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Would you survive 10 seconds against her? 💀 Seedance 2.5 on MakeUGC prompt CONTINUOUS ACTION CHARACTER IDENTITY LOCK Image1 = Image1 . Preserve the exact reference face, hairstyle, skin tone, body proportions, outfit Image2 , and accessories. One consistent human character. Fully unarmed. No weapons. VISUAL STYLE Premium Hong...

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A seamless blend of precision, movement, and cinematic action. Korin brings every frame to life with intensity and style. Created with Wan 3.0 on BudgetPixel AI & BudgetPixel AIclip Prompt Create a 15-second cinematic action fight video featuring a fierce adult female warrior named Korin in a dark futuristic city alley at night. She wears a stylish black combat outfit with subtle metallic details, long flowing hair, and a confident, determined expression. 0–3 seconds: Start with a dramatic close-up of Korin’s face. Wind moves her hair as she slowly raises her eyes toward an approaching opponent. Neon lights reflect on her face, cinematic atmosphere, subtle handheld camera movement. 3–6 seconds: The opponent rushes toward Korin. She quickly dodges the first punch, spins around, and delivers a powerful kick to the opponent’s chest. Use realistic body movement, dynamic camera tracking, and natural motion blur. 6–10 seconds: Korin immediately attacks with a fast combination of punches and kicks. The opponent blocks some attacks and counterattacks. Show quick footwork, realistic impacts, believable martial-arts choreography, and dramatic camera angles. 10–13 seconds: The opponent attempts a final powerful strike. Korin ducks underneath it, grabs the opponent’s arm, performs a fast throw, and sends them crashing onto the ground. 13–15 seconds: Korin stands calmly over the defeated opponent, breathing heavily. She turns toward the camera with a confident expression while neon lights flicker behind her. End with a dramatic slow-motion shot and cinematic push-in. Style: high-budget action movie, photorealistic, cinematic lighting, realistic physics, detailed facial expressions, smooth character animation, dynamic camera movement, dramatic atmosphere, professional fight choreography, sharp details, natural motion blur, consistent character appearance throughout, no blood, no gore, no text, no watermark.

𝐍𝐚𝐯𝐞𝐞 𝐀𝐢

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john wick seedance text to video prompt: [STYLE / CINEMATIC SETUP] A 10.5-second, 16:9 photorealistic AAA action-game cinematic rendered at real-time speed with no slow motion. The setting is a cramped, cluttered late-night Asian restaurant connected to a rain-soaked street. Cyan-green fluorescent light, red neon and warm practical lamps create a high-contrast mixed-light environment, with reflections across wet floors and pavement. Shoot with a 35mm spherical lens, shallow-to-moderate depth of field and cinematic motion blur appropriate to the actual speed of movement. Use close shoulder-mounted and handheld coverage, connecting seven short close-combat shots with fast hard cuts. The camera instinctively pans, retreats or drops with each block, takedown and collision while keeping the action and contact points readable. No dialogue, no subtitles and no BGM. Generate only synchronized rain, appliance hum, urgent footsteps, fabric movement, body impacts, gunshots, metal contact and breaking glass. [IMAGE REFERENCES] No external still-image reference. Follow the written character and environment descriptions consistently. If the platform supports reference video, use the supplied video only as a reference for editing rhythm, camera distance, action direction and lighting atmosphere, not for copying a specific actor’s identity. The protagonist remains the same lean, agile man in his early forties throughout the sequence: neck-length black hair swept back, a short beard, a tired but focused face, a slightly wrinkled black suit, white shirt and narrow black tie, all carrying faint rain and wear marks. Preserve his face, hairstyle, body proportions, clothing and screen direction across all seven shots. Keep every opponent visually distinct: a man in a blue work uniform, a bald man in a navy jacket, a heavy man in a black jacket, a bald counter attacker, a red-headband attacker, a red-jacketed armed attacker and a heavy man in a dark green coat outside. [TIMELINE SECOND BY SECOND] 0–1.9s: [Shoulder-height medium close-up, tight lateral handheld tracking, real-time speed] The protagonist stands on screen left, pinning the blue-uniformed attacker against a glass refrigerator with his left forearm and palm. He delivers two compact, weighted elbow and palm-heel strikes. Each impact drives the attacker’s head into the refrigerator door, loosening his white headband and leaving a small blood trace on the glass; the attacker finishes sliding down the door while the protagonist remains standing. 1.9–4.3s: [Medium shot transitioning into a high-angle overhead, shoulder-mounted drop, real-time speed] Hard cut near the restaurant’s rear entrance. The bald attacker in a navy jacket locks the protagonist from behind. The protagonist lowers his center of gravity, traps the attacker’s arm and rotates his hips, throwing him heavily over the shoulder onto the wet floor. The camera drops with them into an overhead view. Kneeling across the attacker’s torso, the protagonist draws a compact black pistol and fires one downward shot; recoil travels through his wrist and the attacker jolts once before becoming still. 4.3–5.9s: [Tight medium shot, lateral handheld follow, real-time speed] Hard cut with both men already upright. A heavy attacker in a black jacket swings from screen right. The protagonist slips outside the punch, allowing it to pass close to his face, circles behind the attacker and locks his shoulder and neck off balance. He presses the pistol close to the side of the attacker’s head and fires. The muzzle flash briefly illuminates both faces; the attacker’s head and shoulders snap backward and his body begins to collapse. 5.9–7.9s: [Counter-height medium close-up, subtle handheld push-in, real-time speed] Hard cut to the restaurant counter. Another bald attacker bends forward and clamps around the protagonist’s waist. The protagonist pins the attacker’s head and neck under his left arm while grabbing a short, rigid pointed utensil from the counter. He drives two compact downward thrusts into the upper shoulder and side of the neck. Each contact bends the attacker’s knees further; a restrained amount of blood marks the shirt and counter edge before the attacker hangs helplessly beneath the protagonist’s controlling arm. 7.9–9.0s: [Two-person medium close-up, fast pan with a short retreat, real-time speed] Hard cut as the red-headband attacker rushes into close range. He throws a wide hook from screen right. The protagonist raises his forearm to block, catches the wrist and pulls it outward, then drives a palm heel and forearm into the attacker’s face. The camera retreats with the impact as the attacker loses his balance and staggers toward the rear right of the frame. 9.0–9.9s: [Low-angle wide shot, slight arc around the action, real-time speed] Hard cut to a wider section of the restaurant. The red-jacketed armed attacker advances from screen left. Holding a long black firearm with both hands, the protagonist uses it as a blunt weapon and swings horizontally from right to left. The weapon strikes the attacker’s upper chest and shoulder, rotating his torso, crossing his feet and sending him off balance toward screen left. 9.9–10.5s: [Exterior rainy-street medium shot, fast parallel tracking, real-time speed] Hard cut outside the restaurant. The protagonist already controls a heavy attacker in a dark green coat and uses his forward momentum to drive the man’s head and upper body into the side window of a parked black station wagon. The glass bursts inward at the contact point, scattering both large and fine fragments. The attacker folds through the broken window while the protagonist regains stable footing beside the car, ending with glass fragments still falling. [STYLE & QUALITY BOOSTERS] Maintain the protagonist’s face, black suit, white shirt, tie, hairstyle and body proportions through every hard cut. The pistol, pointed utensil, injuries and blood marks must appear only in their designated shots and must never morph or change ownership. Throws, recoil, strike reactions, loss of balance and window breakage must show believable weight, inertia and precise contact. Apply motion blur only to rapidly moving arms, weapons, glass fragments and camera-relative backgrounds. No sudden face or costume changes; no extra fingers, fused limbs or inverted joints; no morphing weapons, utensils or vehicles; no foot sliding or rubber-like collision reactions; no blood, bullet damage or glass fragments appearing before physical contact.

