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What if AI characters could remember, empathize & proactively engage? ✨ The future of interactive AI is here. Whether you're building for games, virtual AI companions, or adaptive learning, Qwen-Character powers immersive role-play experiences that drive 50%+ deeper engagement and boost user LTV 👉 See how it works in...

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David Friedberg: “Gaming is the future of entertainment, and the future of gaming is AI.” @jason: “Friedberg, what are your thoughts on the gaming industry versus social media versus traditional media?” david friedberg: “One way to answer that question is to think about how people spend their time.” “Do you spend more minutes on social media, or on traditional media, or playing games? And how is that trending?” “But importantly, which of those will accrue more benefit, and as a result, drive more hours spent from AI?” “One way to think about this thesis is that AI is going to ultimately accrue to video game entertainment far more than social media entertainment or traditional content.” “If you believe in AI, and you believe in the improvements in productivity, generally speaking, people in the industrialized world will generally have more free time on their hands and be able to support themselves with the deflationary effects of AI over time.” “So if there's more time on people's hands, the general market for entertainment is growing, and if the general market for entertainment is growing, gaming is the future of entertainment, and the future of gaming is AI.” “Because I think you can create dynamic, more engaging experiences that will benefit from a back and forth sort of relationship than you can with traditional content or with social media.” “If you're a noob in Fortnite, like you're an early player in Fortnite, you're mostly playing against AI, because what they do is they tune the AI to be easier to beat so that you can slowly develop your skills.” “What was happening early was they were seeing a high degree of churn in Fortnite because kids would go on and play for the first time and they'd get paired up with kids that were better than them, and so they would never win, and they would get frustrated and they would quit the game and stop.” “So the churn rate was high. So AI unlocked higher engagement and higher retention, and I think we're seeing that in a lot of different gaming platforms now.” “So AI can be used, for example, to maximally increase time, engagement, satisfaction, happiness.”

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AI INTERVIEW: THE RISE OF AGENTIC BEINGS IN 3D ENVIRONMENTS What if AI could live, learn, and evolve like humans? That’s the bold vision of Zenith, creator of Realis Worlds | $REALIS. Built on a 1:9 replica of Earth inside Minecraft, Realis Worlds is redefining AI embodiment by letting "agentic beings" tackle survival, culture, and symbiosis with humans. In this must-see interview with DefaiDaddy, Zenith reveals how nostalgia, innovation, and cutting-edge tech are transforming AI—and the future of intelligence. 0:44 – What is Realis Worlds? A game-changing AI platform for embodied learning. 2:58 – Why Minecraft? The surprising reason this iconic game powers AI evolution. 4:20 – Earth 2.0: A 1:9 replica of our planet—inside Minecraft. 6:40 – AI Survival Instincts: Realis agents tackle food, shelter, and combat. 7:45 – Beyond Minecraft: Realis’ bold expansion into other game worlds. 10:20 – Behind the Curtain: The tech stack driving this revolutionary platform. 11:40 – Meet Neo: The first Realis agent blazing the trail. 15:01 – Agents or Allies? Why Zenith calls them “agentic beings.” 17:40 – Why the Hype? Realis is equal parts nostalgia, innovation, and magic. 19:20 – The AI Internet: A glimpse into non-biologic digital ecosystems. 23:18 – AI Behaviors Emerge: Commerce, cooperation, and even conflict in real-time. 24:12 – Cultural Sparks: Religion, memes, and creativity in AI communities. 29:18 – AI Meets the Metaverse: What Realis means for virtual reality’s future. 34:50 – VR & AI Synergy: How virtual reality could reshape AI interaction. 36:30 – Do AI Agents Need Bodies? Exploring embodiment’s role in intelligence.

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