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Working on a lightmapper directly inside three.js, will be most useful for static scenes like archviz. Still need to improve the blotching in the darker areas, will release it once it's done ✌️

11,279 просмотров • 25 дней назад •via X (Twitter)

Комментарии: 21

Фото профиля Cody Bennett
Cody Bennett25 дней назад

You could try some old-school radiosity methods or finite-element method which are not noisy. Radiance Cascades is the latest there and will improve over SVGF for responsiveness. Only issue is that you can't directly observe UV-space probes for specular.

Фото профиля Ben Houston
Ben Houston25 дней назад

Hey @marco_fugaro I just tried to contribute a LightMapper to ThreeJS, it is here. Could you see how it compares to what you have? If you share your code I could try to combine the efforts to make this PR better?

Фото профиля Marco Fugaro
Marco Fugaro25 дней назад

hey, that's great to have! I didn't see that. I guess the difference is that you are using an existing three.js indirect diffuse algorithm, and just doing the baking part. In my example instead I am building a BVH, shooting some rays and using the lightmap itself as a radiance cache. Then I have some À-trous denoise + upsample passes to smooth it all out. I'll share it open source once I am done so you can improve the three.js implementation, for example I had to remove dilation to get rid of the seams.

Фото профиля visual swim
visual swim25 дней назад

would love to try this in the arch viz app we are using in our practice one day

Фото профиля Jack
Jack25 дней назад

a lightmapper inside three.js would be super handy

Фото профиля Marco Fugaro
Marco Fugaro25 дней назад

I just found out there is already a PR for it, but it uses a different indirect lighting algorithm than mine

Фото профиля Frederik De Wilde
Frederik De Wilde25 дней назад

Cool!

Фото профиля Marco Fugaro
Marco Fugaro25 дней назад

😊

Фото профиля Sam
Sam25 дней назад

this looks super promising for archviz stuff. how heavy is the bake time for a mid-size scene?

Фото профиля Marco Fugaro
Marco Fugaro25 дней назад

will try that next!

Фото профиля Jiří Coufal
Jiří Coufal25 дней назад

nice work man. How is the performance on older computers?

Фото профиля Marco Fugaro
Marco Fugaro25 дней назад

60fps on an old Mac M1, there is really no work being done once it's done baking, just reading from a texture

Фото профиля Marco Fugaro
Marco Fugaro25 дней назад

but yes as you can see in the video, in the rebake part there are some expensive parts, but it only takes a couple of seconds

Фото профиля anish
anish25 дней назад

a lightmapper running inside three.js for archviz scenes is a solid idea. is the blotching in the dark areas coming from low sample counts or from the denoise step?

Фото профиля Marco Fugaro
Marco Fugaro25 дней назад

yes low samples, I am trying to keep it fast

Фото профиля Lucas
Lucas25 дней назад

Beautiful! Makes such a difference Will you be baking light probes for dynamic objects?

Фото профиля Marco Fugaro
Marco Fugaro25 дней назад

Thanks! That's a possible road for dynamic objects, yes

Фото профиля Nikolay Strekalovski
Nikolay Strekalovski25 дней назад

Thats so cool that the baking happens almost instantly👍👍

Фото профиля Marco Fugaro
Marco Fugaro25 дней назад

yess, will see if I can speed it up more

Фото профиля Robert Built
Robert Built25 дней назад

following this one. looking nice

Фото профиля EX3D
EX3D25 дней назад

Nice! I have the non technical, silly version of that in my app.

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