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What happens when destruction stops being a visual trick and becomes a real simulation? 🤔 Working on integrating the Dematerializer, structural destruction, and metal deformation with Box3D. The goal: deterministic chaos that works in multiplayer. ⚙️💥 The hardest bug to fix might be making sure everyone gets the same...

62,006 Aufrufe • vor 2 Monaten •via X (Twitter)

67 Kommentare

Profilbild von 🔥GameDevMicah🔥UE6
🔥GameDevMicah🔥UE6vor 2 Monaten

You’re living my best life 😭

Profilbild von Antonio Lattanzio
Antonio Lattanziovor 2 Monaten

Trust me, you'd spend hours just blowing stuff up instead of working!😅

Profilbild von ThunderOwl. Sci-Fi Assets. Electronics. 🇱🇻🇺🇦🌞
ThunderOwl. Sci-Fi Assets. Electronics. 🇱🇻🇺🇦🌞vor 2 Monaten

@GameDevMicah He knows :)

Profilbild von Antonio Lattanzio
Antonio Lattanziovor 2 Monaten

@GameDevMicah I know... He also has destructive tendencies!😂

Profilbild von User_294109
User_294109vor 2 Monaten

Reminds of Red Faction.

Profilbild von TXC
TXCvor 2 Monaten

Nice! Now all that's left is to implement the destruction of entire islands like in Havok, as shown in this video: I'm ready to buy it from you if you start selling it.Great job!

Profilbild von Antonio Lattanzio
Antonio Lattanziovor 2 Monaten

Thank you so much! 😄 Havok has done some incredible work over the years, and that demo is still very inspiring. Full scale destruction like that is definitely something I would love to explore. As for selling it... let me survive building it first! 😂

Profilbild von TXC
TXCvor 2 Monaten

You don't need to survive — you need to endure. Those who endure survive. Overall, I'll be keeping an eye on the progress. Destructibility is actually a perfect fit for one of our projects right now.

Profilbild von Majid Manzarpour
Majid Manzarpourvor 2 Monaten

Wow that's crazy! Nice work I'd love to see something like this in a Godzilla/Pacific Rim type game with destructible buildings

Profilbild von Antonio Lattanzio
Antonio Lattanziovor 2 Monaten

Thank you! Oh yes, that would be awesome! A Godzilla/Pacific Rim-style game is exactly the kind of experience this tech could make really fun. The biggest challenge is getting it to work reliably in multiplayer, since most physics engines aren't deterministic, but we're getting there!

Profilbild von Majid Manzarpour
Majid Manzarpourvor 2 Monaten

Oh yes, I'd imagine transmitting all that data over the wire would not be efficient and you would want to do it client side. You could make it server-authoritative destruction that broadcasts fracture events plus object IDs so every client regenerates identical debris locally, backed by periodic rigid-body snapshots on the gameplay-relevant chunks to correct drift client-side.

Profilbild von Antonio Lattanzio
Antonio Lattanziovor 2 Monaten

Exactly! That's pretty close to the approach we're taking. Instead of sending all the debris data over the network, the server stays authoritative and only replicates the fracture events and object IDs. Each client then regenerates the destruction locally. The tricky part is keeping the physics in sync since most physics engines aren't deterministic, so we're also using periodic corrections for gameplay-critical chunks to prevent drift

Profilbild von 7044
7044vor 2 Monaten

what happened in the video guys I was distracted

Profilbild von Antonio Lattanzio
Antonio Lattanziovor 2 Monaten

Same here... 😂 I made the video and even I have no idea what I recorded. I was too distracted! 😅

Profilbild von ESTAVON ♧
ESTAVON ♧vor 2 Monaten

Love this 🔥🔥

Profilbild von Antonio Lattanzio
Antonio Lattanziovor 2 Monaten

Thank you! 🔥 Really appreciate it. Still a lot more to come!

Profilbild von Walter | MDO Studio
Walter | MDO Studiovor 2 Monaten

Takes me back to the original Red Faction ❤️🔥

Profilbild von kabluekithefool
kabluekithefoolvor 2 Monaten

My conputers fans went crazy from me just looking at this.

