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With Blender's geometry node system, you can create fully procedural multi-core cable models, you can control the number of cable cores, how the cables twists and also you can strip back the insulation to show the copper core. Furthermore, you can add shrouding that conforms to the shape of...

27,401 Aufrufe • vor 1 Jahr •via X (Twitter)

9 Kommentare

Profilbild von andy
andyvor 1 Jahr

would you be willing to share this example project? please!

Profilbild von Vlad Erium 🇯🇵
Vlad Erium 🇯🇵vor 1 Jahr

How about twisted pairs with the shield? 🤔

Profilbild von David Mcsween
David Mcsweenvor 1 Jahr

Even GN would collapse under the weight of all USB standards 🤣🤣

Profilbild von tikkaqrow.bsky.social
tikkaqrow.bsky.socialvor 1 Jahr

I was going to make a comment about magnetic induction and twisted pairs to cancel them out, then I remembered star quad cables are a thing XD

Profilbild von Sam M
Sam Mvor 1 Jahr

you might be interested in this animation I made

Profilbild von Hans Baier @hansfbaier@fosstodon.org
Hans Baier @[email protected]vor 1 Jahr

Amazing,🤯

Profilbild von smander.com - GPSR & CE for Makers
smander.com - GPSR & CE for Makersvor 1 Jahr

Now wed need thst tp plug inzo @kicad_pcb 3d renderer to depict traces as wires....

Profilbild von LARYGARYMODS
LARYGARYMODSvor 1 Jahr

Oh this is really nice, keep up the great work :)

Profilbild von Benjamin V
Benjamin Vvor 1 Jahr

Magnificent work.

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