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Making a simple auto-terrain generator using geometry nodes in #b3d. (WIP)

358,604 次观看 • 3 年前 •via X (Twitter)

35 条评论

1000 WORDS 的头像
1000 WORDS3 年前

you copied mine but less complex... 😅

glueckkanja 的头像
glueckkanja4 年前

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WoodyWoodbine74 💙 的头像
WoodyWoodbine74 💙3 年前

Playing fast and loose with the word ‘simple’ here 😂. Looks great and potentially very very useful (and complicated… to me anyway!!)

SamHatesUnicorns🔶 的头像
SamHatesUnicorns🔶3 年前

No no, it is literally just a selective displacement really. This is all the nodes at work and I'm pretty sure this isn't even the best way to do it. Most of the heavy lifting is done by the shader which is just mixing between a couple materials using the normal data as a mask.

Pulse 💀 的头像
Pulse 💀3 年前

Every time I try to get into geometry nodes I am reminded that I'm stupid, but I keep trying. Mostly because I'm stupid.

Ram Singh 的头像
Ram Singh3 年前

forbidden jutsu.

zira  | comms OPEN! (1/3) 的头像
zira  | comms OPEN! (1/3)3 年前

mind sharing the .blend? looks sick!

SamHatesUnicorns🔶 的头像
SamHatesUnicorns🔶3 年前

I will soon, as of right now the textures are just random ones I found online for prototyping. Once I source new textures that I can give away for free, I'll share the files :)

Robin 的头像
Robin3 年前

That's a nice little bit of grass, bu... oh!

DECODED 的头像
DECODED3 年前

@CrossmindStudio This is cool.

Wiz the POE2 addict 的头像
Wiz the POE2 addict3 年前

WHAT KIND OF SORCERY IS THIS???

Carlos Barreto 的头像
Carlos Barreto3 年前

Great job... 👏

LiFe 的头像
LiFe3 年前

@josh_garrett_kc “Simple” you say.

Jacob Merrill 的头像
Jacob Merrill3 年前

now make a game in the upbge fork. is this all using 1 material / 1 drawcall atm?

I'm Mike. Space = Time, Dudes. 的头像
I'm Mike. Space = Time, Dudes.3 年前

Amazing work. Well done! I see lots of possibilities for this method.

LiFe 的头像
LiFe3 年前

@josh_garrett_kc And this is how God made the Earth. Simple.

NV Wifft 的头像
NV Wifft3 年前

Take a look 👀 @svnzel

C4B4D4 💿 3.LAND 的头像
C4B4D4 💿 3.LAND3 年前

AI is gonna make this so much easier and normal to do 🤯

hawks 的头像
hawks3 年前

This is so dope

Willy Wagfast 的头像
Willy Wagfast3 年前

Excellent 🤩

TheArtofPromise🎨✍🏽 的头像
TheArtofPromise🎨✍🏽3 年前

What sort of sorcery is this?!!👁👃👁😂😂

ALastair Crewe 的头像
ALastair Crewe3 年前

Nice

ReinhardSchmid 🔺 SmackManiac🕊️ 的头像
ReinhardSchmid 🔺 SmackManiac🕊️3 年前

@ArtofShannon Amazing!

Elv 的头像
Elv3 年前

Me, trying to make a good movement script, meanwhile... 😂

BroxBasher | (Moved) 的头像
BroxBasher | (Moved)3 年前

@Indigo_Arcadia This honestly is giving me ideas for how I can liven up my city.

divibs.base.eth ♦️ 的头像
divibs.base.eth ♦️3 年前

Wow!!!

⚡️𝖘𝖚𝖙𝖚⚡️ 的头像
⚡️𝖘𝖚𝖙𝖚⚡️3 年前

magic ✨🌱✨

Splash 的头像
Splash3 年前

Amazing work! 🤯 And thank you for sharing the node set up in the comments!!

James Cameron 的头像
James Cameron3 年前

getting awesome, now i know it's possible to fix some* of the jitter but thats amazing !!!

Something Random Games 的头像
Something Random Games3 年前

🤯🤯🤯this looks lifechanging

Ayrton Victor 的头像
Ayrton Victor3 年前

Quiero aprender a hacer esto, llevo tiempo buscando algun tutorial o documento para llevarlo a cabo.

Jason Mojica 的头像
Jason Mojica3 年前

That’s fire 🔥

Good Name 🐀 @thatguyequity.bsky.social 的头像
Good Name 🐀 @thatguyequity.bsky.social3 年前

I AM LOOKING FOWARD TO THIS

J.A.D 的头像
J.A.D3 年前

Not a blender user (3DSmax) but this is really cool! Is it some sort of displacement map mix that works on height/slope degrees? Awesome stuff 👌

SamHatesUnicorns🔶 的头像
SamHatesUnicorns🔶3 年前

That's pretty much it, I'm just adding displacement of different strength depending on the slope in the geometry. I'm also using that mask to apply different materials. That's it :)

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