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What happens when destruction stops being a visual trick and becomes a real simulation? 🤔 Working on integrating the Dematerializer, structural destruction, and metal deformation with Box3D. The goal: deterministic chaos that works in multiplayer. ⚙️💥 The hardest bug to fix might be making sure everyone gets the same...

62,006 views • 2 months ago •via X (Twitter)

67 Comments

🔥GameDevMicah🔥UE6's profile picture
🔥GameDevMicah🔥UE62 months ago

You’re living my best life 😭

Antonio Lattanzio's profile picture
Antonio Lattanzio2 months ago

Trust me, you'd spend hours just blowing stuff up instead of working!😅

ThunderOwl. Sci-Fi Assets. Electronics. 🇱🇻🇺🇦🌞's profile picture
ThunderOwl. Sci-Fi Assets. Electronics. 🇱🇻🇺🇦🌞2 months ago

@GameDevMicah He knows :)

Antonio Lattanzio's profile picture
Antonio Lattanzio2 months ago

@GameDevMicah I know... He also has destructive tendencies!😂

User_294109's profile picture
User_2941092 months ago

Reminds of Red Faction.

TXC's profile picture
TXC2 months ago

Nice! Now all that's left is to implement the destruction of entire islands like in Havok, as shown in this video: I'm ready to buy it from you if you start selling it.Great job!

Antonio Lattanzio's profile picture
Antonio Lattanzio2 months ago

Thank you so much! 😄 Havok has done some incredible work over the years, and that demo is still very inspiring. Full scale destruction like that is definitely something I would love to explore. As for selling it... let me survive building it first! 😂

TXC's profile picture
TXC2 months ago

You don't need to survive — you need to endure. Those who endure survive. Overall, I'll be keeping an eye on the progress. Destructibility is actually a perfect fit for one of our projects right now.

Majid Manzarpour's profile picture
Majid Manzarpour2 months ago

Wow that's crazy! Nice work I'd love to see something like this in a Godzilla/Pacific Rim type game with destructible buildings

Antonio Lattanzio's profile picture
Antonio Lattanzio2 months ago

Thank you! Oh yes, that would be awesome! A Godzilla/Pacific Rim-style game is exactly the kind of experience this tech could make really fun. The biggest challenge is getting it to work reliably in multiplayer, since most physics engines aren't deterministic, but we're getting there!

Majid Manzarpour's profile picture
Majid Manzarpour2 months ago

Oh yes, I'd imagine transmitting all that data over the wire would not be efficient and you would want to do it client side. You could make it server-authoritative destruction that broadcasts fracture events plus object IDs so every client regenerates identical debris locally, backed by periodic rigid-body snapshots on the gameplay-relevant chunks to correct drift client-side.

Antonio Lattanzio's profile picture
Antonio Lattanzio2 months ago

Exactly! That's pretty close to the approach we're taking. Instead of sending all the debris data over the network, the server stays authoritative and only replicates the fracture events and object IDs. Each client then regenerates the destruction locally. The tricky part is keeping the physics in sync since most physics engines aren't deterministic, so we're also using periodic corrections for gameplay-critical chunks to prevent drift

7044's profile picture
70442 months ago

what happened in the video guys I was distracted

Antonio Lattanzio's profile picture
Antonio Lattanzio2 months ago

Same here... 😂 I made the video and even I have no idea what I recorded. I was too distracted! 😅

ESTAVON ♧'s profile picture
ESTAVON ♧2 months ago

Love this 🔥🔥

Antonio Lattanzio's profile picture
Antonio Lattanzio2 months ago

Thank you! 🔥 Really appreciate it. Still a lot more to come!

Walter | MDO Studio's profile picture
Walter | MDO Studio2 months ago

Takes me back to the original Red Faction ❤️🔥

kabluekithefool's profile picture
kabluekithefool2 months ago

My conputers fans went crazy from me just looking at this.