underwood

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Bar Fight. Seedance 2.0 in Dreamina Prompt: Style: Hyper-realistic dark fantasy tavern cinematic, grounded physical combat, realistic body momentum, medieval atmosphere, gritty lighting, practical effects, handheld cinematic camera, physically accurate movement, ultra-detailed textures, realistic collisions and environmental interaction. Duration: 15 seconds Aspect Ratio: 16:9 IMPORTANT: Keep the SAME characters fully consistent with the reference: — Nyssa: athletic woman, dark curly hair tied back, bronze leather armor, cloth wraps, sword on hip — Grok: massive muscular green orc, scarred skin, fur armor, heavy axes, large physical weight Combat MUST obey realistic physics: — no floating — no anime flips — realistic inertia and recovery — believable weight transfer — realistic impacts and exhaustion — grounded footwork — environment reacts physically to impacts [00:00-00:02] Wide cinematic shot inside a crowded medieval tavern filled with drunk mercenaries, candles, smoke, spilled ale, and loud cheering. Nyssa walks through the tavern cautiously while patrons stare. Grok sits at a massive wooden table drinking heavily. Deep bass-heavy tavern music and crowd ambience. [00:02-00:04] Close-up tension sequence: — Nyssa locks eyes with Grok — Grok slowly stands, towering over everyone — benches scrape across the floor — mugs shake from his weight — crowd forms a fighting circle cheering loudly Handheld camera movement feels realistic and grounded. [00:04-00:07] The fight erupts violently. Grok swings a heavy punch with believable momentum. Nyssa narrowly dodges while stumbling realistically into a wooden table. Wood cracks and splinters physically on impact. She counters with fast grounded strikes to Grok’s ribs and legs. Crowd roars and throws coins and mugs into the air. [00:07-00:10] Combat intensifies through the tavern: — Grok grabs Nyssa and throws her across a table — table explodes realistically beneath her weight — Nyssa rolls across the floor recovering naturally — Grok charges heavily, smashing furniture — patrons jump away realistically No exaggerated movement, only physically believable combat. [00:10-00:12] Nyssa uses speed and positioning intelligently. She dodges another heavy attack causing Grok to crash into a support beam. Dust and debris fall from the ceiling. She climbs briefly onto the bar counter and leaps down with controlled realistic momentum, locking Grok’s arm and using leverage to throw him off balance. [00:12-00:15] Final cinematic climax. Nyssa tackles Grok to the ground hard onto broken wooden debris. The floor shakes from the impact. She pins him down on top of him while holding a blade near his throat. Grok struggles realistically beneath her massive weight difference and exhaustion. Tavern crowd erupts cheering wildly, slamming mugs against tables. Camera slowly pushes inward on Nyssa breathing heavily while sweat, dirt, and candlelight flicker across both fighters. Audio: Heavy cinematic tavern battle soundtrack with deep drums, loud cheering crowds, breaking wood, metal impacts, realistic body hits, roaring fire ambience, mugs crashing, heavy footsteps, and gritty medieval atmosphere. Negative prompts: No floating, no anime combat, no superhero physics, no unrealistic flips, no weightless motion, no blurry characters, no low detail, no cartoon style, no slow reactions, no clipping through objects.

Keskin

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He picked the wrong baddie to mess with. Made with seedance 2.5 Prompt : Create a 13-second ultra-realistic cinematic action sequence set inside a messy, atmospheric urban apartment/studio filled with books, posters, scattered furniture, old equipment and warm practical lamps. Two young women in realistic casual streetwear are engaged in an intense hand-to-hand fight. Begin with a wide establishing shot showing the entire room as the confrontation starts. One woman suddenly attacks with a long wooden object, while the other quickly blocks and dodges the attack. Build the sequence with fast, believable choreography: blocking, punches, evasive movements, close-range grappling, aggressive shoves and a powerful takedown. The fighters should move naturally with realistic weight, balance and physical impact. Clothing, hair and bodies should react naturally to every movement. Use dynamic handheld cinematic camera movement, alternating between wide shots, medium tracking shots, low-angle shots and tight close-ups during impacts. Add subtle camera shake and realistic motion blur during fast movements, but keep the characters clearly visible. The room should remain consistent throughout the sequence. Bright cool daylight streams through large windows while warm orange lamps illuminate parts of the room, creating a gritty cinematic teal-and-orange contrast. Use realistic shadows, volumetric light, dust particles and reflections on the slightly polished floor. Toward the final seconds, the fight becomes more intense. One woman loses balance and is thrown to the floor. The other remains standing in the foreground, breathing heavily and maintaining a strong defensive stance as the camera settles into a dramatic final shot. Ultra-realistic human movement, authentic fight choreography, detailed facial expressions, natural skin texture, realistic hair physics, cinematic depth of field, 35mm film look, high dynamic range, realistic motion blur, dramatic practical lighting, premium Hollywood action-film cinematography, no cartoon look, no exaggerated physics, no unnatural body deformation.

Noor 🌸

16,431 Aufrufe • vor 22 Tagen

Seedance 2.0 on FlovaAI =================== Prompt: [Reference Identity Lock] Image 1 is ONLY the main female protagonist. Her face, hairstyle, body type, and outfit must match Image 1 exactly and stay consistent for the entire video. Image 2 is ONLY a uniform reference. All four opponents wear the school uniform shown in Image 2. Never swap, merge, duplicate, or blend identities. The protagonist's identity comes ONLY from Image 1. The four opponents have NO reference images. They are defined by the text descriptions below. The four opponents must not resemble the protagonist, and they must not resemble each other. All five characters must remain clearly distinct and recognizable until the end. [Priority Order] 1. Preserve the protagonist's identity from Image 1. 2. Keep the four opponents visually distinct from her and from each other. 3. Maintain one continuous shot with no cuts. 4. Keep the classroom layout spatially consistent. 5. Make the action fast but readable and physically connected. 6. Keep the tone as a Korean school action drama, stylish but grounded. Korean school action drama classroom fight scene — 15 seconds, ONE CONTINUOUS SHOT, NO CUTS. A single uninterrupted handheld shot. No cuts, no scene transitions, no montage. The camera should feel handheld, with micro-jitters, slight rolling shutter, and raw unstable realism. The camera must physically travel through the same classroom space. Every transition must be motivated by camera movement, not editing. Whip pans are allowed, but they must not hide a cut. Do not teleport the camera or characters. The classroom layout and character positions must remain spatially consistent. Audio: No music. Only realistic school and classroom ambient sounds: old fluorescent light hum, distant hallway noise, ceiling fan, shoes scraping the floor, desks dragging, chair legs screeching, cloth friction, dull body impacts, and breathing that gradually becomes heavier. Breathing continues throughout the scene and keeps building. Lighting: Late afternoon in a Korean high school classroom. Mixed cool fluorescent light and warm sunlight through the windows. Dust floating in the sunlight. Soft fan shadows moving across desks and school uniforms. Main character: The Korean female high school student from Image 1, age 17–18. Cold, emotionless, calm, and intimidating. She barely speaks and does not scream during the fight. She remains composed from beginning to end. Her movements are efficient, explosive, and precise. Even if her frame is not large, she dominates through speed, timing, and accuracy. Main outfit: Exactly the outfit shown in Image 1. Do not change its colors, design, or details. Her jacket or outer layer is either removed and hanging on a chair, or worn in a slightly messy way. The action must be non-sexualized and combat-focused. Fabric movement, dust, sweat, wrinkles, and impact response should feel realistic. Opponent rules: Four Korean female high school students, all wearing the Hanlim Multi Art School uniform shown in Image 2. They have no reference images. Define them strictly by these descriptions and keep each one consistent: Opponent A: short black bob with straight bangs, medium build, round face. Opponent B: long straight hair tied in a high ponytail, tall and lean, sharp jawline. Opponent C: shoulder-length hair with side-swept bangs, slim build, narrow face. Opponent D: long wavy hair worn loose, slightly stocky and broad-shouldered. A, B, C, and D must each keep clearly different faces, hairstyles, body shapes, and silhouettes. They must not resemble the protagonist, and they must not resemble each other. No face duplication, no face merging, no identity confusion. Environment: An empty classroom at Hanlim Multi Art School, a Korean performing arts high school in Seoul. Green chalkboard, chalk tray, worn wooden desks, plastic chairs, classroom clock, class schedule poster, discipline/life-guidance posters, cleaning tools, blinds or curtains, wall study materials, and a slightly scuffed floor. Desks and chairs should react naturally to impacts, sliding, shaking, and collapsing when hit. Camera framing rules: Even during kicks, framing should stay around chest-level or eye-level. No low-angle shots under the skirt. Do not focus on legs, thighs, underwear, or fetish-like details. All action framing must prioritize faces, upper-body motion, impact, and spatial choreography. Continuous action and camera choreography: From 0 to 15 seconds, the fight continues without any cuts. The action should be stylish but readable, and every movement must be physically connected. 0–3s: The camera starts behind the protagonist at a slightly low handheld angle, drifting left through the classroom aisle. Opponent A grabs the protagonist's shoulder roughly and says in Korean: "야, 너 지금 뭐 하자는 거야?" The protagonist silently turns and lands one hard straight punch to A's face. At impact, use a very brief 15% slow motion: cheek ripple, dust particles, deep thud. A falls sideways into a desk. The camera dips slightly from the shock, then whip-pans right without cutting. 3–6s: Opponent B charges in from the right. The protagonist steps forward instead of retreating. A short body shot to the stomach. Immediate uppercut to the chin. Without pausing, she drives forward into a flying knee to B's chest. B is thrown backward across or into a desk. The camera follows the forward motion low, then rebounds upward with the impact. 6–9s: Opponent D attacks with two fast punches. The protagonist deflects both strikes with her arms, then flows into a turning backfist to D's face. As D staggers, she continues the same rotation into a spinning back elbow that lands hard on D's jaw or temple. D crashes sideways into two or three desks. The camera arcs around her shoulder and jitters slightly at each impact. No cuts. 9–12s: Opponent C rushes in from the chalkboard side. The protagonist clearly grabs C's collar with her left hand. C's face must be fully visible from the front and clearly different from the protagonist. The protagonist lands one short, hard punch to C's face, then immediately throws a powerful high kick or flying high kick into C's chest. The force sends C backward into the green chalkboard. The protagonist remains in the foreground and never touches the board. The protagonist's face should be side-profile or partially obscured. C's face should be clearly visible from the front at the moment of impact. Their faces must never overlap in frame. Use a very brief 20% slow motion at the chalkboard impact: chalk dust bursts outward, and C slides down the board. The camera pushes up with the impact, then tilts down as C slides. 12–15s: Through the chalk dust, the camera hard-pans right. D makes one final charge. The protagonist sidesteps and lands a tight uppercut to D's chin, followed immediately by a cross. D crashes into a row of desks, causing a chain reaction of collapsing desks and chairs. The camera drifts forward slowly. The protagonist adjusts her loose tie or ribbon and brushes chalk dust off her shoulder. Her expression stays cold and serious. She walks past the camera and exits the frame. Dust floats in the sunlight. Natural ending. =================== Made with Flova #FlovaAI #FlovaCPP

