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WIP 15 Making a knit material #b3d

1,506,172 Aufrufe • vor 11 Tagen •via X (Twitter)

50 Kommentare

Profilbild von Topolazy
Topolazyvor 11 Tagen

Chill, it's just baked image textures. My PC hasn't exploded, yet.

Profilbild von Om | Realistic UGC & Layered Clothing | Comm open
Om | Realistic UGC & Layered Clothing | Comm openvor 11 Tagen

Atp just make the dress from individual atoms

Profilbild von Topolazy
Topolazyvor 11 Tagen

Yes

Profilbild von Topolazy
Topolazyvor 11 Tagen

Motion only

Profilbild von Tamias
Tamiasvor 11 Tagen

Can it be done in under 1 billion polys? 🤔

Profilbild von Topolazy
Topolazyvor 11 Tagen

Actually, it's almost 44K polys. My shame!

Profilbild von Posmadkad
Posmadkadvor 11 Tagen

I will wonder will his PC can handle that shit

Profilbild von B-Fenix 🇧🇷
B-Fenix 🇧🇷vor 11 Tagen

@Helloask12fw So this is a normal map? Sorry I am kind new to these stuff

Profilbild von Topolazy
Topolazyvor 11 Tagen

@Helloask12fw Yes!

Profilbild von Setsuna Seiri
Setsuna Seirivor 11 Tagen

so basically you use the 3d model of the knit and render the mesh as different maps then just plop the rendered maps to the corresponding shader?

Profilbild von Topolazy
Topolazyvor 11 Tagen

Exactly!

Profilbild von Setsuna Seiri
Setsuna Seirivor 11 Tagen

sweet, but how do you do it? do you use matcap or some shader combination? i am super lazy artist so i need to know the most efficient way

Profilbild von Topolazy
Topolazyvor 11 Tagen

Not a traditional bake. Just a simple rendering setup for lazy workflow.

Profilbild von Setsuna Seiri
Setsuna Seirivor 11 Tagen

great minds thinks alike

Profilbild von Skull face (Check pinned post pls)
Skull face (Check pinned post pls)vor 11 Tagen

Chill, it’s a bake. I mean the atoms, he baked them onto the knits

Profilbild von Topolazy
Topolazyvor 11 Tagen

Yes, it’s only about 10 trillion trillion atoms.

Profilbild von jam ๑
jam ๑vor 11 Tagen

hoyo games in 2030

Profilbild von 🩶🤍🖤🤎❤️🧡💛💚💙💜
🩶🤍🖤🤎❤️🧡💛💚💙💜vor 11 Tagen

My PC tries to get to 0.67 FPS:

Profilbild von Deafilamor
Deafilamorvor 10 Tagen

Wait so you made 2d texture , made normal + other texture files and then put it into an normal flat tshirt as texture ?

Profilbild von Topolazy
Topolazyvor 10 Tagen

Spot on!

Profilbild von SENNA_SOURCE
SENNA_SOURCEvor 11 Tagen

It looks cool. And realistic. But the question is, why go into such detail? You can barely see it, really. I mean, going by Blender standards 4K or 2K resolution with 512–1024 samples that’s just a waste of PC resources. Well, unless this is an intermediate stage before optimiz

Profilbild von Topolazy
Topolazyvor 11 Tagen

Fair point. I just prefer starting with high detail and scaling down later as it's quite easy.

Profilbild von Ethnomesh
Ethnomeshvor 11 Tagen

Holy topology

Profilbild von Baphomet
Baphometvor 11 Tagen

My shit is gonna explode before the baking, bruh😭😭😭

Profilbild von Topolazy
Topolazyvor 11 Tagen

It’s just a seamless tile texture baked on a plane. Your PC is safe!

Profilbild von SyntaxError » CEO of "CEO of..."-names
SyntaxError » CEO of "CEO of..."-namesvor 11 Tagen

next, we'll be recreating skin cells

Profilbild von borcoli
borcolivor 11 Tagen

How many seconds per frame?

Profilbild von Topolazy
Topolazyvor 11 Tagen

Cycles 1024 samples, 800x800, 12s per frame

Profilbild von borcoli
borcolivor 11 Tagen

Jokes aside, thats really good

Profilbild von Pietro
Pietrovor 11 Tagen

pc after the step 2

Profilbild von Bkerboy
Bkerboyvor 11 Tagen

I can already hear my GPU screaming in pain

Profilbild von Ceron (G2)
Ceron (G2)vor 11 Tagen

Wait,Did you make a 3d object from arrayed tubes and additional Geo node, to make and effect the material and just extracted it as a normal map? I know that usage of normals is a common thing in games,but I never thought of it to just make a "model" which immitate texture/normals

Profilbild von Shirokuma HB
Shirokuma HBvor 11 Tagen

it's all fun and stuff until the drops start framing

Profilbild von Snotchy
Snotchyvor 11 Tagen

Most optimized Unreal engine indie game

Profilbild von Nhật Phong Đỗ
Nhật Phong Đỗvor 10 Tagen

What the Endfield Endministrator doin here lol

Profilbild von Chaose
Chaosevor 11 Tagen

Material work like this always looks simple until you try making the pattern behave properly on the model

Profilbild von IDLiar
IDLiarvor 11 Tagen

Yo that so fucking cool

Profilbild von 🌟Xx_K_Jane_D_xX🌟
🌟Xx_K_Jane_D_xX🌟vor 10 Tagen

Yandere simulator models except dat he would render each knitling individually

Profilbild von dark
darkvor 11 Tagen

I afraid my computer will boom.

Profilbild von Topolazy
Topolazyvor 11 Tagen

Don't worry, it'll be my PC that booms.

Profilbild von James
Jamesvor 11 Tagen

Is that Angela from Silent Hill 2

Profilbild von Topolazy
Topolazyvor 11 Tagen

Didn't know about her. Pretty close outfit, just different bottoms.

Profilbild von peiduforsadu
peiduforsaduvor 10 Tagen

There's no actual reason to a game have this

Profilbild von Topolazy
Topolazyvor 10 Tagen

Yes.

Profilbild von Om | Realistic UGC & Layered Clothing | Comm open
Om | Realistic UGC & Layered Clothing | Comm openvor 11 Tagen

wow nice dre..... (smokes - boom)

Profilbild von Saэko 1.4c
Saэko 1.4cvor 11 Tagen

i didn't expect that, i normally use substance painter lol

Profilbild von ifeigen【YT】
ifeigen【YT】vor 11 Tagen

bro is abt to simulate each gluon and quark atp

Profilbild von Pulse 💀
Pulse 💀vor 11 Tagen

I used to do materials for fun Because dealing with character topology and weight painting sucked the joy out of me

Profilbild von ikymory いきもり
ikymory いきもりvor 11 Tagen

can we zoom more

Profilbild von lau
lauvor 10 Tagen

Solo la parte del cuello hace que mí PC vaya peor que una persona sin piernas en una carrera💀🙏

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