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Work in progress cascaded GPU particle volumes. The particles can interact with both the world and also with each other (inspired by Noita's falling sand simulation). Each cascade size is 128^3 and takes about 0.3ms per update :)

17,968 Aufrufe • vor 2 Jahren •via X (Twitter)

11 Kommentare

Profilbild von VuVuu Inc.
VuVuu Inc.vor 2 Jahren

This looks insanely good, is the checkered block generation just to avoid it looking flat right now, or is that gonna be part of the world generation?

Profilbild von xima
ximavor 2 Jahren

Thanks a lot! I'm using a terrain generator inspired by the ideas of @R4_Unit that is called "Voxel Automata Terrain"

Profilbild von Shubham Jain
Shubham Jainvor 2 Jahren

It's just beautiful, can sense peace here.

Profilbild von luella
luellavor 2 Jahren

this is so pretty! what's a cascade?

Profilbild von xima
ximavor 2 Jahren

The particles are stored inside multiple volumes that are centered around the player. Each volume doubles in scale of the world it covers. So particles far away are less precise in their behaviour, but since they're small on screen, it's not very noticable. It's like LOD :)

Profilbild von André Felipe
André Felipevor 2 Jahren

What am I looking at? is this your own rendering engine or ? Absolutely stunning!

Profilbild von xima
ximavor 2 Jahren

Yes this is a browser based voxel engine that I've been working on for a while now :)

Profilbild von deus zoxel ⛏
deus zoxel ⛏vor 2 Jahren

oh man ive wanted to do this forever :P

Profilbild von Azrhyga
Azrhygavor 2 Jahren

Very great!! Very good job :D

Profilbild von Chipboard
Chipboardvor 2 Jahren

so you're xima from youtube

Profilbild von xima
ximavor 2 Jahren

Yes!

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