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Work in progress cascaded GPU particle volumes. The particles can interact with both the world and also with each other (inspired by Noita's falling sand simulation). Each cascade size is 128^3 and takes about 0.3ms per update :)

17,968 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 11

Фото профиля VuVuu Inc.
VuVuu Inc.2 лет назад

This looks insanely good, is the checkered block generation just to avoid it looking flat right now, or is that gonna be part of the world generation?

Фото профиля xima
xima2 лет назад

Thanks a lot! I'm using a terrain generator inspired by the ideas of @R4_Unit that is called "Voxel Automata Terrain"

Фото профиля Shubham Jain
Shubham Jain2 лет назад

It's just beautiful, can sense peace here.

Фото профиля luella
luella2 лет назад

this is so pretty! what's a cascade?

Фото профиля xima
xima2 лет назад

The particles are stored inside multiple volumes that are centered around the player. Each volume doubles in scale of the world it covers. So particles far away are less precise in their behaviour, but since they're small on screen, it's not very noticable. It's like LOD :)

Фото профиля André Felipe
André Felipe2 лет назад

What am I looking at? is this your own rendering engine or ? Absolutely stunning!

Фото профиля xima
xima2 лет назад

Yes this is a browser based voxel engine that I've been working on for a while now :)

Фото профиля deus zoxel ⛏
deus zoxel ⛏2 лет назад

oh man ive wanted to do this forever :P

Фото профиля Azrhyga
Azrhyga2 лет назад

Very great!! Very good job :D

Фото профиля Chipboard
Chipboard2 лет назад

so you're xima from youtube

Фото профиля xima
xima2 лет назад

Yes!

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