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Work in progress cascaded GPU particle volumes. The particles can interact with both the world and also with each other (inspired by Noita's falling sand simulation). Each cascade size is 128^3 and takes about 0.3ms per update :)

18,001 次观看 • 2 年前 •via X (Twitter)

11 条评论

VuVuu Inc. 的头像
VuVuu Inc.2 年前

This looks insanely good, is the checkered block generation just to avoid it looking flat right now, or is that gonna be part of the world generation?

xima 的头像
xima2 年前

Thanks a lot! I'm using a terrain generator inspired by the ideas of @R4_Unit that is called "Voxel Automata Terrain"

Shubham Jain 的头像
Shubham Jain2 年前

It's just beautiful, can sense peace here.

luella 的头像
luella2 年前

this is so pretty! what's a cascade?

xima 的头像
xima2 年前

The particles are stored inside multiple volumes that are centered around the player. Each volume doubles in scale of the world it covers. So particles far away are less precise in their behaviour, but since they're small on screen, it's not very noticable. It's like LOD :)

André Felipe 的头像
André Felipe2 年前

What am I looking at? is this your own rendering engine or ? Absolutely stunning!

xima 的头像
xima2 年前

Yes this is a browser based voxel engine that I've been working on for a while now :)

deus zoxel ⛏ 的头像
deus zoxel ⛏2 年前

oh man ive wanted to do this forever :P

Azrhyga 的头像
Azrhyga2 年前

Very great!! Very good job :D

Chipboard 的头像
Chipboard2 年前

so you're xima from youtube

xima 的头像
xima2 年前

Yes!

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