TSUBAKI

19,803 Aufrufe • vor 2 Monaten

A cinematic warrior rises against impossible odds. Experience powerful action and stunning visuals with Seedance 2.5 by ImagineArt . Dynamic choreography, cinematic motion, and immersive visuals, all brought to life with Seedance 2.5. Prompt : @[Image1](image-0442b9e3-3e54-49fa-95ab-1dd25868733f) HYPERSONIC SONÍDO — SPACE-SPLITTING KATANA 15 SECONDS | 16:9 | SEEDANCE 2.5 STYLE Ultra-photorealistic live-action AAA Hollywood samurai action, cinematic fantasy realism, ARRI Alexa 65, anamorphic lens, 8K HDR, PBR materials, realistic human anatomy, physically detailed environment, dramatic volumetric lighting, high-contrast cinematic grading. Extreme hypersonic energy with controlled visual clarity. No anime/game-CGI appearance. CHARACTER LOCK Use image1 as the ONLY character reference. STRICT FACE LOCK: preserve exact facial structure, eyes, nose, jawline, skin tone, hairstyle, body proportions and clothing design throughout. Identity never changes. ONE character, ONE katana only. Katana remains physically connected to the character and saya stays at the hip until drawn. No transformation, duplication or weapon morphing. ACTION PHYSICS Supernatural Sonído-level movement: near-instant acceleration, air-stepping, gravity-direction changes and explosive directional changes. Every physical interaction must have visible cause-and-effect: foot impact → compression → shockwave → debris; blade contact → spatial distortion → delayed rift. Use 3–5 dense, solid glowing afterimages at major direction changes; afterimages briefly hold human form, then fracture into spatial glass shards. Environment reacts dynamically to speed. CAMERA One continuous cinematic take, no hard cuts. Camera movement is motivated by the action: aggressive whip-pans, low tracking, orbital pursuit, barrel-roll and rapid push/pull. Extreme angles but smooth and readable. Keep the character's face and katana blade sharp whenever visible. Background and peripheral movement become directional streaks. Dynamic FOV: wide during acceleration, tighter during impact. Controlled camera shake only on major impacts. SPEED RAMP Use precise ramping rather than constant slow motion. ULTRA FAST: 1000% during traversal and directional movement. IMPACT MOMENT: 5–10% for only 0.1s at critical blade/foot contact. Immediately return to 1000% acceleration. No unnecessary slow motion. Speed changes must visibly enhance the perception of distance, acceleration and impact. 15-SECOND ACTION 0–3s — SONÍDO BURST Character holds completely still for 0.1s. Instant acceleration creates a circular dust-pressure explosion. Vanishes and reappears above Enemy 1, stomping downward. 0.1s impact slow-motion reveals compressed air and a radial shockwave. Immediately launches to Enemy 2, delivers one ultra-fast katana slash, then rebounds from Enemy 3's shoulder. Solid afterimages remain at each transition. Camera performs an extreme but smooth whip-pan. 3–6s — AIR STEPPING Character launches upward, then steps on empty air. Each airborne step visibly compresses the atmosphere into circular distortion ripples. Changes gravity direction mid-air without losing momentum. Dives downward, strikes an enemy's raised blade, rebounds upward, rotates 360° and performs a rapid multi-target slash through four enemies. Camera barrel-rolls with the rotation while maintaining readable subject orientation. 6–9s — AFTERIMAGE SWARM Character accelerates around the enemy group in a hypersonic circular path. Five solid afterimages materialize around the real character. Six attack positions converge simultaneously from different directions. Every katana strike creates a delayed cyan-white spatial rift that remains suspended for a moment before sealing. 0.1s slow-motion at simultaneous impact, then immediate explosive acceleration. Enemies disintegrate into light particles and spatial shards, never blood.

Zar⭕on

18,551 Aufrufe • vor 1 Monat

Pushing AI-generated action toward true cinematic realism with historically inspired combat and lifelike motion. Created it using Seadance 2.0 on Lart AI link to try: Prompt: A hyper-realistic medieval battlefield during daylight. A highly trained female knight in battle-worn steel armor fights on foot against multiple enemy soldiers. The camera opens with a handheld tracking shot circling her as she advances cautiously through smoke and churned mud. She parries an incoming sword strike with a loud steel-on-steel impact, immediately steps off the attack line, and delivers a precise cut to the opponent's neck, causing him to collapse naturally under gravity. Without pausing, she pivots using proper footwork, blocks a second attacker with her shield, shoves him off balance, and thrusts her longsword through the gap beneath his raised arm. As he falls, she pulls the blade free with visible resistance and instantly turns toward another charging soldier. The camera follows in a close tracking shot as she ducks beneath a wild swing, strikes the opponent's leg to break his balance, then finishes him with a controlled thrust to the chest. Around her, soldiers clash in the background, horses gallop past, arrows strike shields, dust and mud are kicked into the air, and wounded men fall realistically. Her breathing grows heavier, armor shifts with every movement, and sweat mixes with dirt across her face. The camera ends with a slow push-in as she raises her blood-stained sword, scanning for the next threat while chaos continues behind her. Every movement follows real-world swordsmanship, authentic medieval combat techniques, accurate body mechanics, realistic weapon weight, natural human reactions, physically correct impacts, practical cinematography, IMAX-quality visuals, ultra-photorealistic textures, no fantasy, no superhuman abilities, no wirework, no impossible acrobatics.

