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Working on structural connectivity system. Arrows show direction of load bearing connections, color shows load ratio (red means high degree of stress). This system will allow buildings to collapse under their own weight and be destroyed in more interesting ways #gamedev #indiedev

79,425 görüntüleme • 1 yıl önce •via X (Twitter)

11 Yorum

August profil fotoğrafı
August1 yıl önce

This is super cool. You should sell this to Sony so they can patent it, use it on exactly one game, and then never use it again and enforce their patent to ensure no one else does either

BigguyDev profil fotoğrafı
BigguyDev1 yıl önce

I'm waiting patiently to take their call

🪄 PSX Bunlith 🏳️‍⚧️ BLM ACAB 🇵🇸 profil fotoğrafı
🪄 PSX Bunlith 🏳️‍⚧️ BLM ACAB 🇵🇸1 yıl önce

🤯🤯🤯

ΣTΞCH profil fotoğrafı
ΣTΞCH1 yıl önce

omg real time finite element analysis

BigguyDev profil fotoğrafı
BigguyDev1 yıl önce

Yeah the algorithm for load calculation is really simple. So it can run on a lot of pieces

freezydev profil fotoğrafı
freezydev1 yıl önce

wow thats really interesting. it looks like you simplify the loads as a random generated truss?

BigguyDev profil fotoğrafı
BigguyDev1 yıl önce

I was going to do truss analysis, but after 2 days of watching physics lectures I thought of a simpler way. Basically the structure computes it load paths from the ground (whenever it is changed). This won't be super accurate always, but should be good enough 🤷

Rob Keimig profil fotoğrafı
Rob Keimig1 yıl önce

Is the geometry pre-fractured or is it happening dynamically at runtime?

BigguyDev profil fotoğrafı
BigguyDev1 yıl önce

Prefractured. Dynamic runtime fracture is too cpu intensive unfortunately

McRib of Exile profil fotoğrafı
McRib of Exile1 yıl önce

red faction thanks you for your dedication

BigguyDev profil fotoğrafı
BigguyDev1 yıl önce

Haha yes 👌

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