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Working on structural connectivity system. Arrows show direction of load bearing connections, color shows load ratio (red means high degree of stress). This system will allow buildings to collapse under their own weight and be destroyed in more interesting ways #gamedev #indiedev

79,439 Aufrufe • vor 2 Jahren •via X (Twitter)

11 Kommentare

Profilbild von August
Augustvor 2 Jahren

This is super cool. You should sell this to Sony so they can patent it, use it on exactly one game, and then never use it again and enforce their patent to ensure no one else does either

Profilbild von BigguyDev
BigguyDevvor 2 Jahren

I'm waiting patiently to take their call

Profilbild von 🪄 PSX Bunlith 🏳️‍⚧️ BLM ACAB 🇵🇸
🪄 PSX Bunlith 🏳️‍⚧️ BLM ACAB 🇵🇸vor 2 Jahren

🤯🤯🤯

Profilbild von ΣTΞCH
ΣTΞCHvor 2 Jahren

omg real time finite element analysis

Profilbild von BigguyDev
BigguyDevvor 2 Jahren

Yeah the algorithm for load calculation is really simple. So it can run on a lot of pieces

Profilbild von freezydev
freezydevvor 2 Jahren

wow thats really interesting. it looks like you simplify the loads as a random generated truss?

Profilbild von BigguyDev
BigguyDevvor 2 Jahren

I was going to do truss analysis, but after 2 days of watching physics lectures I thought of a simpler way. Basically the structure computes it load paths from the ground (whenever it is changed). This won't be super accurate always, but should be good enough 🤷

Profilbild von Rob Keimig
Rob Keimigvor 2 Jahren

Is the geometry pre-fractured or is it happening dynamically at runtime?

Profilbild von BigguyDev
BigguyDevvor 2 Jahren

Prefractured. Dynamic runtime fracture is too cpu intensive unfortunately

Profilbild von McRib of Exile
McRib of Exilevor 2 Jahren

red faction thanks you for your dedication

Profilbild von BigguyDev
BigguyDevvor 2 Jahren

Haha yes 👌

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