Ruzaina

13,284 Aufrufe • vor 3 Monaten

Would you dare chase justice while swinging thousands of feet above traffic below? Seedance 2 prompt on BudgetPixel AI Create a 15-second ultra-realistic cinematic high-altitude tether-swinging action sequence in strict 16:9 landscape, native 4K, 24fps. Use one seamless continuous drone follow shot with no cuts, no teleporting, and no time skips. The motion must feel physically continuous, dynamic, thrilling, and always readable. REFERENCE: image1 = main heroine reference. Use image1 as the strict identity reference for the heroine’s face, facial proportions, hairstyle, hair color, body proportions, age impression, outfit, shoes, accessories, styling, and overall recognizable appearance. Preserve her identity consistently throughout the whole video. Keep her as an original urban tether-swinging action heroine. Do not redesign her into a branded superhero character. Do not add franchise logos, copyrighted chest emblems, or recognizable third-party superhero symbols. CORE CONCEPT: This is an original urban tether-swinging action short. The heroine moves through the city using thin wrist-launched fiber lines, momentum, wall-running, rooftop movement, and real parkour body mechanics. She travels at high altitude between tall buildings, then lands on a rooftop, defeats one villain, and ends with a powerful shout. HOOK: The first second must be an instant scroll-stopping hook. Start with the heroine already falling backward off the edge of a very tall skyscraper. For a brief moment, it looks like she may actually fall. Then she instantly fires one thin tether line upward, it catches, and her body snaps into a huge high-altitude swing between buildings. STYLE: Photorealistic live-action realism. Premium cinematic action quality. Bright daytime Los Angeles atmosphere with realistic haze, realistic motion blur, realistic fabric movement, realistic body weight, real inertia, and practical environmental interaction. The sequence should feel like a premium action movie shot, not animation, not a game cutscene, and not a cartoon. CAMERA: One uninterrupted drone follow shot only. No cuts. No resets. No jumpy edits. No impossible viewpoint teleporting. The drone camera must stay wide enough to show both the heroine and the environment together. It may tilt, roll, arc, climb, and dive with the motion, but it must always feel like one real flying camera tracking her. Keep the framing intense and fast, but always readable. ENVIRONMENT: Bright daytime in a dense modern city inspired by Los Angeles and Hollywood. Show: - tall glass and concrete high-rises - rooftop edges - billboards and signage - palm trees far below where visible - busy roads and traffic far beneath - bright haze and sunny atmosphere - believable large-scale urban depth The action must happen mainly high above the street between tall buildings, not low near the ground for most of the video. VILLAIN RULE: Only one villain appears in the entire video. The villain is one adult male enemy only. He wears a fitted black suit, black shirt, and black shoes. No mask, no armor, no fantasy costume. He appears only in the rooftop combat section. Do not generate multiple enemies. Do not generate background enemies. Do not clone or duplicate the villain. ACTION RULES: The heroine’s movement must feel hand-and-foot driven, not magical floating. She must visibly: - fire thin tether lines from her hands - swing with real tension and momentum - push off building surfaces - run along walls with clear foot placement - absorb landings with bent knees - sprint briefly on a rooftop - fight one villain using fast practical action - finish in control Her body mechanics must stay realistic: - core engaged during swings - arms extended or flexed according to line tension - knees bend on landing and push-off - visible transfer of momentum between swing, wall-run, leap, landing, and combat Do not make her hover weightlessly. Do not make the tether line act like magic. Do not make her float in place unnaturally. EMOTIONAL ARC: - opening: shock and immediate control - mid-swing: intense focus - rooftop approach: rising confidence - rooftop fight: sharp aggression and urgency - ending: victorious adrenaline and fearless release AUDIO: No music. Effects and ambience only: - rushing wind - tether firing and tension snaps - air pass-by - foot impacts on walls and rooftop surfaces - city ambience far below - distant traffic and horns - fabric movement - breathing - one short rooftop fight impact sequence - one powerful final shout from the heroine TIMELINE: 0:00–0:01 Start from black into a shocking rooftop-edge fall. The heroine is already dropping backward off a skyscraper. For a fraction of a second it feels dangerous and uncontrolled. She immediately flicks her wrist and fires one thin tether line upward. It catches instantly. The drone yanks back and reveals the start of a huge swing. 0:01–0:04 The heroine swings at high altitude between tall buildings. The city is far below. Her body forms a long aerodynamic arc, one arm holding tension through the line, legs trailing cleanly behind. The drone follows wide and slightly rolled, emphasizing height, speed, and scale. 0:04–0:06 At the swing’s forward rise, she releases the line and redirects toward a nearby glass-and-concrete building. She plants onto the wall and runs across it diagonally with 4 to 5 clear steps. Her feet hit the wall with visible force. Her jaw is set and focused. The drone stays close but wide enough to keep the city depth visible. 0:06–0:08 She pushes explosively off the wall, fires a new tether line, and swings again through a narrower corridor between tall buildings. The movement should feel faster and more controlled now. She threads cleanly through the urban gap and angles toward a rooftop landing zone ahead. 0:08–0:09.5 She releases the line and lands hard but controlled on a rooftop. Knees bend deeply to absorb impact. She rolls into a short forward recovery step, then rises immediately into a sprint across the rooftop surface. 0:09.5–0:12 One villain in a black suit steps in to stop her. Keep only this single enemy. The heroine engages him in a short, sharp rooftop fight. She avoids his first attack with a quick slip, grabs or redirects his arm, drives one fast body shot or elbow, then uses his off-balance momentum to throw or slam him down onto the rooftop. The fight must feel quick, practical, and decisive. Real impact reactions. No slow choreography. No extra enemies. 0:12–0:13.5 The villain is down and no longer a threat. The heroine steps past him and moves to the rooftop edge. Wind moves her hair and outfit. She looks outward over the city with intense adrenaline and triumph. 0:13.5–0:15 At the rooftop edge, she turns slightly toward the open skyline, lifts her chest, and shouts one powerful final line: “가자!” She immediately launches forward off the rooftop edge into another leap just as the clip ends. End on the feeling that the action is continuing beyond the cut. IMPORTANT RULES: - one continuous drone follow shot only - no cuts - no teleporting - no cloning - no multiple villains - only one black-suited villain - no giant web canopy - use only thin functional tether lines - no franchise logos - no copyrighted chest symbols - preserve the uploaded identity consistently - action must stay realistic and momentum-driven - rooftop fight must be short, sharp, and readable - final shout must be “가자!” NEGATIVE: no cartoon, no anime, no game-engine look, no fake CGI stiffness, no floating, no weightless hovering, no random disconnected acrobatics, no city-wide web canopy, no superhero logo, no copyrighted spider emblem, no extra enemies, no masked villain, no armored villain, no cloned villain, no empty city, no dark night setting, no rain, no slow motion, no blurred identity, no outfit drift, no face drift, no extra limbs, no broken anatomy, no unrealistic hand deformation, no collision with buildings during swings, no messy unreadable fight.

Sharon Riley

61,709 Aufrufe • vor 2 Monaten

When a peaceful evening turns into an unexpected fight. Created on Seedance 2.5 Prompt:Create a 15-second photorealistic cinematic action sequence featuring a stylish blonde woman in a black blazer, white fitted top, and black pants, fighting another blonde woman in an industrial urban parking/loading area during golden-hour sunset. Begin with a dynamic over-the-shoulder shot of the main woman standing in an empty concrete industrial lot as another woman approaches rapidly in the background → cut into an extreme close-up side angle as the opponent throws a powerful punch toward her face, with the camera moving alongside the action and her blonde hair flowing dramatically in the wind → transition into a wide low-angle shot showing the main woman reacting and engaging in hand-to-hand combat → she performs a fast evasive movement and powerful spinning kick while the opponent attacks → cut to a low-angle tracking shot as both women exchange rapid punches and defensive movements beside a large industrial roller door and stacked cardboard boxes → show the main woman delivering a dramatic flying kick, captured with cinematic motion blur → transition into a wider shot as the opponent falls hard onto the concrete ground → the main woman slowly walks toward the camera while the fallen opponent remains in the background → final shot becomes an intimate handheld close-up/selfie-style shot of the main woman looking directly toward the camera, touching her hair/forehead with one hand and giving a calm, confident expression. Visual style: photorealistic Hollywood action cinematography, realistic human anatomy, believable martial-arts choreography, natural facial expressions, realistic skin texture, detailed blonde hair movement, black-and-white fitted clothing, industrial warehouse exterior, concrete pavement, warm golden-hour sunlight, long shadows, dramatic backlighting, subtle lens flare, shallow depth of field, cinematic motion blur, dynamic handheld camera, low-angle action shots, smooth rapid transitions, realistic physics, energetic pacing, high-detail 4K cinematic look, cohesive character appearance throughout. Negative prompt: animation, cartoon, anime, CGI appearance, unrealistic physics, distorted faces, extra fingers, malformed hands, duplicated people, warped limbs, floating objects, excessive motion blur, unnatural poses, gore, blood, subtitles, text, logos, watermark.

