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What can LTX HDR unlock for VFX workflows? Doug Hogan put together a deep dive covering setup, HDR output, Blender relighting, and why this matters beyond standard SDR AI video pipelines.

13,360,484 views • 4 months ago •via X (Twitter)

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World Model is trending— let's revisit our HunyuanWorld journey. We’ve been pioneering open-source 3D world generation in the past two months, and this ride’s only getting started. 🌍 📅 July: HunyuanWorld 1.0 📌 First open-source 3D world model compatible with CG pipelines (Unity/Unreal/Blender) 📌 Hit 2K+ GitHub stars in just two months ⭐—thank you for the love! 📅 August: 1.0-Lite 📌Same top-tier quality, running on consumer GPUs! 📅 September: 1.0-Voyager 📌 Direct 3D output + world memory—taking exploration further! Seamlessly integrated into CG pipelines with layered 3D modeling (assets, terrain, skybox) and fully open-sourced.. we’re fully committed to building open-source spatial intelligence for all! 🚀 💡 Why it matters? ✅ Seamless CG Pipeline Integration: Export generated 3D scenes as standard mesh formats, effortlessly integrating into industry-standard tools like Blender, Unity, and Unreal Engine for direct editing, animation, and physical simulation. ✅ Hierarchical Scene Editing: Deconstruct scenes into semantic layers (sky, background, foreground objects) via instance recognition and layer decomposition, allowing for atomic-level control—independently modify, relocate, or replace objects without rebuilding the entire world. Project page: Github: Amazing creations by Stijn Spanhove camenduru GENEL | AIを用いた動画制作 apolinario 🌐 とりにく Directive Creator 🪥 👇 #AI #3DGeneration #OpenSource #WorldModels #Hunyuan3D #HunyuanWorld

Tencent HY

20,178 views • 1 year ago

If you think this is just another silly demo made with AI, read this post. You might change your mind, because this demo is about MATH. What you see on the screen is not a render from Blender (obviously, it’s not that good). It’s a three.js app built with Toolcraft. Available on the web and rendered in real time(link in the comments). But Blender still has a lot to do with it. Blender has Geometry Nodes - a powerful node-based system for creating and manipulating procedural geometry. In other words, it’s math. And math is a universal language. And who do you think is pretty good at math? >>> AI. Now you can download or buy Blender files from marketplaces, and when they contain Geometry Nodes for procedural animations, objects, surfaces, or effects, you can transfer that logic to the web. Make it real-time, make it interactive. Materials are a separate story, of course. They can still suck unless you use the right tricks: PBR, HDRIs, material blending, displacement, and faked surface relief. So why is Blender important here? Blender is open source, and many tools around it are open source too. An AI trained on their code. That means it can translate the math from one environment to another quite accurately. If you’ve been struggling to reproduce some idea with AI that you had in your head or seen in some references, and it has something to do with Geometry Nodes, and you can find that idea or a close one in the Blender ecosystem - it means you can transfer it to the web. Thank me later.

Alex Barashkov

28,300 views • 1 month ago