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Would you play a physically realistic light saber game? Currently it's laser, but one step to how light sabers work. Particles' temperature is visible as red color. Higher temperature physically melts the metal.
9 条评论

Question is: can you do this simulation at a scale that allows for a game designed around this as a core mechanic?

My project aims to answer this question. All characters and enemies will be simulated soft bodies - this will definitely work. What's unclear is if the environment coud be destructibe as well. That's up to further experiments.

Anyone else want to eat that thing?

Sure, this kind of game should provide plenty of ways to have fun, in order to have value for players.

Imagine a Mechwarrior or Gundam game where you have to chew through armour to hit critical points.

I like this idea, thanks. Will experiment with it. There definitely plenty of technical obstacles, but should be fun if it works.

Super cool! Is this performant enough to work in VR??

Depends on the number of particles and rendering techniques. With some good optimization the scene you see in the gif could run at 30 fps. But with halved number of particles - more than 60.

Lightsabres are not hot. At least that was the most usual speculation at the time when everything from the movies was thoroughly analyzed. Things cut by lightsabres exhibit some signs of heat, like cauterized wounds and charred materials and it was theorized a +
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