Antonio Lattanzio's profile picture
Antonio Lattanzio2 months ago

😂That's just your PC getting excited!😄

ᕲᕮᐺIᒪᖴΔᑎᘜֆ's profile picture
ᕲᕮᐺIᒪᖴΔᑎᘜֆ2 months ago

RED FACTION from PS2 has entered your chat …

Antonio Lattanzio's profile picture
Antonio Lattanzio2 months ago

OMG I really hope I can get close enough to this masterpiece. Thank you ! 😄

ᕲᕮᐺIᒪᖴΔᑎᘜֆ's profile picture
ᕲᕮᐺIᒪᖴΔᑎᘜֆ2 months ago

Awesome! I trust I didn’t come off as rude then! I really dig what you’re showing & I was blown away, back in the day, by Red Faction. When I saw your video, I was immediately reminded of that. I meant the comparison as a sincere compliment.

Fabio | Making ANYWHERE on Steam's profile picture
Fabio | Making ANYWHERE on Steam2 months ago

making this work in multiplayer seems like quite the goal!

QA's profile picture
QA2 months ago

My frame rate probably.

Antonio Lattanzio's profile picture
Antonio Lattanzio2 months ago

😂 Challenge accepted. I will have your frame rate back in the next update!🚀

Mulan Miu's profile picture
Mulan Miu2 months ago

i'd start with the massive rock, then watch those cylinders crumble under pure chaos 🖤

Antonio Lattanzio's profile picture
Antonio Lattanzio2 months ago

😂That's exactly the kind of feedback I was hoping for! Those cylinders were just a quick test setup. Full building structures are coming soon, so you'll have something much more satisfying to drop that giant rock on. 😈🖤

JuSaSa's profile picture
JuSaSa2 months ago

So coooool!

Jóhannes Eiríksson's profile picture
Jóhannes Eiríksson2 months ago

Interesting project you are working on there!

Antonio Lattanzio's profile picture
Antonio Lattanzio2 months ago

Thank you!😄It's been a really fun challenge so far. DEFECT is shaping up to be an awesome game, and the whole team is working incredibly hard to make it a memorable experience. Lots more to come!

Jóhannes Eiríksson's profile picture
Jóhannes Eiríksson2 months ago

Thank you I am looking forward to see more.

Ape Go's profile picture
Ape Go2 months ago

If it's real destruction, I think you should reduce the smoke effects or make them more translucent so we can see the rock coming apart more clearly.

Afzal - Wishlist ARROW HELL's profile picture
Afzal - Wishlist ARROW HELL2 months ago

😍

Jonathan Korstad's profile picture
Jonathan Korstad2 months ago

🔥

Antonio Lattanzio's profile picture
Antonio Lattanzio2 months ago

Yeah!! Thank you! 🔥🔥🔥

Jonathan Korstad's profile picture
Jonathan Korstad2 months ago

Did you ever play red faction: Guerilla? Used to love the interactive physics built into the gameplay, something I’d love to see in more games tbh.

Callan CB-Key's profile picture
Callan CB-Key2 months ago

Do you need the same explosion? Or are you referring to the same transforms and frame when the explosion appears? Non deterministic explosion and 0-0.2 offset on explosions should be acceptable

Antonio Lattanzio's profile picture
Antonio Lattanzio2 months ago

I don't need the exact same explosion. What I need is for the resulting destruction state to be deterministic. Small visual differences, like a non-deterministic explosion effect or a 0–0.2s timing offset on the explosion VFX, are perfectly acceptable. Thanks for noticing!😅

hlsvortex's profile picture
hlsvortex2 months ago

i need this

Seddissen Cyntrail's profile picture
Seddissen Cyntrail2 months ago

your framerate explodes

CommanderCorn's profile picture
CommanderCorn2 months ago

Been waiting for this since Red Faction

Antonio Lattanzio's profile picture
Antonio Lattanzio2 months ago

Thank you!😄 Red Faction set the bar incredibly high. Hopefully this can capture a bit of that magic while bringing something new to the table. 🔥

佐伯沙弥香's profile picture
佐伯沙弥香2 months ago

I don't like chaos 😭. Is that easy to integrate Box3D into unreal?

Antonio Lattanzio's profile picture
Antonio Lattanzio2 months ago

It was actually pretty straightforward! I am planning to release the Unreal Engine Box3D integration on GitHub for free as soon as I can, so hopefully it will help others experiment with it too. 😄

/ Vini Cortez's profile picture
/ Vini Cortez2 months ago

Is it better than chaos?