Profilbild von Antonio Lattanzio
Antonio Lattanziovor 2 Monaten

😂That's just your PC getting excited!😄

Profilbild von ᕲᕮᐺIᒪᖴΔᑎᘜֆ
ᕲᕮᐺIᒪᖴΔᑎᘜֆvor 2 Monaten

RED FACTION from PS2 has entered your chat …

Profilbild von Antonio Lattanzio
Antonio Lattanziovor 2 Monaten

OMG I really hope I can get close enough to this masterpiece. Thank you ! 😄

Profilbild von ᕲᕮᐺIᒪᖴΔᑎᘜֆ
ᕲᕮᐺIᒪᖴΔᑎᘜֆvor 2 Monaten

Awesome! I trust I didn’t come off as rude then! I really dig what you’re showing & I was blown away, back in the day, by Red Faction. When I saw your video, I was immediately reminded of that. I meant the comparison as a sincere compliment.

Profilbild von Fabio | Making ANYWHERE on Steam
Fabio | Making ANYWHERE on Steamvor 2 Monaten

making this work in multiplayer seems like quite the goal!

Profilbild von QA
QAvor 2 Monaten

My frame rate probably.

Profilbild von Antonio Lattanzio
Antonio Lattanziovor 2 Monaten

😂 Challenge accepted. I will have your frame rate back in the next update!🚀

Profilbild von Mulan Miu
Mulan Miuvor 2 Monaten

i'd start with the massive rock, then watch those cylinders crumble under pure chaos 🖤

Profilbild von Antonio Lattanzio
Antonio Lattanziovor 2 Monaten

😂That's exactly the kind of feedback I was hoping for! Those cylinders were just a quick test setup. Full building structures are coming soon, so you'll have something much more satisfying to drop that giant rock on. 😈🖤

Profilbild von JuSaSa
JuSaSavor 2 Monaten

So coooool!

Profilbild von Jóhannes Eiríksson
Jóhannes Eiríkssonvor 2 Monaten

Interesting project you are working on there!

Profilbild von Antonio Lattanzio
Antonio Lattanziovor 2 Monaten

Thank you!😄It's been a really fun challenge so far. DEFECT is shaping up to be an awesome game, and the whole team is working incredibly hard to make it a memorable experience. Lots more to come!

Profilbild von Jóhannes Eiríksson
Jóhannes Eiríkssonvor 2 Monaten

Thank you I am looking forward to see more.

Profilbild von Ape Go
Ape Govor 2 Monaten

If it's real destruction, I think you should reduce the smoke effects or make them more translucent so we can see the rock coming apart more clearly.

Profilbild von Afzal - Wishlist ARROW HELL
Afzal - Wishlist ARROW HELLvor 2 Monaten

😍

Profilbild von Jonathan Korstad
Jonathan Korstadvor 2 Monaten

🔥

Profilbild von Antonio Lattanzio
Antonio Lattanziovor 2 Monaten

Yeah!! Thank you! 🔥🔥🔥

Profilbild von Jonathan Korstad
Jonathan Korstadvor 2 Monaten

Did you ever play red faction: Guerilla? Used to love the interactive physics built into the gameplay, something I’d love to see in more games tbh.

Profilbild von Callan CB-Key
Callan CB-Keyvor 2 Monaten

Do you need the same explosion? Or are you referring to the same transforms and frame when the explosion appears? Non deterministic explosion and 0-0.2 offset on explosions should be acceptable

Profilbild von Antonio Lattanzio
Antonio Lattanziovor 2 Monaten

I don't need the exact same explosion. What I need is for the resulting destruction state to be deterministic. Small visual differences, like a non-deterministic explosion effect or a 0–0.2s timing offset on the explosion VFX, are perfectly acceptable. Thanks for noticing!😅

Profilbild von hlsvortex
hlsvortexvor 2 Monaten

i need this

Profilbild von Seddissen Cyntrail
Seddissen Cyntrailvor 2 Monaten

your framerate explodes

Profilbild von CommanderCorn
CommanderCornvor 2 Monaten

Been waiting for this since Red Faction

Profilbild von Antonio Lattanzio
Antonio Lattanziovor 2 Monaten

Thank you!😄 Red Faction set the bar incredibly high. Hopefully this can capture a bit of that magic while bringing something new to the table. 🔥

Profilbild von 佐伯沙弥香
佐伯沙弥香vor 2 Monaten

I don't like chaos 😭. Is that easy to integrate Box3D into unreal?

Profilbild von Antonio Lattanzio
Antonio Lattanziovor 2 Monaten

It was actually pretty straightforward! I am planning to release the Unreal Engine Box3D integration on GitHub for free as soon as I can, so hopefully it will help others experiment with it too. 😄

Profilbild von / Vini Cortez
/ Vini Cortezvor 2 Monaten

Is it better than chaos?

