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Who here was a fan of this one? Terra Nova: Strike Force Centauri (1996) is a shooter/mech sim from Looking Glass Technologies. You command Strike Force Centauri, leading up to three AI squadmates through countless missions - from recon, raids, and rescues to assaults - fighting pirates and the...

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Remote Viewer Warns of a Terrifying Coordinated Attack on a Major US City?! Remote Viewer, Daz Smith, looked at April world events and what he got back is potentially concerning... "...So it was large structures, weirdly higher than any of containership. I shouldn't have looked at that a bit more detail, but I didn't. Maybe I just thought it was appropriate, moved it to one side, but definitely large structures." "And it felt like the structures were on fire. So I, you know, asked the question why here? And I felt like there was a ground based attack, that was going to happen in, in, in this city location. And it felt like it was like a bomb attack. And I had, like, this very strong visual of a, white truck or van that might be involved, which I tried to draw here. So the, you know, they had these kind of, modern looking van in front of a, multi-level structure, almost like this, like the entranceway or something of the structure." "So it felt like it was a kinetic event, of lots of explosive energy. It was very loud. There was wide dispersal. Definitely had a terror attack feel. It feels like it was a driven vehicle parts and then detonated, as an act of retaliation. The vehicle fills, larger than a car. Felt very van like, possibly white, possibly have branding on it as well." "...It was strategically positioned, in front of an important structure. The whole thing felt very US based. Just not that weird kind of U.S filled me, getting targets. And I also have a dang tang feel to this as well, so it felt like it was in a large U.S urban city, which gave me the idea of New York. Because maybe because I've been to New York and, you know, just had that, but definitely had an East Coast feel to this..." "...it was definitely driven, implanted..." "...it felt like it was in planning. So they were planning or rehearsing for a future event, which is, you know, what we're looking for, a month ahead. And I had a weird I had a well here, weirdly, of Holy Cross... it starts with fear and panic, and it's like they're just implanting a message.... Trying to timeline this site here. You know, again, this is all very experimental..."

Future Forecasting Group

14,822 görüntüleme • 4 ay önce

"Looks like it got a little hot out there, sir!" Wing Commander (1990) is often considered one of the earliest "AAA" games, even though the term itself didn’t exist yet. Chris Roberts’ game reportedly cost about five times more to develop than a typical hit title of its era, making it by far the most expensive game at the time, and raising eyebrows everywhere. It featured very advanced graphics, digitized speech, a cinematic story campaign with branching paths, countless cutscenes, and a “Star Wars in space” feel that made it stand out massively. At times, it genuinely felt like you were starring in an interactive movie rather than "just" playing a game. Its success raised the bar for the entire industry. Publishers were now forced to invest far more in production quality, bigger budgets, and marketing. Wing Commander sold millions of copies, and helped establish the space sim genre. The game not only paved the way for even larger budgets in its own sequels, but it also pressured other developers and publishers to keep up. Whether this was ultimately good for the industry could still debated today. On one hand, it started an era of cinematic, high-production games. On the other, it made it significantly harder for small teams and low-budget titles to compete, effectively throttling the kind of creativity that had been a hallmark of 1980s game development. With the birth of Wing Commander, the industry had entered a whole new territory.

exQUIZitely 🕹️

23,279 görüntüleme • 3 ay önce