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With Blender's geometry node system, you can create fully procedural multi-core cable models, you can control the number of cable cores, how the cables twists and also you can strip back the insulation to show the copper core. Furthermore, you can add shrouding that conforms to the shape of...

27,401 views • 1 year ago •via X (Twitter)

9 Comments

andy's profile picture
andy1 year ago

would you be willing to share this example project? please!

Vlad Erium 🇯🇵's profile picture
Vlad Erium 🇯🇵1 year ago

How about twisted pairs with the shield? 🤔

David Mcsween's profile picture
David Mcsween1 year ago

Even GN would collapse under the weight of all USB standards 🤣🤣

tikkaqrow.bsky.social's profile picture
tikkaqrow.bsky.social1 year ago

I was going to make a comment about magnetic induction and twisted pairs to cancel them out, then I remembered star quad cables are a thing XD

Sam M's profile picture
Sam M1 year ago

you might be interested in this animation I made

Hans Baier @hansfbaier@fosstodon.org's profile picture
Hans Baier @[email protected]1 year ago

Amazing,🤯

smander.com - GPSR & CE for Makers's profile picture
smander.com - GPSR & CE for Makers1 year ago

Now wed need thst tp plug inzo @kicad_pcb 3d renderer to depict traces as wires....

LARYGARYMODS's profile picture
LARYGARYMODS1 year ago

Oh this is really nice, keep up the great work :)

Benjamin V's profile picture
Benjamin V1 year ago

Magnificent work.

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