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Working mirrors. In 2001

316,612 次观看 • 1 个月前 •via X (Twitter)

31 条评论

RStoddard 的头像
RStoddard1 个月前

Working mirrors. In 1996

The Dreaming Machine 的头像
The Dreaming Machine1 个月前

1996

NeverDive 的头像
NeverDive1 个月前

The fucking ice melts if you knock over a cup. In 2001.

Precelek 的头像
Precelek1 个月前

Hitman, 2000

Fail ❌ 的头像
Fail ❌1 个月前

all it does is render the scene twice that's why it's in a small corridor so it doesn't have to render anything besides raiden and a wall

James 的头像
James1 个月前

back then it was done very practically that's likely just another room with a duplicated player model

MT Johnson 的头像
MT Johnson1 个月前

I remember shooting all the condiments in that storage room as snake just to watch the bottles react

nikita 的头像
nikita1 个月前

raiden stop staring at the mirrors you have bombs to freeze

Kenar 的头像
Kenar1 个月前

Working *illusion* of a mirror

oscar ramirez 的头像
oscar ramirez1 个月前

@Kojima_Hideo The bomb you are looking for is right above you.

Cody Martin 的头像
Cody Martin1 个月前

@HIDEO_KOJIMA_EN My favorite dev trick with the mirrors was to make a miniature room with a window like border place a another player model on the other side and mimic the interior around the mirror to simulate the reflection

zasada123 的头像
zasada1231 个月前

It's not a mirror in basically sense . It's a copy of the room where (in this situation) Raiden in the mirror doing same what you do

KOJAK🇸🇾 的头像
KOJAK🇸🇾1 个月前

Made me go insane back in the day , also the fact there wasn't internet made it much harder to find out were the bomb is as a kid but i really hope those days come back

KristinaButKev 的头像
KristinaButKev1 个月前

oh i miss raiden

furry enthusiast 的头像
furry enthusiast1 个月前

You mean DOOM3?

Rodrigo F. Acosta 的头像
Rodrigo F. Acosta1 个月前

2001 on PS2 That's why I say, game studios only fail to make good and well-optimized games nowadays if they don't want to or are incompetent.

G Fin 的头像
G Fin1 个月前

Working mirrors. In 400 BC

NotreDamin 的头像
NotreDamin1 个月前

It's just another character model and the same room on the other side that mirrors the character's movement. There is no actual reflection.

GiftedArt 的头像
GiftedArt1 个月前

yeah but see the bigger picture, you get loading screens each minute, also modern games assets have complex geometry, mirroring an entire room with all its assets is very taxing while the game processes dozens of other actors the same time in the open map.

Steve Cowlishaw 的头像
Steve Cowlishaw1 个月前

"kinda" did they use the same method they used in MGS1? where they just had the exact same map behind it but reversed?

orphen 的头像
orphen1 个月前

And the hand drier haha.

Nergus le Gugus 的头像
Nergus le Gugus1 个月前

I don't know if it's actual reflection or just the background and characters that are copy-pasted and reversed (a lot of reflections can be faked like that)

Psymon 🐟🦀 的头像
Psymon 🐟🦀1 个月前

That's not a working mirror that is a duplicate that mirrors your movement in an unreachable room that is mirrored from your room too

Не "кто-то" 🦄 🍏 的头像
Не "кто-то" 🦄 🍏1 个月前

working mirrors in old games existed, bu still was scarce and blurry, because you basically need stuff twice. if it's not blurry it probably just mirrored room with character duplicate, which is also very limiting.

Justin Ortiz 的头像
Justin Ortiz1 个月前

Have you even frozen the bombs yet????

Malte (personinthachat) 的头像
Malte (personinthachat)1 个月前

Meanwhile, we got games like Dead Island 2 released over 20 years later, where "mirrors" aren't mirrors.

ChiefAJ 的头像
ChiefAJ1 个月前

I’m shocked people are barely finding out about metal gear

NokoTsuchi 的头像
NokoTsuchi1 个月前

Worked in mgs1 too

Chibie 的头像
Chibie1 个月前

what's more impressive is that on the PS2, you can actually make the mirror foggy with the coolant spray. Little features like that got modded back into the master collection when the entire source code of the game leaked

Barry Sayer 💻🖱️☁️🤖ᯅ 🐙 的头像
Barry Sayer 💻🖱️☁️🤖ᯅ 🐙1 个月前

Yep. That’s why a ps5 is more than enough graphical power nowadays. It all about good design now.

Cpt. Cheez 的头像
Cpt. Cheez1 个月前

obligatory.

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