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what if I told you this gamemode was made without code, nodes, or the asset editor?
24,213 Aufrufe • vor 6 Monaten •via X (Twitter)
22 Kommentare

This game was made using the ThirtyVirus / HyClash editor :D awesome, must've been super hard to get the foundations in!

bro is making unity in Hytale

also: - the zombie HP scales per round - that wall weapon is a "runtime composed" game entity type, made by defining it as blank, and adding two child game entities: Interaction Point and Static Particle, which can talk to eachother and their host Wall Weapon entity using Rules

its awesome to see how it gets more and more refined with each passing week. comparing the initial concept to this would be night and day! can't wait to see it for myself in game!

Then with what? A hamster?

sentence builder 👀

@nowayg5 That's already part of the game? Is the official name "sentence builder" ?

@nowayg5 It's a feature of HyGamesEngine, the game making tool suite which will soon be available on @HyClashNetwork

Te diria que me enseñes, me gustaría saber más sobre cómo crear experiencias en hytale

Those notes... THOSE NOTES!!!

I got scared af for a moment, thinking the answer was AI

minecraft looks so weird nowadays

I knew you were good. Now, besides more than impressed, I know you're one of the greatest.

Holy shit its denizen

how can i play this?

Hytale UIs/HUD look horrible

thats crazy!!!

Someone gotta make Nacht or Kino Der Toten now

Ip?

What is that?

That's the debug output for a flag rule defined on the zombies mob, it adds new instances to a tracked group of alive zombies (max 24 in size) and deducts 1 from the "zombies budget" for that round. TLDR: Reverse engineered COD Zombies spawning mechanics

Ohhh that's clever!~