Profilbild von Antonio Lattanzio
Antonio Lattanziovor 2 Monaten

I wouldn't say better. 🙂 Chaos is great for many things. I just needed deterministic physics for networked destruction, so Box3D is a much better fit for this project

Profilbild von ErickOnAI
ErickOnAIvor 2 Monaten

are you using SDF to do this ?

Profilbild von Antonio Lattanzio
Antonio Lattanziovor 2 Monaten

Not at the moment.😄I am experimenting with a few different approaches, but this system is currently based on fractured geometry

Profilbild von 𝙶 𐍆𝖚𝝶Ԟሃ ⊤ḥе ᗩ𝝶𝙞ጦ၉𝝞
𝙶 𐍆𝖚𝝶Ԟሃ ⊤ḥе ᗩ𝝶𝙞ጦ၉𝝞vor 2 Monaten

Red faction

Profilbild von Antonio Lattanzio
Antonio Lattanziovor 2 Monaten

Red Faction was way ahead of its time!😄 It is definitely one of the biggest inspirations for this kind of destruction

Profilbild von 𝙶 𐍆𝖚𝝶Ԟሃ ⊤ḥе ᗩ𝝶𝙞ጦ၉𝝞
𝙶 𐍆𝖚𝝶Ԟሃ ⊤ḥе ᗩ𝝶𝙞ጦ၉𝝞vor 2 Monaten

Yea the first one for n64 was top notch when u could dig tunnels in the map. If you add that u got me. 😉

Profilbild von yomments
yommentsvor 2 Monaten

what's this in?

Profilbild von Antonio Lattanzio
Antonio Lattanziovor 2 Monaten

It's running in Unreal Engine 5. 😄 The destruction tech is custom-built. Still lots of work to do, but I'm excited with where it's heading!

Profilbild von ルシド LUCIDO Cancels Everything
ルシド LUCIDO Cancels Everythingvor 2 Monaten

Red Faction nailed this

Profilbild von Antonio Lattanzio
Antonio Lattanziovor 2 Monaten

Absolutely! Red Faction was way ahead of its time and is still a huge inspiration for anyone working on destruction systems 💥😅

Profilbild von ルシド LUCIDO Cancels Everything
ルシド LUCIDO Cancels Everythingvor 2 Monaten

Didn't want to sound like its not looking impressive, your system looks like it could be a worthy update to RF. 😅🤝

Profilbild von InoOnI
InoOnIvor 2 Monaten

vu l'idée, les cartes graphique qui vont devoir afficher ca ^^

Profilbild von TheRizeOfCreation
TheRizeOfCreationvor 2 Monaten

thank you for your hard work, and in response to your question. Floating islands

Profilbild von Antonio Lattanzio
Antonio Lattanziovor 2 Monaten

😂 no floating islands this time !

Profilbild von KingDankKush
KingDankKushvor 2 Monaten

Probably my GPU. lol. Looks cool though. Reminds me of the original Red Faction with the geo-mod engine.

Profilbild von Antonio Lattanzio
Antonio Lattanziovor 2 Monaten

Thanks! 😄 Red Faction is definitely a huge inspiration. Most of the optimization is still to come, and this capture is very CPU-bound. I'll post an updated version soon with the FPS counter enabled!

Profilbild von Ceeta
Ceetavor 2 Monaten

The object-destruction really is dynamic and full of impact.

Profilbild von Antonio Lattanzio
Antonio Lattanziovor 2 Monaten

Thank you! 😄 That means a lot. That is exactly what I am aiming for. I want the destruction to feel impactful and become part of the gameplay, not just eye candy!🔥🔥🔥

Profilbild von Daniel Zambrini
Daniel Zambrinivor 2 Monaten

A building with campers!! Amazing work!!!

Profilbild von Antonio Lattanzio
Antonio Lattanziovor 2 Monaten

😂Haha, not quite there yet! These are just test pieces. Give me some time and I'll put a whole building in there for you to destroy!

Profilbild von Easelm
Easelmvor 2 Monaten

What happens? Lots of lag 🤣

Profilbild von Antonio Lattanzio
Antonio Lattanziovor 2 Monaten

😂 You might be right! This capture is running mostly on the CPU and inside the editor, so it's not exactly representative. I'll post another one soon with the FPS counter visible... it's running at 60+ FPS on a Ryzen 5 + GeForce RTX 3080 12GB😅

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