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XcodeBuildMCP 2.6 is here, and the UI automation tools got a serious glow-up. 🚀 Same task, same simulator, side by side: ⏱ 70% faster (6m57s → 2m06s) 🧠 68% fewer tokens (232.8k → 75k) 🔧 76% fewer tool calls (86 → 21) Watch them race 👇
28,580 просмотров • 5 месяцев назад •via X (Twitter)
Комментарии: 7

Get it here:

This looks neat but I am confused. Codex is already driving my XCode by CLI - what does this add that would make my life better?

XcodeBuildMCP proivdes stable agentic workflows for AI agents with highly optimised responses that results in your agent using less tokens and less guessing. Yes agents can build, install etc but they have to discover the project settings, choose the correct simulator, use multiple commands to build, install and launch apps where XcodeBuildMCP provides a single tool to “run” the app reducing latency by reducing number of AI tool call round trips. The main idea is to provide a stable tool surface for the agent. One thing agents can’t do without a tool like this is ui-automation like in the demo. The agent is doing everything, all the simulator interactions are performed by the agent so it can verify its own work. Agent let debugging is easier because each build/run tool automatically starts capturing logs so the agent can tail them in a token efficient manner. Xcodebuild isn’t optimised for agentic use, XcodeBuildMCP is.

bro, I am so late for the boat, it save me and my time. Sincerely thanks!

good job i use it on every projects

@PaulSolt Could it be able to use for testing a macOS app?

@PaulSolt So this is just Simulator automation which is hard, macOS is much easier as there are public APIs for that. There are already tools available to controlling macOS apps.

