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With Blender's geometry node system, you can create fully procedural multi-core cable models, you can control the number of cable cores, how the cables twists and also you can strip back the insulation to show the copper core. Furthermore, you can add shrouding that conforms to the shape of... show more
27,417 views • 2 years ago •via X (Twitter)
9 Comments

andy2 years ago
would you be willing to share this example project? please!

Vlad Erium 🇯🇵2 years ago
How about twisted pairs with the shield? 🤔

David Mcsween2 years ago
Even GN would collapse under the weight of all USB standards 🤣🤣

tikkaqrow.bsky.social2 years ago
I was going to make a comment about magnetic induction and twisted pairs to cancel them out, then I remembered star quad cables are a thing XD

Sam M2 years ago
you might be interested in this animation I made

Hans Baier @[email protected]2 years ago
Amazing,🤯

smander.com - GPSR & CE for Makers2 years ago
Now wed need thst tp plug inzo @kicad_pcb 3d renderer to depict traces as wires....

LARYGARYMODS2 years ago
Oh this is really nice, keep up the great work :)

Benjamin V2 years ago
Magnificent work.
