Loading video...

Video Failed to Load

Go Home

Woohoo! Thanks to my Game Developer Grok bot’s help, the game I’ve been building with Grok 4.6 now works great! My bot play-tested the game & pushed 10 PRs from Grok 4.6 through Cursor to fix bugs & make it run super smoothly! They're now working to design &...

11,069 views • 11 days ago •via X (Twitter)

0 Comments

No comments available

Comments from the original post will appear here

Related Videos

I’ve been using Grok Bot in early access for a little over a week now, and it has been a massive boost to my game dev workflow and my productivity in general. One of the first things I asked it to do was to visit my custom art generation tool webpage and generate art assets to replace all the image placeholders in my game. It looked through my codebase to understand what each asset was, wrote a custom art generation prompt for every single one, generated the images, cropped and cleaned them up into transparent PNGs, and then wired them back into the game. In about 2 hours, it generated 74 (cleaned and cropped) art assets for the cards and integrated all of them into my game. Now, ALL my art assets workflows go through Grok bot. This blew my mind because, before this, I was doing everything manually, one asset at a time. It basically solved my entire art asset workflow and allowed me to put it on autopilot, which is amazing. I’ve also been using Grok Bot for: Playtesting my game: The bot was a little slow initially, so I asked it to build a skill specifically designed to playtest my game, with intimate knowledge of its rules and mechanics. It’s much faster now, though I’m still looking for ways to optimise its speed. Setting up my itchio page for my game: It also automated a workflow that uploads a new build to itch whenever I push one to GitHub. Going to the itch website and uploading builds manually every single time was always a pain. Flowcharts and UX design: I’m a UX designer by day, so I decided to give it a much bigger task. I fed the agent a PRD and asked it to design the UX flows and wireframes. With the help of the Figma MCP, it actually delivered. Auditing all my paid subscriptions: I had it go through my emails and hunt down subscriptions that I might have forgotten about. Unsubscribing me from marketing newsletters: It did this beautifully, though it did miss a few newsletters. What I’ve learned is that it takes time to discover all the possible use cases for Grok bot. I’ve had to reevaluate my day-to-day workflows and figure out which parts I can delegate to it. So far, it has been a huge productivity unlock for me and I am discovering more uses for my Grok bots every other day.

Danny Limanseta

404,057 views • 17 days ago

Inspired by Grok as a developer and a heavy gamer for over 15 years, I spent some time last week building a few things. Thrilled to unveil my latest creation: an infinite runner game built almost entirely by Grok from xAI! This project showcases the incredible power of AI in game development. Grok handled everything—from designing the game mechanics to writing the code and even helping me debug issues along the way. I brought it to life using some amazing free assets from a treasure trove for indie developers. You can play the game now at Elon Musk, I’d be honored if you checked it out. AI is revolutionizing game development, and Grok is at the forefront with its outstanding capabilities. It’s more than a tool—it’s like a tireless co-developer. Grok grasps complex concepts, provides suggestions, and turns rough ideas into working code fast. For this infinite runner, it crafted smooth player controls, randomized obstacle generation, and an engaging scoring system, letting me focus on the overall vision. And cross_protocol, founded by Henry @CROSS is set to harness AI’s full potential in gaming, pushing the boundaries even further. This is just the beginning. With Grok’s help, I’m planning future projects: 1) Physics-based puzzle game where players tweak gravity and momentum to solve puzzles 2) 2D RPG with deep storytelling and branching dialogue 3) Fast-paced 3D shooter with immersive worlds Each genre requires unique skills, but Grok’s versatility makes it ideal for all of them. It adapts to any challenge—be it physics simulations, character AI, or level design—producing results that could rival a full dev team. AI like Grok is opening up creative doors I couldn’t tackle alone, and I can’t wait to see what’s next. Stay tuned for more.

J

99,772 views • 1 year ago