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working on a movement FPS that will be FFA + TDM, still basically barebones rn but here's some movement showcase using a demo level
217,776 Aufrufe • vor 3 Jahren •via X (Twitter)
12 Kommentare

Uh I woke up cuz phone pinged a ton LOL -When i iron out bugs and get multiplayer working, I’ll send out a discord link on twitter for ppl to join and playtest -I’ll hafta see how fast ttk is once playtesting starts, am prolly gonna increase it for some weapons

-this game was purely meant for portfolios sake, so just meant to be a goofy lil game to play with friends and maybe sweat on -as of now, walljumping will be the main mechanic 4 moving around the map fast. Not an animator so dont have know-how yet 4 adding slide mechanic n stuff

-Originally was literally just gonna have it on a Google drive folder, but cuz of support I’ll prolly fork over the $100 and put it free to play on steam -Expect a TON of bugs and issues, as I don’t have a ton of xp with this stuff and I can’t fix everything quickly

Learn Japanese through "mild immersion" in a game Like this? Repost and follow us!

stasis creating the next hyperscape

dont think ill ever be able to make it as fluid as that, but the main movement mechanic is wall jumping to move fast instead of sliding

looks sick. some things I would like to see in a game like this are: -slower TTKs (larger emphasis on aiming/moving in fights) -enclosed maps with distinct floors instead of buildings that leave the entire top exposed to air and other top building angles Looks great so far tho

@mummAy ur back

Pas mal

Lookin great so far. I have some suggestions though. You could maybe look into adding a building system, and an editing system to go through the builds. I also think it doesnt look laggy enough, so maybe you could try to find a way to make the game run worse. Thanks!

If you need a goon to get into places they shouldn’t be lmk 🫡

Can’t wait for u to fall through the map
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