Antonio Lattanzio's profile picture
Antonio Lattanzio2 months ago

I wouldn't say better. 🙂 Chaos is great for many things. I just needed deterministic physics for networked destruction, so Box3D is a much better fit for this project

ErickOnAI's profile picture
ErickOnAI2 months ago

are you using SDF to do this ?

Antonio Lattanzio's profile picture
Antonio Lattanzio2 months ago

Not at the moment.😄I am experimenting with a few different approaches, but this system is currently based on fractured geometry

𝙶 𐍆𝖚𝝶Ԟሃ ⊤ḥе ᗩ𝝶𝙞ጦ၉𝝞's profile picture
𝙶 𐍆𝖚𝝶Ԟሃ ⊤ḥе ᗩ𝝶𝙞ጦ၉𝝞2 months ago

Red faction

Antonio Lattanzio's profile picture
Antonio Lattanzio2 months ago

Red Faction was way ahead of its time!😄 It is definitely one of the biggest inspirations for this kind of destruction

𝙶 𐍆𝖚𝝶Ԟሃ ⊤ḥе ᗩ𝝶𝙞ጦ၉𝝞's profile picture
𝙶 𐍆𝖚𝝶Ԟሃ ⊤ḥе ᗩ𝝶𝙞ጦ၉𝝞2 months ago

Yea the first one for n64 was top notch when u could dig tunnels in the map. If you add that u got me. 😉

yomments's profile picture
yomments2 months ago

what's this in?

Antonio Lattanzio's profile picture
Antonio Lattanzio2 months ago

It's running in Unreal Engine 5. 😄 The destruction tech is custom-built. Still lots of work to do, but I'm excited with where it's heading!

ルシド LUCIDO Cancels Everything's profile picture
ルシド LUCIDO Cancels Everything2 months ago

Red Faction nailed this

Antonio Lattanzio's profile picture
Antonio Lattanzio2 months ago

Absolutely! Red Faction was way ahead of its time and is still a huge inspiration for anyone working on destruction systems 💥😅

ルシド LUCIDO Cancels Everything's profile picture
ルシド LUCIDO Cancels Everything2 months ago

Didn't want to sound like its not looking impressive, your system looks like it could be a worthy update to RF. 😅🤝

InoOnI's profile picture
InoOnI2 months ago

vu l'idée, les cartes graphique qui vont devoir afficher ca ^^

TheRizeOfCreation's profile picture
TheRizeOfCreation2 months ago

thank you for your hard work, and in response to your question. Floating islands

Antonio Lattanzio's profile picture
Antonio Lattanzio2 months ago

😂 no floating islands this time !

KingDankKush's profile picture
KingDankKush2 months ago

Probably my GPU. lol. Looks cool though. Reminds me of the original Red Faction with the geo-mod engine.

Antonio Lattanzio's profile picture
Antonio Lattanzio2 months ago

Thanks! 😄 Red Faction is definitely a huge inspiration. Most of the optimization is still to come, and this capture is very CPU-bound. I'll post an updated version soon with the FPS counter enabled!

Ceeta's profile picture
Ceeta2 months ago

The object-destruction really is dynamic and full of impact.

Antonio Lattanzio's profile picture
Antonio Lattanzio2 months ago

Thank you! 😄 That means a lot. That is exactly what I am aiming for. I want the destruction to feel impactful and become part of the gameplay, not just eye candy!🔥🔥🔥

Daniel Zambrini's profile picture
Daniel Zambrini2 months ago

A building with campers!! Amazing work!!!

Antonio Lattanzio's profile picture
Antonio Lattanzio2 months ago

😂Haha, not quite there yet! These are just test pieces. Give me some time and I'll put a whole building in there for you to destroy!

Easelm's profile picture
Easelm2 months ago

What happens? Lots of lag 🤣

Antonio Lattanzio's profile picture
Antonio Lattanzio2 months ago

😂 You might be right! This capture is running mostly on the CPU and inside the editor, so it's not exactly representative. I'll post another one soon with the FPS counter visible... it's running at 60+ FPS on a Ryzen 5 + GeForce RTX 3080 12GB😅

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