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📢WorldMesh is accepted to #ECCV2026, and we're releasing the code today! 🎉 Led by mschneider456: navigable, multi-room 3D scenes from a text prompt, with a mesh scaffold conditioning image diffusion for global consistency + photorealistic detail 👇
42,980 次观看 • 3 个月前 •via X (Twitter)
8 条评论

Key idea: decouple structure from appearance. @mschneider456 builds a mesh scaffold (walls, floors, objects) from the prompt, then renders it to condition image synthesis, anchoring realistic appearance to explicit 3D geometry that stays consistent across rooms and close-ups

Synthesized views are fused into 3D Gaussian splats, giving a navigable world with multi-room connectivity and robust 3D consistency. It scales linearly with the number of rooms.

@mschneider456 A very clean implantation. Frankly, there seems to be a very significant leap in realism, which definitely has many applications in both model training and robotic simulation.

@mschneider456 Wow

@mschneider456 Cool idea! simplicity again wins! What left is extream light advanced AR glasses. RIP another 100 sector/product.

@mschneider456 这个多房间一致性看着挺难搞,代码开源太及时了

@mschneider456 Really great work. I love the decoupling here. Structure before appearance finally solves the consistency problem end-to-end methods ignore.

@MattNiessner @mschneider456 This is really cool!
