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WIP 15 Making a knit material #b3d
1,506,172 Aufrufe • vor 11 Tagen •via X (Twitter)
50 Kommentare

Chill, it's just baked image textures. My PC hasn't exploded, yet.

Atp just make the dress from individual atoms

Yes

Motion only

Can it be done in under 1 billion polys? 🤔

Actually, it's almost 44K polys. My shame!

I will wonder will his PC can handle that shit

@Helloask12fw So this is a normal map? Sorry I am kind new to these stuff

@Helloask12fw Yes!

so basically you use the 3d model of the knit and render the mesh as different maps then just plop the rendered maps to the corresponding shader?

Exactly!

sweet, but how do you do it? do you use matcap or some shader combination? i am super lazy artist so i need to know the most efficient way

Not a traditional bake. Just a simple rendering setup for lazy workflow.

great minds thinks alike

Chill, it’s a bake. I mean the atoms, he baked them onto the knits

Yes, it’s only about 10 trillion trillion atoms.

hoyo games in 2030

My PC tries to get to 0.67 FPS:

Wait so you made 2d texture , made normal + other texture files and then put it into an normal flat tshirt as texture ?

Spot on!

It looks cool. And realistic. But the question is, why go into such detail? You can barely see it, really. I mean, going by Blender standards 4K or 2K resolution with 512–1024 samples that’s just a waste of PC resources. Well, unless this is an intermediate stage before optimiz

Fair point. I just prefer starting with high detail and scaling down later as it's quite easy.

Holy topology

My shit is gonna explode before the baking, bruh😭😭😭

It’s just a seamless tile texture baked on a plane. Your PC is safe!

next, we'll be recreating skin cells

How many seconds per frame?

Cycles 1024 samples, 800x800, 12s per frame

Jokes aside, thats really good

pc after the step 2

I can already hear my GPU screaming in pain

Wait,Did you make a 3d object from arrayed tubes and additional Geo node, to make and effect the material and just extracted it as a normal map? I know that usage of normals is a common thing in games,but I never thought of it to just make a "model" which immitate texture/normals

it's all fun and stuff until the drops start framing

Most optimized Unreal engine indie game

What the Endfield Endministrator doin here lol

Material work like this always looks simple until you try making the pattern behave properly on the model

Yo that so fucking cool

Yandere simulator models except dat he would render each knitling individually

I afraid my computer will boom.

Don't worry, it'll be my PC that booms.

Is that Angela from Silent Hill 2

Didn't know about her. Pretty close outfit, just different bottoms.

There's no actual reason to a game have this

Yes.

wow nice dre..... (smokes - boom)

i didn't expect that, i normally use substance painter lol

bro is abt to simulate each gluon and quark atp

I used to do materials for fun Because dealing with character topology and weight painting sucked the joy out of me

can we zoom more

Solo la parte del cuello hace que mí PC vaya peor que una persona sin piernas en una carrera💀🙏