Elvorya

26,369 Aufrufe • vor 24 Tagen

Catch me MF 🥵 Seedance 2.5 can handle quick cinematic shots very well Prompt : Create an ultra-realistic cinematic action sequence featuring a young woman wearing fitted blue jeans, a stylish crop top, sneakers, and protective inline skates. Maintain perfect character consistency throughout the entire video — same face, hairstyle, outfit, body proportions, and accessories. The video opens with a low-angle tracking shot as she skates aggressively through a crowded downtown street, weaving effortlessly between taxis, buses, pedestrians, bicycles, street vendors, and delivery carts. She looks over her shoulder and notices a police car approaching behind her with flashing lights. She accelerates dramatically. The camera races alongside her as she performs a powerful jump over a moving car, lands smoothly, then immediately launches over a street vendor cart without losing speed. She ducks beneath a low barrier, spins around a corner, grabs a railing, swings around it, and lands back onto the street. The police chase intensifies. Two police cars struggle to follow as she cuts through narrow side streets, crowded market lanes, alleyways, and pedestrian-filled shortcuts. Use rapid FPV-style camera movement, low tracking shots beside her skates, dramatic overhead views, tire-level shots, and fast whip pans. Keep the action physically believable with realistic momentum, wheel friction, body weight, and landing impact. She makes one final spectacular leap over a line of parked vehicles, lands perfectly, and disappears around a tight corner. The police cars stop behind her. The officers step out, completely exhausted, looking down the empty street in disbelief. One officer slowly shakes his head and says, “She's too fast.” The other officer catches his breath and simply gives up, leaning against the car. End with a cinematic slow-motion hero shot of the girl skating away into the busy city, sunlight reflecting off the buildings as the camera rises above the street and pulls back. Style: Premium action-movie cinematography, high-energy urban chase, realistic stunt choreography, dynamic handheld camera, FPV tracking, dramatic low angles, smooth gimbal shots, realistic motion blur, detailed city environment, natural lighting, physically accurate vehicle and character movement, cinematic color grading, photorealistic, ultra-detailed, 4K HDR, 24fps, 1 Negative prompt: No crashes into pedestrians, no injuries, no gore, no distorted anatomy, no extra limbs, no duplicated characters, no floating objects, no unrealistic skating physics, no flickering, no text, no logos, no subtitles, no watermark.

Smiling Khan

16,725 Aufrufe • vor 1 Monat

Created on seedance 2.0 Prompt:Hyper-realistic cinematic super-speed fight scene inside a massive abandoned industrial warehouse at night. Moonlight streams through broken factory windows, illuminating drifting dust and smoke. Rusted steel pillars, hanging chains, and scattered metal crates fill the dark industrial space. A dark warrior stands silently in the center as multiple enemies rush toward him from all directions. In an instant, he disappears. A violent burst of shadow energy explodes outward as the warrior teleports at extreme speed. Dark shadow trails and ghost-like afterimages remain in the air as he reappears behind an enemy and delivers a devastating punch that sends the attacker flying across the warehouse. Before the body hits the ground, the warrior vanishes again — teleporting across the battlefield in rapid flashes of shadow. Multiple shadow afterimages appear simultaneously, showing the path of his super-speed movement. He moves faster and faster, appearing above enemies, beside them, behind them — striking with powerful kicks and crushing blows. Each teleport creates a swirl of black smoke-like energy and flickering shadow fragments. Enemies try to surround him, but the warrior becomes almost impossible to track. The camera captures brief slow-motion moments as he reappears mid-air, delivering a spinning kick that launches an enemy into a steel pillar. Shockwaves ripple across the dusty floor. Chains swing violently from the ceiling. Metal crates shatter as enemies crash into them. The battlefield fills with streaks of shadow energy and fading afterimages from his super-speed teleportation. The camera smoothly tracks and circles the fight in a continuous cinematic shot, emphasizing the warrior’s impossible speed and supernatural movement. Epic dark atmosphere, hyper-realistic combat choreography, ultra detailed armor, shadow teleportation effects, extreme super speed movement, dramatic cinematic lighting, IMAX action movie style, 8K ultra realism.

Nawal

16,383 Aufrufe • vor 3 Monaten

Never make an Asian woman angry, or you'll end up like that guy. Made with Seedance 2.5 on MakeUGC MY PROMPT: A realistic 15-second horizontal 16:9 video filmed in ONE continuous take with no cuts, like a phone recording made by someone sitting at the bar. In a nightclub, an Asian woman and an Asian man play a bottle-flip game behind the bar counter: whoever lands a water bottle upright gets to hit the other on the head with an aluminium bowl. He wins first and hits her. She wins next, hits him back, then kicks him in the stomach, and he falls backwards into the glass liquor display behind him, which shatters. The video ends on him sitting in the wreckage while she stands over him holding the dented bowl. MAIN SUBJECTS The woman: Asian, around 25, very long straight glossy black hair falling past her waist, dark brown eyes, soft natural makeup with nude-rose lips, small pearl stud earrings. She wears a fitted cream-white satin button-up shirt with sleeves rolled to the forearms, a black leather high-waist mini pencil skirt with a small side slit, and glossy black stiletto heels with red soles. The fabric is thick and opaque and stays in place during every movement. Slim athletic build. She stands on the LEFT side of the frame. The man: Asian, around 25, short black textured hair, dark brown eyes, clean-shaven. He wears an open black leather biker jacket, a plain white crew-neck t-shirt under it, light-blue straight-leg jeans and white sneakers. Slim athletic build. He stands on the RIGHT side of the frame. From the very first second his back is about 0.5 metres from a tall glass liquor display cabinet. LOCATION A dim, upscale nightclub bar. Foreground: a long dark wooden bar counter with a glossy black top. On the counter: TWO identical clear plastic 500 ml water bottles, each about one third full, one in front of each player, and ONE thin-walled matte-silver aluminium mixing bowl, about 30 cm in diameter, lying upside down between them. The two players stand behind the counter facing the camera. Midground: on the RIGHT, directly behind the man, a floor-to-ceiling back-bar display cabinet with glass doors and glass shelves, lit warmly from inside and filled with rows of whisky, vodka and champagne bottles. Background: a few club guests in dark clothes standing at the far end of the bar and on stools, holding drinks and watching; behind them a dim dance floor with soft haze and slow-moving magenta and blue lights. The glass cabinet stays fully visible in frame for the whole video. CAMERA AND LOOK Handheld phone camera on the customer side of the bar. It starts LOW, at the height of the bar top, about 40 cm from the man's bottle, then in one smooth movement rises to chest height and settles into a medium-wide shot that keeps both players, the bowl, both bottles and the glass cabinet in frame until the end. Slight hand shake, delayed autofocus on the first bottle landing, mild bloom on the neon, faint noise in the shadows, muted contrast. Lighting comes from the club itself: dim magenta-blue ambient light from the dance floor and warm light from the cabinet shelves, one consistent setup the whole time. Natural skin tones and soft shadows. No glossy beauty lighting, no artificial rim light, no heavy grading. The camera and the person filming never appear in the frame. CONTINUOUS STORY 00:00-00:02 HOOK, HIS FLIP. The video opens mid-action: the man's water bottle is already spinning end over end in the air, close to the low camera and filling a large part of the frame, blurred slightly by delayed autofocus. It completes ONE full rotation, the bottom hits the counter with a dull plastic thud, wobbles once and stays UPRIGHT. A guest at the bar shouts in surprise. The camera rises to the medium-wide shot, revealing both players. 00:02-00:05 HE HITS HER. Without a word, the man grabs the aluminium bowl by the rim with BOTH hands, flips it over and swings it in a short sideways-overhead arc. ONE clear contact: the bottom of the bowl hits the crown of her head with a loud hollow metallic BONG that keeps ringing. On impact the thin aluminium visibly flexes and a shallow round dent stays in the bottom of the bowl. Her head drops a few centimetres, her eyes squeeze shut, her shoulders hunch up, her long hair bounces and swings forward, and her knees bend slightly. She lets out a short "ah" and puts one hand on top of her head. 00:05-00:07 HER REACTION. He puts the dented bowl back on the counter with a light metal clank, dent clearly visible, and gives a small satisfied nod. She slowly straightens up, one hand still on her head, blinking and confused for a moment, then her expression hardens: lips pressed together, jaw tight, a cold, angry stare fixed on him. The guests react with a loud "ooooh" and a few laughs. 00:07-00:09 HER FLIP. Still staring at him, she picks up her water bottle, holds it by the neck and flicks it into the air. Lift-off, ONE full rotation, the bottom lands on the counter with a dull plastic thud and the bottle stays UPRIGHT. His smile disappears. 00:09-00:11 SHE HITS HIM. She grabs the same dented bow l by the rim with BOTH hands and swings it sideways-overhead. ONE clear contact on the crown of his head: another loud hollow metallic BONG with ringing. The aluminium flexes again and a SECOND dent forms next to the first one. His head ducks, he winces hard with his eyes shut, his teeth clench, both his hands fly up to his head, and he lets out a sharp groan. 00:11-00:15 THE KICK AND THE FALL, one continuous action. While he is still holding his head and slightly off balance, she drops the bowl onto the counter with a clang, shifts her weight onto her left leg and delivers a short, straight front push-kick with her right leg at stomach height, the sole of her shoe pushing flat into his stomach. ONE clear contact: he folds forward with a loud exhale, then is pushed backwards off his feet. His back hits the glass doors of the display cabinet: the tempered glass cracks and collapses into a shower of small glass cubes, two shelves tilt, and several liquor bottles fall and smash on the floor with loud crashes and splashing liquid. He slides down and ends up sitting on the floor among broken glass and spilled liquor, stunned, coughing and holding his stomach, unhurt apart from that. She lowers her leg, steps back to the counter, picks up the double-dented bowl, flips her hair back over her shoulder and looks down at him with a cold, satisfied expression. The guests gasp, then shout and laugh. The video ends on that moment. SOUND Quiet, low-volume deep house playing in the background of the club the whole time, with muffled bass and soft murmuring from the guests. Dull plastic thuds of the bottles landing. Two loud hollow metallic BONG sounds with a short metallic ring at each bowl strike. A soft metal clank when the bowl is set down. Her short "ah" after the hit, his sharp groan after his hit, his loud exhale at the kick, coughing at the end. Loud crack and shatter of the glass, falling bottles smashing, liquid splashing. The guests' "ooooh", gasps, shouts and laughter timed to each hit and to the fall. No narration, no laugh track, no sound effects that do not come from the scene. ESSENTIAL CONTINUITY Order of events: his flip, his strike on her, her reaction, her flip, her strike on him, her kick, his fall into the cabinet. ONE bowl only, the same one in every moment; the first dent appears at the first strike and stays, the second dent appears at the second strike and both stay to the end. TWO bottles only, each stays where it landed, upright. The man stands with his back to the glass cabinet from the first second; he falls straight backwards into it, the same direction as the kick. The glass cabinet is fully intact until the moment his back hits it. Bodies never pass through objects; the counter stays between the players and the camera. No blood and no visible injuries; this is comedic slapstick. Both players keep the same faces, hair, outfits and footwear throughout. The lighting, the club and the quiet music stay the same throughout. Preserve her face, hair, outfit, footwear throughout. Preserve his face, hair, outfit, footwear throughout. No cuts, no repeated attempts, no slow motion, no teleportation, no duplicated people, no extra bowls or bottles, no changing outfits, no blood, no CGI appearance, no

