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Work in progress cascaded GPU particle volumes. The particles can interact with both the world and also with each other (inspired by Noita's falling sand simulation). Each cascade size is 128^3 and takes about 0.3ms per update :)
11 条评论

This looks insanely good, is the checkered block generation just to avoid it looking flat right now, or is that gonna be part of the world generation?

Thanks a lot! I'm using a terrain generator inspired by the ideas of @R4_Unit that is called "Voxel Automata Terrain"

It's just beautiful, can sense peace here.

this is so pretty! what's a cascade?

The particles are stored inside multiple volumes that are centered around the player. Each volume doubles in scale of the world it covers. So particles far away are less precise in their behaviour, but since they're small on screen, it's not very noticable. It's like LOD :)

What am I looking at? is this your own rendering engine or ? Absolutely stunning!

Yes this is a browser based voxel engine that I've been working on for a while now :)

oh man ive wanted to do this forever :P

Very great!! Very good job :D

so you're xima from youtube

Yes!
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