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Making a simple auto-terrain generator using geometry nodes in #b3d. (WIP)

358,604 просмотров • 3 лет назад •via X (Twitter)

Комментарии: 35

Фото профиля 1000 WORDS
1000 WORDS3 лет назад

you copied mine but less complex... 😅

Фото профиля glueckkanja
glueckkanja4 лет назад

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Фото профиля WoodyWoodbine74 💙
WoodyWoodbine74 💙3 лет назад

Playing fast and loose with the word ‘simple’ here 😂. Looks great and potentially very very useful (and complicated… to me anyway!!)

Фото профиля SamHatesUnicorns🔶
SamHatesUnicorns🔶3 лет назад

No no, it is literally just a selective displacement really. This is all the nodes at work and I'm pretty sure this isn't even the best way to do it. Most of the heavy lifting is done by the shader which is just mixing between a couple materials using the normal data as a mask.

Фото профиля Pulse 💀
Pulse 💀3 лет назад

Every time I try to get into geometry nodes I am reminded that I'm stupid, but I keep trying. Mostly because I'm stupid.

Фото профиля Ram Singh
Ram Singh3 лет назад

forbidden jutsu.

Фото профиля zira  | comms OPEN! (1/3)
zira  | comms OPEN! (1/3)3 лет назад

mind sharing the .blend? looks sick!

Фото профиля SamHatesUnicorns🔶
SamHatesUnicorns🔶3 лет назад

I will soon, as of right now the textures are just random ones I found online for prototyping. Once I source new textures that I can give away for free, I'll share the files :)

Фото профиля Robin
Robin3 лет назад

That's a nice little bit of grass, bu... oh!

Фото профиля DECODED
DECODED3 лет назад

@CrossmindStudio This is cool.

Фото профиля Wiz the POE2 addict
Wiz the POE2 addict3 лет назад

WHAT KIND OF SORCERY IS THIS???

Фото профиля Carlos Barreto
Carlos Barreto3 лет назад

Great job... 👏

Фото профиля LiFe
LiFe3 лет назад

@josh_garrett_kc “Simple” you say.

Фото профиля Jacob Merrill
Jacob Merrill3 лет назад

now make a game in the upbge fork. is this all using 1 material / 1 drawcall atm?

Фото профиля I'm Mike. Space = Time, Dudes.
I'm Mike. Space = Time, Dudes.3 лет назад

Amazing work. Well done! I see lots of possibilities for this method.

Фото профиля LiFe
LiFe3 лет назад

@josh_garrett_kc And this is how God made the Earth. Simple.

Фото профиля NV Wifft
NV Wifft3 лет назад

Take a look 👀 @svnzel

Фото профиля C4B4D4 💿 3.LAND
C4B4D4 💿 3.LAND3 лет назад

AI is gonna make this so much easier and normal to do 🤯

Фото профиля hawks
hawks3 лет назад

This is so dope

Фото профиля Willy Wagfast
Willy Wagfast3 лет назад

Excellent 🤩

Фото профиля TheArtofPromise🎨✍🏽
TheArtofPromise🎨✍🏽3 лет назад

What sort of sorcery is this?!!👁👃👁😂😂

Фото профиля ALastair Crewe
ALastair Crewe3 лет назад

Nice

Фото профиля ReinhardSchmid 🔺 SmackManiac🕊️
ReinhardSchmid 🔺 SmackManiac🕊️3 лет назад

@ArtofShannon Amazing!

Фото профиля Elv
Elv3 лет назад

Me, trying to make a good movement script, meanwhile... 😂

Фото профиля BroxBasher | (Moved)
BroxBasher | (Moved)3 лет назад

@Indigo_Arcadia This honestly is giving me ideas for how I can liven up my city.

Фото профиля divibs.base.eth ♦️
divibs.base.eth ♦️3 лет назад

Wow!!!

Фото профиля ⚡️𝖘𝖚𝖙𝖚⚡️
⚡️𝖘𝖚𝖙𝖚⚡️3 лет назад

magic ✨🌱✨

Фото профиля Splash
Splash3 лет назад

Amazing work! 🤯 And thank you for sharing the node set up in the comments!!

Фото профиля James Cameron
James Cameron3 лет назад

getting awesome, now i know it's possible to fix some* of the jitter but thats amazing !!!

Фото профиля Something Random Games
Something Random Games3 лет назад

🤯🤯🤯this looks lifechanging

Фото профиля Ayrton Victor
Ayrton Victor3 лет назад

Quiero aprender a hacer esto, llevo tiempo buscando algun tutorial o documento para llevarlo a cabo.

Фото профиля Jason Mojica
Jason Mojica3 лет назад

That’s fire 🔥

Фото профиля Good Name 🐀 @thatguyequity.bsky.social
Good Name 🐀 @thatguyequity.bsky.social3 лет назад

I AM LOOKING FOWARD TO THIS

Фото профиля J.A.D
J.A.D3 лет назад

Not a blender user (3DSmax) but this is really cool! Is it some sort of displacement map mix that works on height/slope degrees? Awesome stuff 👌

Фото профиля SamHatesUnicorns🔶
SamHatesUnicorns🔶3 лет назад

That's pretty much it, I'm just adding displacement of different strength depending on the slope in the geometry. I'm also using that mask to apply different materials. That's it :)

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