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With Blender's geometry node system, you can create fully procedural multi-core cable models, you can control the number of cable cores, how the cables twists and also you can strip back the insulation to show the copper core. Furthermore, you can add shrouding that conforms to the shape of...

27,401 次观看 • 1 年前 •via X (Twitter)

9 条评论

andy 的头像
andy1 年前

would you be willing to share this example project? please!

Vlad Erium 🇯🇵 的头像
Vlad Erium 🇯🇵1 年前

How about twisted pairs with the shield? 🤔

David Mcsween 的头像
David Mcsween1 年前

Even GN would collapse under the weight of all USB standards 🤣🤣

tikkaqrow.bsky.social 的头像
tikkaqrow.bsky.social1 年前

I was going to make a comment about magnetic induction and twisted pairs to cancel them out, then I remembered star quad cables are a thing XD

Sam M 的头像
Sam M1 年前

you might be interested in this animation I made

Hans Baier @hansfbaier@fosstodon.org 的头像
Hans Baier @[email protected]1 年前

Amazing,🤯

smander.com - GPSR & CE for Makers 的头像
smander.com - GPSR & CE for Makers1 年前

Now wed need thst tp plug inzo @kicad_pcb 3d renderer to depict traces as wires....

LARYGARYMODS 的头像
LARYGARYMODS1 年前

Oh this is really nice, keep up the great work :)

Benjamin V 的头像
Benjamin V1 年前

Magnificent work.

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