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With Blender's geometry node system, you can create fully procedural multi-core cable models, you can control the number of cable cores, how the cables twists and also you can strip back the insulation to show the copper core. Furthermore, you can add shrouding that conforms to the shape of... show more
27,417 Aufrufe • vor 2 Jahren •via X (Twitter)
9 Kommentare

andyvor 2 Jahren
would you be willing to share this example project? please!

Vlad Erium 🇯🇵vor 2 Jahren
How about twisted pairs with the shield? 🤔

David Mcsweenvor 2 Jahren
Even GN would collapse under the weight of all USB standards 🤣🤣

tikkaqrow.bsky.socialvor 2 Jahren
I was going to make a comment about magnetic induction and twisted pairs to cancel them out, then I remembered star quad cables are a thing XD

Sam Mvor 2 Jahren
you might be interested in this animation I made

Hans Baier @[email protected]vor 2 Jahren
Amazing,🤯

smander.com - GPSR & CE for Makersvor 2 Jahren
Now wed need thst tp plug inzo @kicad_pcb 3d renderer to depict traces as wires....

LARYGARYMODSvor 2 Jahren
Oh this is really nice, keep up the great work :)

Benjamin Vvor 2 Jahren
Magnificent work.