Zentrix⌚️

15,314 Aufrufe • vor 8 Tagen

When AI turns a street fight into a full-blown cinematic, you know things are getting serious. 🔥 Generated this with Wan 3.0 on BudgetPixel AI Prompt : Create a 15-second vertical 9:16 ultra-realistic cinematic action sequence set on a massive outdoor stage in a futuristic neon city, inspired by a high-budget fighting game. A huge muscular male fighter with spiky golden hair, wearing loose white martial-arts pants, a red waist sash, golden wristbands and boots, stands confidently in the center of the stage while a massive crowd watches and records on their smartphones. Behind him is a dense modern city skyline filled with glowing billboards, neon signs, skyscrapers, smoke, and dramatic evening lighting. A blonde female fighter wearing a dark blue and red superhero-style combat suit suddenly attacks him at high speed. She leaps through the air and delivers a powerful spinning kick toward the male fighter. He remains composed, then counters with an explosive martial-arts strike, sending her flying backward across the stage. Show dynamic hand-to-hand combat with realistic body mechanics, powerful impacts, flying dust and smoke, subtle camera shake, dramatic slow motion during the kick, and a fast cinematic camera push-in during the counterattack. The crowd reacts with excitement, raising their phones and cheering. Capture the atmosphere of a live street-fighting spectacle with hundreds of spectators in the foreground. Visual style: photorealistic AAA video-game cinematic, highly detailed characters, realistic skin and fabric textures, physically accurate lighting, volumetric smoke, neon reflections, cinematic depth of field, realistic motion blur, dramatic contrast, dynamic camera movement, epic action choreography. Camera: vertical handheld smartphone-style perspective mixed with cinematic tracking shots, low-angle hero shots, rapid push-ins, slight camera shake during impacts, smooth slow motion at key moments. End with the female fighter being thrown into the air as smoke and dust fill the stage, while the muscular fighter stands triumphantly in the center and the crowd erupts behind him. No dialogue, no subtitles, no text overlays, no logos, no watermark. Maintain consistent character appearance throughout the entire sequence.

Ai Arainz

17,799 Aufrufe • vor 1 Monat

She said nothing… until everything came out 😌 Generated with Seedance 2.0 on BudgetPixel AI Prompt : Main Character: A beautiful Korean high school girl wearing a realistic Korean summer school uniform (하복). Natural skin texture with no beauty retouching. Hair becomes messy during combat, with expressive emotional acting. Facial proportions remain fully consistent throughout all shots. She begins timid and shocked, then gradually becomes determined and defiant. 0–1.5 seconds: The female lead quietly studies at her desk. Four delinquent schoolgirls surround her and begin bullying her. They mock her for studying, aggressively sweep her books off the desk, and shove her shoulders. Wide-angle handheld camera movement. Books fly in slow motion. Tense classroom atmosphere. Realistic school bullying energy, shaky camera motion, cinematic realism. 1.5–3 seconds: Close-up of the protagonist’s face. She slowly stands up. Her expression shifts from fear to cold determination. The bullies remain blurred in shallow depth of field behind her. A 0.5-second moment of silence. Slow cinematic push-in shot. Silence except for ambient classroom sound and tense breathing. 3–5 seconds: First confrontation. One bully throws a punch; the protagonist blocks and counters with a strike to the stomach. Another attacker rushes from the side; she dodges and retaliates with a spinning elbow strike. Handheld tracking shots follow the motion closely. Dynamic motion blur, impact camera shake, realistic fight choreography. No supernatural effects. 5–8 seconds: The remaining two bullies attack simultaneously with punches and kicks. The protagonist uses quick footwork and evasive movement to avoid hits. Dynamic 360-degree rotating camera movement. Rapid chained kicks and elbow attacks knock the attackers down. Classroom desks and objects shift from the impacts. Intense cinematic action pacing. 8–10 seconds: The final attacker charges toward the protagonist. The female lead leaps high into the air. Low-angle shot from the ground. 30% slow motion. Hair and skirt flow naturally. Dramatic cinematic lighting. Floating dust and airborne particles drift slowly through the air. 10–12 seconds: Midair 360-degree spinning kick. Slow-motion impact directly hits the final bully’s chest. Extreme close-up of the collision. The bully is launched backward into the classroom wall. Debris and dust explode outward. All bullies collapse onto the floor. Immediately after landing, the camera speed snaps back to normal for dramatic impact. 12–14 seconds: Victory moment. The protagonist stands alone in the center of the classroom, breathing heavily. The four bullies lie defeated around the room. The camera slowly and dramatically pushes toward her face. Soft cinematic bokeh background. Her expression is determined yet emotional. 14–15 seconds: Freeze-frame close-up. The protagonist stares directly into the camera and calmly says in Korean: (“I need to get into college.”) Delivery is realistic and emotionally restrained. After the line ends, she returns to looking like an ordinary student. Calm, emotional ending. The film emphasizes the intense academic pressure faced by Korean students. Style References: Korean action cinema, ultra-realistic cinematography, cinematic handheld action, emotional realism, grounded fight choreography, realistic Korean classroom atmosphere, high-budget Netflix K-drama aesthetics, cinematic lighting, dramatic silence beats, powerful female protagonist, grounded emotional tone. Negative Prompt: Cartoon, anime, CGI-looking textures, fake skin, extra limbs, distorted faces, exaggerated fantasy armor, unrealistic physics, low quality, blurry faces, overexposed lighting, comedic tone, childish style, fantasy classroom, male protagonist, bad anatomy, unrealistic body proportions, supernatural effects, glowing eyes, energy auras, magic.

