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Working on structural connectivity system. Arrows show direction of load bearing connections, color shows load ratio (red means high degree of stress). This system will allow buildings to collapse under their own weight and be destroyed in more interesting ways #gamedev #indiedev

79,439 次观看 • 1 年前 •via X (Twitter)

11 条评论

August 的头像
August1 年前

This is super cool. You should sell this to Sony so they can patent it, use it on exactly one game, and then never use it again and enforce their patent to ensure no one else does either

BigguyDev 的头像
BigguyDev1 年前

I'm waiting patiently to take their call

🪄 PSX Bunlith 🏳️‍⚧️ BLM ACAB 🇵🇸 的头像
🪄 PSX Bunlith 🏳️‍⚧️ BLM ACAB 🇵🇸1 年前

🤯🤯🤯

ΣTΞCH 的头像
ΣTΞCH1 年前

omg real time finite element analysis

BigguyDev 的头像
BigguyDev1 年前

Yeah the algorithm for load calculation is really simple. So it can run on a lot of pieces

freezydev 的头像
freezydev1 年前

wow thats really interesting. it looks like you simplify the loads as a random generated truss?

BigguyDev 的头像
BigguyDev1 年前

I was going to do truss analysis, but after 2 days of watching physics lectures I thought of a simpler way. Basically the structure computes it load paths from the ground (whenever it is changed). This won't be super accurate always, but should be good enough 🤷

Rob Keimig 的头像
Rob Keimig1 年前

Is the geometry pre-fractured or is it happening dynamically at runtime?

BigguyDev 的头像
BigguyDev1 年前

Prefractured. Dynamic runtime fracture is too cpu intensive unfortunately

McRib of Exile 的头像
McRib of Exile1 年前

red faction thanks you for your dedication

BigguyDev 的头像
BigguyDev1 年前

Haha yes 👌

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50,597 次观看 • 1 年前