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Working on structural connectivity system. Arrows show direction of load bearing connections, color shows load ratio (red means high degree of stress). This system will allow buildings to collapse under their own weight and be destroyed in more interesting ways #gamedev #indiedev
Комментарии: 11

This is super cool. You should sell this to Sony so they can patent it, use it on exactly one game, and then never use it again and enforce their patent to ensure no one else does either

I'm waiting patiently to take their call

🤯🤯🤯

omg real time finite element analysis

Yeah the algorithm for load calculation is really simple. So it can run on a lot of pieces

wow thats really interesting. it looks like you simplify the loads as a random generated truss?

I was going to do truss analysis, but after 2 days of watching physics lectures I thought of a simpler way. Basically the structure computes it load paths from the ground (whenever it is changed). This won't be super accurate always, but should be good enough 🤷

Is the geometry pre-fractured or is it happening dynamically at runtime?

Prefractured. Dynamic runtime fracture is too cpu intensive unfortunately

red faction thanks you for your dedication

Haha yes 👌
