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We've dramatically improved inbetweening in #Cascadeur! Try it now! #3danimation #gamedev #indiedev #AI

32,994 просмотров • 1 год назад •via X (Twitter)

Комментарии: 23

Фото профиля Max Informatiker
Max Informatiker1 год назад

Wait, this is legit next-level. Animation workflow just got a buff. Instant W for #gamedev animators!

Фото профиля Eugene Dyabin
Eugene Dyabin1 год назад

And it's not over yet. The next update will be even more interesting

Фото профиля Daniel Grace
Daniel Grace1 год назад

Wait a minute. Cascadeur can convert a video into mocap? So I can just use a video reference and it will automatically generate a mocap animation?

Фото профиля Eugene Dyabin
Eugene Dyabin1 год назад

@DrDanielCGrace Yeah, that's right. The quality won't be perfect, but it's a good start for working on animation

Фото профиля Stan Petruk
Stan Petruk1 год назад

Wow amazing!

Фото профиля Alex Gaggio 🏳️‍🌈🖌️
Alex Gaggio 🏳️‍🌈🖌️1 год назад

I'm working on an fps implementation now in unreal but this will be great to knock out locomotion for a 3rd person player. Doing base locomotion for gameplay is a drag and a half. This can definitely speed up the process!

Фото профиля Josh Johnson
Josh Johnson1 год назад

Super impressive update!! 👏

Фото профиля Psy
Psy1 год назад

Only prompt to motion would convince me to pay. I should be able to polish inbetween motion, exaggerate, soften, or any other such filters. Anything else is just too much work.

Фото профиля Eugene Dyabin
Eugene Dyabin1 год назад

We have some plans about integrating text2motion

Фото профиля Rollthered
Rollthered1 год назад

Hey just a heads up incase you are interested, a lot of avatars in VRChat use ARKit 32 blendshapes as a standard and if you can get video to face motion working you likely will have a lot of new animators interested coming over from VR!

Фото профиля Eugene Dyabin
Eugene Dyabin1 год назад

Facial animation is a major challenge for us

Фото профиля Rollthered
Rollthered1 год назад

I feel you guys on that one! As an indie / hobbyist the options are pretty limited unless you go with something locked into Ue5 with iphone, unfortunately. If you can nail it someday, I'll do a little celebration dance. :)

Фото профиля HaloVFX
HaloVFX1 год назад

Any chance you guys will implement a plugin for maya?

Фото профиля Eugene Dyabin
Eugene Dyabin1 год назад

Maybe just for quickly transferring animation

Фото профиля iNocturne
iNocturne1 год назад

@Halo_VFX I did love to see it for unreal engine unless there is since otherwise you have to do it blender way wise versa.

Фото профиля Eugene Dyabin
Eugene Dyabin1 год назад

@Halo_VFX We have livelink with Unreal

Фото профиля iNocturne
iNocturne1 год назад

@Halo_VFX ah is it a inbuilt ue plugin or stand alone?

Фото профиля Eugene Dyabin
Eugene Dyabin1 год назад

@Halo_VFX Inbuilt

Фото профиля Damon
Damon1 год назад

does it work for quadripeds or other creatures like spiders etc? or is it human only?

Фото профиля Eugene Dyabin
Eugene Dyabin1 год назад

Humanoids only for now

Фото профиля MangoMagic™️
MangoMagic™️1 год назад

Animating dreams? Sounds like magic in a pixelated suit.

Фото профиля Старичок-дурачок
Старичок-дурачок1 год назад

Это автоходьба и автобег в самом начале были? Давно не обновлялся 😅

Фото профиля MangoMagic™️
MangoMagic™️1 год назад

Kudos on the upgrade. The future looks animated!

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