you have to do it blender way wise versa.

Profilbild von Eugene Dyabin
Eugene Dyabinvor 1 Jahr

@Halo_VFX We have livelink with Unreal

Profilbild von iNocturne
iNocturnevor 1 Jahr

@Halo_VFX ah is it a inbuilt ue plugin or stand alone?

Profilbild von Eugene Dyabin
Eugene Dyabinvor 1 Jahr

@Halo_VFX Inbuilt

Profilbild von Damon
Damonvor 1 Jahr

does it work for quadripeds or other creatures like spiders etc? or is it human only?

Profilbild von Eugene Dyabin
Eugene Dyabinvor 1 Jahr

Humanoids only for now

Profilbild von MangoMagic™️
MangoMagic™️vor 1 Jahr

Animating dreams? Sounds like magic in a pixelated suit.

Profilbild von Старичок-дурачок
Старичок-дурачокvor 1 Jahr

Это автоходьба и автобег в самом начале были? Давно не обновлялся 😅

Profilbild von MangoMagic™️
MangoMagic™️vor 1 Jahr

Kudos on the upgrade. The future looks animated!

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