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Would you play a physically realistic light saber game? Currently it's laser, but one step to how light sabers work. Particles' temperature is visible as red color. Higher temperature physically melts the metal.

51,741 views • 1 year ago •via X (Twitter)

9 Comments

John Shedletsky's profile picture
John Shedletsky1 year ago

Question is: can you do this simulation at a scale that allows for a game designed around this as a core mechanic?

Zolden's profile picture
Zolden1 year ago

My project aims to answer this question. All characters and enemies will be simulated soft bodies - this will definitely work. What's unclear is if the environment coud be destructibe as well. That's up to further experiments.

🦄 AIA 🦄's profile picture
🦄 AIA 🦄1 year ago

Anyone else want to eat that thing?

Zolden's profile picture
Zolden1 year ago

Sure, this kind of game should provide plenty of ways to have fun, in order to have value for players.

Neo Kaiser 0's profile picture
Neo Kaiser 01 year ago

Imagine a Mechwarrior or Gundam game where you have to chew through armour to hit critical points.

Zolden's profile picture
Zolden1 year ago

I like this idea, thanks. Will experiment with it. There definitely plenty of technical obstacles, but should be fun if it works.

Bang's profile picture
Bang1 year ago

Super cool! Is this performant enough to work in VR??

Zolden's profile picture
Zolden1 year ago

Depends on the number of particles and rendering techniques. With some good optimization the scene you see in the gif could run at 30 fps. But with halved number of particles - more than 60.

Laronthor de Gadmond's profile picture
Laronthor de Gadmond1 year ago

Lightsabres are not hot. At least that was the most usual speculation at the time when everything from the movies was thoroughly analyzed. Things cut by lightsabres exhibit some signs of heat, like cauterized wounds and charred materials and it was theorized a +

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