Ai Arainz

82,611 Aufrufe • vor 4 Monaten

She wasn't dancing for anyone until the whole street joined in. One girl. One beat. And suddenly everyone's in. Made with GPT Image 2 and Seedance 2.0 on BudgetPixel AI Prompt: Video Prompt — 15 seconds, 16:9, Solo female street dancer Jessy (described above) dancing continuously and energetically from the very first frame to a viral trending upbeat pop/afrobeat-style track (130 BPM, catchy hook-driven viral sound), full choreography visible throughout — no static feet-only opening, no frozen ending. Sunlit outdoor market street, colorful stalls, soft crowd blur, photorealistic, 8K detail, consistent facial identity, cinematic natural daylight, fluid motion blur, perfect temporal consistency. 0:00–0:03 — Low-angle tracking shot rising into a full-body view; Jessy is already mid-move, doing a bouncy shuffle-step with sharp arm swings and a hip pop on the beat drop, ponytail whipping, face clearly visible and expressive. 0:03–0:06 — Whip-pan into a Dutch-angle mid-shot; Jessy spins into a body-roll combo, arms cutting sharply through the air, handheld camera pulsing with the beat. 0:06–0:09 — Crash-zoom to a high-angle crane shot; Jessy drops into a low groove-step with a floor-touch and pop back up, dust kicking softly at her sneakers, still mid-motion. 0:09–0:12 — Snap-cut to eye-level tracking shot circling her; nearby onlookers — two women and one man, each with distinct clearly-visible faces, different hairstyles, and different outfits from Jessy and each other — start mirroring her moves and join in, forming a loose group dance, all faces on camera (face cards visible, no obstruction). 0:12–0:15 — Wide dynamic shot pulling back as the whole group dances together in sync, Jessy in the center still moving with sharp bounce and a playful spin, camera continuing to move (slow pull-back with slight handheld shake) right up to the final frame — no freeze, motion carries through to the last moment, energetic smile toward camera.

Jessica Collins

31,799 Aufrufe • vor 2 Monaten

Fast-paced action, cinematic atmosphere, and intense visuals. I created this with Seedance 2.5 on WeryAI Create yours here 👇 Prompt: REFERENCE / IDENTITY LOCK Use Reference Image 1 as the exact identity lock for the adult male spy. Preserve identical face, facial proportions, black hairstyle, skin tone, physique, outfit and accessories throughout. No identity or wardrobe changes. 15-SECOND CINEMATIC ACTION — 24FPS, REAL-TIME Photorealistic Hollywood spy-action, ARRI Alexa Mini, 27mm spherical lens, 4K, 24fps, realistic physics, sharp cinematic film grain, aggressive handheld camera, dynamic tracking, whip-pans, low-angle combat shots and realistic motion blur. 9:16 vertical. ENVIRONMENT Continue inside the same oil-soaked industrial factory. Thick smoke, flickering cyan-white fluorescent lights, sparks, steam bursts, broken glass, damaged machinery, oil-covered concrete, fallen enemies, barrels, conveyor belts, steel columns, overhead crane and elevated platforms. Maintain perfect continuity. 0–4 SEC: Immediately after the final gunshot, two armed reinforcements burst through a steel security door while another enemy rappels from an overhead crane. The spy instantly sprints forward, steps onto a fallen crate and launches into a flying side kick, crushing Enemy 6 into the steel door. He seamlessly follows with a spinning tornado kick, knocking Enemy 7 from the rappel line into stacked barrels. 4–7 SEC: Enemy 8 opens automatic fire. The spy rolls underneath the gunfire, draws a combat knife with his left hand, slashes the weapon arm and disarms him. He traps the wrist, pivots with precise Kung Fu footwork, throws Enemy 8 over his shoulder and finishes with a powerful downward axe kick. 7–10 SEC: Warning alarms activate as a heavily armored operative with a ballistic shield charges. The spy sprints toward him, rebounds from a steel column, performs a short wall-run and launches an aerial bicycle kick, knocking the shield upward. He lands behind the operative, executes a rapid arm lock, elbows, knees and spinning back kick, sending him through a steel railing onto the lower floor. 10–13 SEC: Enemies on elevated platforms open fire. The spy dives behind a moving conveyor, slides underneath it and fires four rapid tactical shots through narrow openings, eliminating two attackers. He emerges, grabs a hanging industrial chain, swings across a machinery gap and launches a flying double-foot kick into the final attacker, smashing him through reinforced safety glass. 13–15 SEC: The spy lands in a controlled three-point stance. Red emergency lights replace the fluorescent lighting. A massive fuel pipeline ruptures behind him, creating a realistic towering wall of fire. Without looking back, he calmly turns toward a dark industrial corridor. Brief cinematic push-in, then hard cut to black at 15 seconds. CAMERA / LIGHTING: Aggressive handheld shaky-cam, fast dolly tracking, rapid whip-pans, dynamic low angles, close over-the-shoulder shots, realistic camera inertia. Cyan-white industrial lighting transitions into flashing red emergency lights and realistic orange fire illumination. Dense smoke, sparks, steam, muzzle flashes and realistic debris. PHYSICS: Grounded Kung Fu choreography, realistic human weight, momentum, impacts and ragdoll behavior. No wire-fu or superhero movement. Weapons and bodies remain physically consistent. NEGATIVE PROMPT: No slow motion, time-lapse, bullet-time, dreamy effects, superhero movement, unrealistic physics, exaggerated wire-fu, impossible parkour, poor anatomy, distorted face, identity changes, wardrobe changes, CGI artifacts, jitter, ghosting, duplicated limbs, weapon clipping, teleportation, unrealistic explosions, fake glass destruction, continuity errors or video-game movement. FINAL: 15 seconds, 9:16, 24fps, 4K, photorealistic Hollywood action, cinematic realism, sharp film grain.

Zar⭕on

16,908 Aufrufe • vor 1 Monat

MiniMax H3 Prompt Share Anime fashion film with dance moves. You can use this for your anime music videos, openings or outros. Just add your character. Also, you can tweak the prompt however you like. Prompt: 15-second experimental anime fashion film. Use @[character reference] for the character’s exact identity, outfit and rendering style. A pristine, uniform lemon-yellow cyclorama with a seamless matte floor. Flat, clean yellow throughout, free of grain, gradients and set dressing. 16:9. No text or logos. The character performs one fast, unconventional dance phrase: ankles weave while the torso stays suspended, a wrist flick ripples through both elbows into a chest pop, knees fold into a low corkscrew pivot, then a heel swivel unwinds the body into an off-balance editorial pose. Continue through asymmetric shoulder rolls, angular arm threading around the face and a sideways glide with the head counter-rotating toward the lens. Every sharp lock immediately releases into another surprising movement. Convincing weight, precise foot contact and expressive follow-through. Electric cyan and hot pink dominate the motion effects. Bold, opaque silhouette afterimages peel away from opposite sides of the body, replay the previous gesture a fraction late and slam back into alignment on each pose. Arm sweeps stretch them into broad curved ribbons; crossing steps weave pink and cyan trails around the ankles; rapid turns fan out overlapping screen-print impressions. At the strongest accents, oversized cyan and pink cutouts of the current pose slide across the foreground, briefly masking the lens. Keep the real character crisp and recognizable, with clean yellow visible between effect bursts. The camera dances in counterpoint: skim backward at ankle height through advancing footwork, whip upward around an outstretched wrist into an extreme face close-up, then use the passing forearm to cut into a rotating overhead view of the low pivot. Dive to a tilted low-angle full-body composition as the character rises. Orbit opposite the sideways glide, exaggerating hands and feet near the wide lens. Accelerate between compositions and brake hard on pose locks. Finish with a sudden forward lean toward the lens while enormous pink and cyan echoes continue leaning farther, sweeping past both sides of the camera. Snap wide: the character lands a final asymmetric pose as the colored echoes collapse precisely into the silhouette. Hard cut to black. 170 BPM broken beat, syncopated accents, fluid animation and razor-fast camera transitions. No slow motion or prolonged holds.

