正在加载视频...
视频加载失败
WIP update on my PCG Geometry Decals 👇 • UV mapping • Vertex displacement • Normals • Static mesh baking (Editor Utility) • Landscape‑conforming stamping Would you use this workflow in production? #UnrealEngine #PCG #ProceduralContentGeneration
13,972 次观看 • 1 年前 •via X (Twitter)
0 条评论
暂无评论
原始帖子的评论将显示在这里


