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Working on a player controller inspired by this clip of the Unreal Infiltration mod I saw I while back 👽
11 条评论

Emulate perfect dark, with the decompiled version that lets you mod it and use WASD & mouse. There's a little option in there to turn off weapon sway & auto aim. The manual aim with RMB plays like this & feels natural, give it a shot to see it in a practical way

Interesting i'll check that out 👍

The Art of Flight is a homage to 80s/90s arcade action shmups with a fresh twist on the genre. Pilot multiple ships at the same time to take on oncoming waves of enemies in this fast paced space shooter. Wishlist on Steam today!

I love the feel of games that use firearm-aligned aim and not viewport-aligned aim. This rocks man.

Man that's crazy, I was messing with a deadzone aiming mod for Ravenfield just now. Deadzone aiming and other unconventional aiming schemes are extremely underappreciated in FPS games IMO.

insurgency sandstorm does this as well, always thought it was a great way to balance realism

@FahadMAlam Infiltration also gave the weapons collision detection, meaning that if you want to sneak into a tight space to get to a sniping position you had to stow your rifle or it would get hung up on geometry. Made SMGs and pistols much more useful. Surprised nobody else ever did that

This is my favorite style of fps controls. Insurgency Sandstorm is another great example.

I been doing my character controller on a similar fashion, but the sensitivity of the mouse look is constant. Also make laser sights useful again (sorry for the slow framerate)

I like this! it is also in rising storm 2 vietnam

I always really loved that mod, the control / aim was very innovative and it's a bummer you don't see more of it these days
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Got a friend who own the skin so I clip this with mod on #MarvelRivals
Apekweit
111,132 次观看 • 1 年前