Kōda

32,972 Aufrufe • vor 1 Monat

One girl. One sword. One unstoppable dinosaur. ⚔️🦖 When courage meets the ultimate battle, legends are born. Created with MiniMax H3 Prompt: Create a 14-second ultra-realistic Hollywood-style action fantasy film scene featuring a brave young female warrior battling a massive realistic Tyrannosaurus Rex inside an ancient jungle filled with ruined temples, giant trees, mist, mud, rain, smoke, and dramatic sunlight. Visual Style: Premium Hollywood blockbuster, photorealistic, cinematic, epic scale, realistic human anatomy, realistic dinosaur skin and movement, dramatic lighting, detailed environment, natural physics, intense facial expressions, high-end VFX, ARRI Alexa 35 look, anamorphic lens, shallow depth of field, HDR, subtle film grain, 4K cinematic quality, dynamic camera movement, realistic motion blur. 0–2 seconds — Establishing Shot: Wide cinematic shot of an ancient jungle temple in the middle of a mysterious rainforest. The female warrior stands alone in the ruins, holding a large sword in one hand. Her clothes are rugged fantasy-warrior clothing, slightly wet from the rain. Mist moves through the trees while birds fly in the distant sky. Slow camera push-in toward her. 2–3 seconds — Hero Close-Up: Cut to a dramatic close-up of the girl's face. Her hair is slightly wet and moving in the wind. She looks determined and fearless. Small scratches and dirt are visible on her face. She slowly raises her sword and prepares for battle. 3–4 seconds — Dinosaur Reveal: Suddenly, a massive realistic T-Rex emerges from behind the jungle trees and roars aggressively. Its enormous jaws open, sharp teeth visible, water and mud splashing around its feet. Low-angle camera makes the dinosaur look huge and terrifying. 4–6 seconds — First Attack: The dinosaur charges toward the girl at full speed. She runs toward the side and performs a fast dodge at the last second. The dinosaur crashes through trees and debris behind her. Use handheld camera movement, fast tracking, realistic impact and flying dust. 6–8 seconds — Sword Counterattack: The girl quickly turns around and attacks with her sword. Show a dramatic slow-motion moment as she swings the sword toward the dinosaur. The dinosaur moves its head aggressively while roaring. Strong cinematic camera movement follows the sword. 8–10 seconds — Epic Jump: The dinosaur attacks again. The girl jumps onto a large fallen tree and then leaps into the air above the dinosaur. Her hair and clothing move naturally in slow motion. Camera rotates around her as she raises the sword for the final strike. 10–12 seconds — Final Strike: She lands a powerful cinematic sword strike against the dinosaur's armored hide. Create a dramatic impact with dust, rainwater, debris and strong camera shake. Keep the action non-gory and suitable for a blockbuster fantasy film. 12–13.5 seconds — Dinosaur Falls Back: The dinosaur loses balance and falls backward into the muddy ground with a huge impact. Water, dust and leaves fly into the air. The girl lands safely and stands ready, breathing heavily. 13.5–14 seconds — Hero Ending: Slow cinematic push-in toward the girl. She lowers the sword slightly and looks directly toward the camera with a powerful, fearless expression. Behind her, the defeated dinosaur lies in the misty jungle. Golden sunlight breaks through the clouds, creating an epic silhouette and emotional Hollywood-style ending. Camera & Cinematography: Wide establishing shots, low-angle dinosaur shots, close-up facial shots, handheld action camera, tracking shots, 360-degree movement during the jump, dramatic slow motion during key action moments, shallow depth of field for close-ups, realistic motion blur, cinematic composition. Lighting & Atmosphere: Dark stormy jungle atmosphere mixed with warm golden sunlight, volumetric light rays, wet surfaces, realistic rain, mist, smoke, flying leaves, dust and water particles.

liana

11,360 Aufrufe • vor 2 Monaten

What would you do if a monster charged at you in the middle of the street? Made with Nano Banana 2 + Seedance 2.0 4k on TapNow prompt Beat 1 - The Calm Opening The reference image character is a Western woman with long wavy blonde hair casually drinking a Coke in the middle of a chaotic urban street. Her outfit and cap match Image 1 exactly. Energy is calm, unfazed, and confident. Camera: grounded, cinematic, medium shot. Beat 2 - The Monster Charges A terrifying monster bull charges toward her at full speed. It smashes through debris and scatters people in panic. The street erupts into chaos around the character. Camera: dynamic tracking, wide angle to capture scale of monster and chaos. Beat 3 - The Transformation The young woman stays calm and completely unfazed. She lowers the Coke. She raises one hand. Her arm begins transforming into solid ice from the fingertips upward. Frost spreads across her skin, glowing with cold blue-white energy. Vapor rolls off the arm as the ice transformation builds. Camera: close-up on the arm transformation, slow and deliberate. Beat 4 - The Touch - Slow Motion As the monster lunges, she calmly reaches forward. She touches the monster with her frozen hand. DRAMATIC SLOW MOTION at the moment of contact. Ice rapidly spreads from the point of contact across the monster's body. The monster panics - thrashing and roaring as frost crawls over its claws, chest, face, and eyes. The monster's movement slows as the freezing effect takes over. Camera: extreme close-up on contact point, then pulls out to reveal the spreading ice. Beat 5 - Full Freeze The creature becomes completely encased in crystal-clear ice, frozen mid-attack. A tense pause holds on the frozen monster. Deep cracks spread through the frozen monster. Cracks split across its icy body with sharp crystalline sounds. Detailed cracking ice - realistic frost and crystal texture throughout. Camera: wide shot of the frozen monster, locked and still for the pause beat. Beat 6 - The Walk-Off The young woman casually takes another sip of Coke. She turns away without looking back. She walks off calmly as the frozen monster cracks behind her. Confident calm hero energy. No celebration. No reaction. Just casual. Camera: low angle tracking shot as she walks away, monster in background. Visual Effects Realistic ice transformation - frost spreading from fingertips upward. Frost vapor rolling off the arm during transformation. Cold blue-white glowing energy across frozen skin. Ice rapidly spreading across monster body from point of contact. Detailed cracking ice with sharp crystalline fracture lines. Crystal-clear ice encasing the entire monster mid-attack. Realistic freeze physics - movement slowing as ice covers the creature. Camera Style Dynamic cinematic camera movement throughout. High-action monster attack framing during the charge. Dramatic slow motion at the exact moment of hand contact. Close-up on ice transformation - fingertips to shoulder. Pull-back reveal as ice spreads across the monster's full body. Low angle walk-off shot to close the scene. One continuous take. No cuts. Camera never stops. Character appearance: a beautiful Western woman with long wavy blonde hair flowing naturally beneath the cap, maintaining the same calm, confident, and unfazed presence throughout the entire sequence.

Sharon Riley

58,578 Aufrufe • vor 3 Monaten

Two cinematic prompts for Seedance 2.0 right here 👇 [STYLE + CAMERA + ATMOSPHERE] Ultra-photorealistic cinematic 15-second action sequence from a grounded action thriller film. Nighttime at an abandoned industrial train yard. Old trains, rusted tracks, broken platforms and warehouses. Strong moonlight and industrial lighting. The visual language is gritty and realistic with hyper-realistic practical destruction. Camera is handheld-dynamic with urgent moves. [IMAGE REFERENCES] No reference images provided. Generate a fully consistent lead character: a male fugitive in his mid-30s, short hair, intense expression. He wears a dark jacket, jeans and boots. Maintain exact same appearance and clothing throughout the clip. [TIMELINE SECOND BY SECOND] 0-3s: [Dynamic handheld tracking shot from side-rear] The man runs across the train yard as a freight train derails violently after hitting a collapsed section of track. Massive train cars tip over and crash into the ground, sending metal, wood and cargo flying. The camera tracks him urgently as the destruction spreads. 3-7s: [Slow continuous orbiting camera moving around the frozen destruction] At the peak of the derailment, everything freezes in perfect realistic physics. Huge train cars, twisted metal, wooden debris and clouds of dust hang motionless in the air with accurate weight and trajectories. The camera performs a smooth, continuous orbit through the frozen chaos, moving between large suspended train cars and passing close to sharp metal fragments while the man remains visible. 7-15s: [Dynamic tracking shot as time resumes] At the 7-second mark time snaps back to forward motion with a slight realistic temporal residue. Some outer debris shows a very subtle reverse lag before continuing. The man has used the frozen moment to dive behind a concrete barrier. When motion resumes, several large pieces of metal miss him. He stays low and runs toward an open warehouse as debris finally crashes down. The camera tracks with him through the dust. [STYLE & QUALITY BOOSTERS] Photorealistic 8K, hyper-realistic rigid body destruction with correct material properties (metal, wood, train parts), perfect frozen mid-air physics, seamless transition from freeze to resume, natural dust interaction, heavy cinematic motion blur on fast debris, stable character performance, movie-level practical destruction VFX quality.

TechHalla

16,316 Aufrufe • vor 3 Monaten