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With Blender's geometry node system, you can create fully procedural multi-core cable models, you can control the number of cable cores, how the cables twists and also you can strip back the insulation to show the copper core. Furthermore, you can add shrouding that conforms to the shape of... show more
27,401 views • 1 year ago •via X (Twitter)
9 Comments

andy1 year ago
would you be willing to share this example project? please!

Vlad Erium 🇯🇵1 year ago
How about twisted pairs with the shield? 🤔

David Mcsween1 year ago
Even GN would collapse under the weight of all USB standards 🤣🤣

tikkaqrow.bsky.social1 year ago
I was going to make a comment about magnetic induction and twisted pairs to cancel them out, then I remembered star quad cables are a thing XD

Sam M1 year ago
you might be interested in this animation I made

Hans Baier @[email protected]1 year ago
Amazing,🤯

smander.com - GPSR & CE for Makers1 year ago
Now wed need thst tp plug inzo @kicad_pcb 3d renderer to depict traces as wires....

LARYGARYMODS1 year ago
Oh this is really nice, keep up the great work :)

Benjamin V1 year ago
Magnificent work.
