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Making a simple auto-terrain generator using geometry nodes in #b3d. (WIP)
358,604 Aufrufe • vor 3 Jahren •via X (Twitter)
35 Kommentare

you copied mine but less complex... 😅

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Playing fast and loose with the word ‘simple’ here 😂. Looks great and potentially very very useful (and complicated… to me anyway!!)

No no, it is literally just a selective displacement really. This is all the nodes at work and I'm pretty sure this isn't even the best way to do it. Most of the heavy lifting is done by the shader which is just mixing between a couple materials using the normal data as a mask.

Every time I try to get into geometry nodes I am reminded that I'm stupid, but I keep trying. Mostly because I'm stupid.

forbidden jutsu.

mind sharing the .blend? looks sick!

I will soon, as of right now the textures are just random ones I found online for prototyping. Once I source new textures that I can give away for free, I'll share the files :)

That's a nice little bit of grass, bu... oh!

@CrossmindStudio This is cool.

WHAT KIND OF SORCERY IS THIS???

Great job... 👏

@josh_garrett_kc “Simple” you say.

now make a game in the upbge fork. is this all using 1 material / 1 drawcall atm?

Amazing work. Well done! I see lots of possibilities for this method.

@josh_garrett_kc And this is how God made the Earth. Simple.

Take a look 👀 @svnzel

AI is gonna make this so much easier and normal to do 🤯

This is so dope

Excellent 🤩

What sort of sorcery is this?!!👁👃👁😂😂

Nice

@ArtofShannon Amazing!

Me, trying to make a good movement script, meanwhile... 😂

@Indigo_Arcadia This honestly is giving me ideas for how I can liven up my city.

Wow!!!

magic ✨🌱✨

Amazing work! 🤯 And thank you for sharing the node set up in the comments!!

getting awesome, now i know it's possible to fix some* of the jitter but thats amazing !!!

🤯🤯🤯this looks lifechanging

Quiero aprender a hacer esto, llevo tiempo buscando algun tutorial o documento para llevarlo a cabo.

That’s fire 🔥

I AM LOOKING FOWARD TO THIS

Not a blender user (3DSmax) but this is really cool! Is it some sort of displacement map mix that works on height/slope degrees? Awesome stuff 👌

That's pretty much it, I'm just adding displacement of different strength depending on the slope in the geometry. I'm also using that mask to apply different materials. That's it :)
