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Work on TORNBLADE continues. I’m developing several aspects in parallel, but in this clip I’m showcasing the current locomotion of the main character along with the first iteration of armor sounds. My experience in sound design is basically zero at the moment... so it’ll take some time before this... show more
11,601 просмотров • 8 месяцев назад •via X (Twitter)
Комментарии: 33

Most anticiated indie along with Mina the Hollower 😊

I'm digging it bro.

All I can say is… that makes me happy 🙂

This looks great! The sound is certainly fine, I'm not an expert myself but it doesn't sound too grating. Unrelated but a hounskull would make a mean headbutt. That or a frogmouth

Hey, just wanted to say that your art direction is absolutely amazing, insane atmosphere

Thank you for the kind words... I really appreciate it. And yes, atmosphere is extremely important to me. I put a lot of emphasis on it, even though it costs a great deal of work.

It sounds super cool!

@xjcsounds Glad to hear that 🙂 It still needs a lot more work... everything takes time.

Awesome ! 👏

Thanks 🙂

Please make a bright shining armor like in Excalibur for a boss ! 😎🥳

I’ll definitely think about that 😄

Awesome art style. Please show more gameplay style

Thanks a lot! As for gameplay... definitely, but everything in its own time 😉

Learn on the job atta boy. Sound sounds fine to me. Is this gonna be like a side scroller?

There are videos on my profile that show more or less what the game will be like... you can also check the link for a clearer overview. It’s a combination of top-down exploration and side-scroll combat.

@squishybanan Does it automatically shift to sideview when there's hostile enemies nearby while exploring in top-down? I feel like that could be disorienting if you're getting flanked by archers etc.

@squishybanan I haven’t fully decided how that transition will work yet. What you’re describing isn’t really the main issue... there are other challenges tied to level design and how both perspectives connect structurally. We’ll see what the final solution ends up being.

🥰🫡

I can always count on you 😀

That's true. Ever since I discovered your game, I've been hooked 😎

This looks really good so far. If you don't mind my saying, I think you should keep developing this without sound, it's like seeing the animation in it's pure form. Let the sound design augment whatever you come up with. Watching a bro play Stalker Gamma right now and we're geeking on the animations.

If you’re comparing it to STALKER Gamma, reaching that level as a solo dev would be very difficult... but that’s not my goal anyway. I’m aiming for strong atmosphere and fun gameplay, not a combat simulator. But thanks for the feedback. I appreciate it.

🔶 Los movimientos son precisos y me fascina la atmosfera oscura y opresiva. Seguiré muy de cerca tu oscuro proyecto 🖤

Thank you for the kind words. I truly appreciate your support.

Reminds me of 'Moonstone: A Hard Days Knight'.

I think you’ve got a good instinct there... Moonstone is definitely one of my inspirations. Along with Golden Axe, Ultima VIII, and Diablo 1. I really love the atmosphere of games from the 80's and 90's.

Wait wait wait. Are you doing a Barbarian / Moonstone like game ?

Would love to throw my hat in the ring if you're looking for a composer 😁🔥

I’m not currently looking for a composer. Besides doing “almost everything,” I’m also composing the music for the game myself 😄 But thank you for the offer. I appreciate it.

No worries, I understand 😂🙂↕️ best of luck😁

I like what you're doing but watch real fighters for work. You don't cross ankles for a reason. When your character is walking backwards he would be way off balance.

I get your point from a real-world perspective. From my experience, though, what works in reality doesn’t always look good from this camera angle. For me, it’s about feel... not perfect walking or combat simulation. But I appreciate the feedback.

