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With Blender's geometry node system, you can create fully procedural multi-core cable models, you can control the number of cable cores, how the cables twists and also you can strip back the insulation to show the copper core. Furthermore, you can add shrouding that conforms to the shape of... show more
27,401 Aufrufe • vor 1 Jahr •via X (Twitter)
9 Kommentare

andyvor 1 Jahr
would you be willing to share this example project? please!

Vlad Erium 🇯🇵vor 1 Jahr
How about twisted pairs with the shield? 🤔

David Mcsweenvor 1 Jahr
Even GN would collapse under the weight of all USB standards 🤣🤣

tikkaqrow.bsky.socialvor 1 Jahr
I was going to make a comment about magnetic induction and twisted pairs to cancel them out, then I remembered star quad cables are a thing XD

Sam Mvor 1 Jahr
you might be interested in this animation I made

Hans Baier @[email protected]vor 1 Jahr
Amazing,🤯

smander.com - GPSR & CE for Makersvor 1 Jahr
Now wed need thst tp plug inzo @kicad_pcb 3d renderer to depict traces as wires....

LARYGARYMODSvor 1 Jahr
Oh this is really nice, keep up the great work :)

Benjamin Vvor 1 Jahr
Magnificent work.
