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WIP 15 Making a knit material #b3d

1,510,251 просмотров • 22 дней назад •via X (Twitter)

Комментарии: 50

Фото профиля Topolazy
Topolazy22 дней назад

Chill, it's just baked image textures. My PC hasn't exploded, yet.

Фото профиля Om | Realistic UGC & Layered Clothing | Comm open
Om | Realistic UGC & Layered Clothing | Comm open22 дней назад

Atp just make the dress from individual atoms

Фото профиля Topolazy
Topolazy22 дней назад

Yes

Фото профиля Topolazy
Topolazy22 дней назад

Motion only

Фото профиля Tamias
Tamias22 дней назад

Can it be done in under 1 billion polys? 🤔

Фото профиля Topolazy
Topolazy22 дней назад

Actually, it's almost 44K polys. My shame!

Фото профиля Posmadkad
Posmadkad22 дней назад

I will wonder will his PC can handle that shit

Фото профиля B-Fenix 🇧🇷
B-Fenix 🇧🇷22 дней назад

@Helloask12fw So this is a normal map? Sorry I am kind new to these stuff

Фото профиля Topolazy
Topolazy22 дней назад

@Helloask12fw Yes!

Фото профиля Setsuna Seiri
Setsuna Seiri21 дней назад

so basically you use the 3d model of the knit and render the mesh as different maps then just plop the rendered maps to the corresponding shader?

Фото профиля Topolazy
Topolazy21 дней назад

Exactly!

Фото профиля Setsuna Seiri
Setsuna Seiri21 дней назад

sweet, but how do you do it? do you use matcap or some shader combination? i am super lazy artist so i need to know the most efficient way

Фото профиля Topolazy
Topolazy21 дней назад

Not a traditional bake. Just a simple rendering setup for lazy workflow.

Фото профиля Setsuna Seiri
Setsuna Seiri21 дней назад

great minds thinks alike

Фото профиля Skull face (Check pinned post pls)
Skull face (Check pinned post pls)21 дней назад

Chill, it’s a bake. I mean the atoms, he baked them onto the knits

Фото профиля Topolazy
Topolazy21 дней назад

Yes, it’s only about 10 trillion trillion atoms.

Фото профиля jam ๑
jam ๑22 дней назад

hoyo games in 2030

Фото профиля 🩶🤍🖤🤎❤️🧡💛💚💙💜
🩶🤍🖤🤎❤️🧡💛💚💙💜21 дней назад

My PC tries to get to 0.67 FPS:

Фото профиля Deafilamor
Deafilamor21 дней назад

Wait so you made 2d texture , made normal + other texture files and then put it into an normal flat tshirt as texture ?

Фото профиля Topolazy
Topolazy21 дней назад

Spot on!

Фото профиля SENNA_SOURCE
SENNA_SOURCE22 дней назад

It looks cool. And realistic. But the question is, why go into such detail? You can barely see it, really. I mean, going by Blender standards 4K or 2K resolution with 512–1024 samples that’s just a waste of PC resources. Well, unless this is an intermediate stage before optimiz

Фото профиля Topolazy
Topolazy22 дней назад

Fair point. I just prefer starting with high detail and scaling down later as it's quite easy.

Фото профиля Ethnomesh
Ethnomesh22 дней назад

Holy topology

Фото профиля Baphomet
Baphomet22 дней назад

My shit is gonna explode before the baking, bruh😭😭😭

Фото профиля Topolazy
Topolazy22 дней назад

It’s just a seamless tile texture baked on a plane. Your PC is safe!

Фото профиля SyntaxError » CEO of "CEO of..."-names
SyntaxError » CEO of "CEO of..."-names22 дней назад

next, we'll be recreating skin cells

Фото профиля borcoli
borcoli22 дней назад

How many seconds per frame?

Фото профиля Topolazy
Topolazy22 дней назад

Cycles 1024 samples, 800x800, 12s per frame

Фото профиля borcoli
borcoli22 дней назад

Jokes aside, thats really good

Фото профиля Pietro
Pietro22 дней назад

pc after the step 2

Фото профиля Bkerboy
Bkerboy21 дней назад

I can already hear my GPU screaming in pain

Фото профиля Ceron (G2)
Ceron (G2)22 дней назад

Wait,Did you make a 3d object from arrayed tubes and additional Geo node, to make and effect the material and just extracted it as a normal map? I know that usage of normals is a common thing in games,but I never thought of it to just make a "model" which immitate texture/normals

Фото профиля Shirokuma HB
Shirokuma HB22 дней назад

it's all fun and stuff until the drops start framing

Фото профиля Snotchy
Snotchy21 дней назад

Most optimized Unreal engine indie game

Фото профиля Nhật Phong Đỗ
Nhật Phong Đỗ21 дней назад

What the Endfield Endministrator doin here lol

Фото профиля Chaose
Chaose22 дней назад

Material work like this always looks simple until you try making the pattern behave properly on the model

Фото профиля IDLiar
IDLiar21 дней назад

Yo that so fucking cool

Фото профиля 🌟Xx_K_Jane_D_xX🌟
🌟Xx_K_Jane_D_xX🌟21 дней назад

Yandere simulator models except dat he would render each knitling individually

Фото профиля dark
dark22 дней назад

I afraid my computer will boom.

Фото профиля Topolazy
Topolazy22 дней назад

Don't worry, it'll be my PC that booms.

Фото профиля James
James21 дней назад

Is that Angela from Silent Hill 2

Фото профиля Topolazy
Topolazy21 дней назад

Didn't know about her. Pretty close outfit, just different bottoms.

Фото профиля peiduforsadu
peiduforsadu21 дней назад

There's no actual reason to a game have this

Фото профиля Topolazy
Topolazy21 дней назад

Yes.

Фото профиля Om | Realistic UGC & Layered Clothing | Comm open
Om | Realistic UGC & Layered Clothing | Comm open22 дней назад

wow nice dre..... (smokes - boom)

Фото профиля Saэko 1.4c
Saэko 1.4c22 дней назад

i didn't expect that, i normally use substance painter lol

Фото профиля ifeigen【YT】
ifeigen【YT】21 дней назад

bro is abt to simulate each gluon and quark atp

Фото профиля Pulse 💀
Pulse 💀21 дней назад

I used to do materials for fun Because dealing with character topology and weight painting sucked the joy out of me

Фото профиля ikymory いきもり
ikymory いきもり22 дней назад

can we zoom more

Фото профиля lau
lau21 дней назад

Solo la parte del cuello hace que mí PC vaya peor que una persona sin piernas en una carrera💀🙏

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