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WIP 15 Making a knit material #b3d

1,511,460 views • 28 days ago •via X (Twitter)

50 Comments

Topolazy's profile picture
Topolazy28 days ago

Chill, it's just baked image textures. My PC hasn't exploded, yet.

Om | Realistic UGC & Layered Clothing | Comm open's profile picture
Om | Realistic UGC & Layered Clothing | Comm open28 days ago

Atp just make the dress from individual atoms

Topolazy's profile picture
Topolazy28 days ago

Yes

Topolazy's profile picture
Topolazy28 days ago

Motion only

Tamias's profile picture
Tamias28 days ago

Can it be done in under 1 billion polys? 🤔

Topolazy's profile picture
Topolazy28 days ago

Actually, it's almost 44K polys. My shame!

Posmadkad's profile picture
Posmadkad28 days ago

I will wonder will his PC can handle that shit

B-Fenix 🇧🇷's profile picture
B-Fenix 🇧🇷28 days ago

@Helloask12fw So this is a normal map? Sorry I am kind new to these stuff

Topolazy's profile picture
Topolazy28 days ago

@Helloask12fw Yes!

Setsuna Seiri's profile picture
Setsuna Seiri28 days ago

so basically you use the 3d model of the knit and render the mesh as different maps then just plop the rendered maps to the corresponding shader?

Topolazy's profile picture
Topolazy28 days ago

Exactly!

Setsuna Seiri's profile picture
Setsuna Seiri28 days ago

sweet, but how do you do it? do you use matcap or some shader combination? i am super lazy artist so i need to know the most efficient way

Topolazy's profile picture
Topolazy28 days ago

Not a traditional bake. Just a simple rendering setup for lazy workflow.

Setsuna Seiri's profile picture
Setsuna Seiri28 days ago

great minds thinks alike

Skull face (Check pinned post pls)'s profile picture
Skull face (Check pinned post pls)28 days ago

Chill, it’s a bake. I mean the atoms, he baked them onto the knits

Topolazy's profile picture
Topolazy28 days ago

Yes, it’s only about 10 trillion trillion atoms.

jam ๑'s profile picture
jam ๑28 days ago

hoyo games in 2030

🩶🤍🖤🤎❤️🧡💛💚💙💜's profile picture
🩶🤍🖤🤎❤️🧡💛💚💙💜28 days ago

My PC tries to get to 0.67 FPS:

Deafilamor's profile picture
Deafilamor27 days ago

Wait so you made 2d texture , made normal + other texture files and then put it into an normal flat tshirt as texture ?

Topolazy's profile picture
Topolazy27 days ago

Spot on!

SENNA_SOURCE's profile picture
SENNA_SOURCE28 days ago

It looks cool. And realistic. But the question is, why go into such detail? You can barely see it, really. I mean, going by Blender standards 4K or 2K resolution with 512–1024 samples that’s just a waste of PC resources. Well, unless this is an intermediate stage before optimiz

Topolazy's profile picture
Topolazy28 days ago

Fair point. I just prefer starting with high detail and scaling down later as it's quite easy.

Ethnomesh's profile picture
Ethnomesh28 days ago

Holy topology

Baphomet's profile picture
Baphomet28 days ago

My shit is gonna explode before the baking, bruh😭😭😭

Topolazy's profile picture
Topolazy28 days ago

It’s just a seamless tile texture baked on a plane. Your PC is safe!

SyntaxError » CEO of "CEO of..."-names's profile picture
SyntaxError » CEO of "CEO of..."-names28 days ago

next, we'll be recreating skin cells

borcoli's profile picture
borcoli28 days ago

How many seconds per frame?

Topolazy's profile picture
Topolazy28 days ago

Cycles 1024 samples, 800x800, 12s per frame

borcoli's profile picture
borcoli28 days ago

Jokes aside, thats really good

Pietro's profile picture
Pietro28 days ago

pc after the step 2

Bkerboy's profile picture
Bkerboy28 days ago

I can already hear my GPU screaming in pain

Ceron (G2)'s profile picture
Ceron (G2)28 days ago

Wait,Did you make a 3d object from arrayed tubes and additional Geo node, to make and effect the material and just extracted it as a normal map? I know that usage of normals is a common thing in games,but I never thought of it to just make a "model" which immitate texture/normals

Shirokuma HB's profile picture
Shirokuma HB28 days ago

it's all fun and stuff until the drops start framing

Snotchy's profile picture
Snotchy28 days ago

Most optimized Unreal engine indie game

Nhật Phong Đỗ's profile picture
Nhật Phong Đỗ28 days ago

What the Endfield Endministrator doin here lol

Chaose's profile picture
Chaose28 days ago

Material work like this always looks simple until you try making the pattern behave properly on the model

IDLiar's profile picture
IDLiar28 days ago

Yo that so fucking cool

🌟Xx_K_Jane_D_xX🌟's profile picture
🌟Xx_K_Jane_D_xX🌟27 days ago

Yandere simulator models except dat he would render each knitling individually

dark's profile picture
dark28 days ago

I afraid my computer will boom.

Topolazy's profile picture
Topolazy28 days ago

Don't worry, it'll be my PC that booms.

James's profile picture
James28 days ago

Is that Angela from Silent Hill 2

Topolazy's profile picture
Topolazy28 days ago

Didn't know about her. Pretty close outfit, just different bottoms.

peiduforsadu's profile picture
peiduforsadu28 days ago

There's no actual reason to a game have this

Topolazy's profile picture
Topolazy28 days ago

Yes.

Om | Realistic UGC & Layered Clothing | Comm open's profile picture
Om | Realistic UGC & Layered Clothing | Comm open28 days ago

wow nice dre..... (smokes - boom)

Saэko 1.4c's profile picture
Saэko 1.4c28 days ago

i didn't expect that, i normally use substance painter lol

ifeigen【YT】's profile picture
ifeigen【YT】28 days ago

bro is abt to simulate each gluon and quark atp

Pulse 💀's profile picture
Pulse 💀28 days ago

I used to do materials for fun Because dealing with character topology and weight painting sucked the joy out of me

ikymory いきもり's profile picture
ikymory いきもり28 days ago

can we zoom more

lau's profile picture
lau28 days ago

Solo la parte del cuello hace que mí PC vaya peor que una persona sin piernas en una carrera💀🙏

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