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X-Plane 12’s big VR update is available now New Features include: •NVIDIA CloudXR Foveated Streaming •Spatial Tracking via AR Kit •Full Pass-Through Capability •Custom Masking •Hand-Tracking •Gesture Controls •UI Wrist-tap functionality

19,194 görüntüleme • 3 ay önce •via X (Twitter)

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This is big. NVIDIA and Apple just unlocked the next level for Vision Pro with CloudXR. Here’s what you need to know: It streams from a PC or the cloud directly to your Vision Pro. No cables. Up to 4K at 120fps. The technology is called dynamic foveated streaming. Your eyes only see in full resolution at the center of your gaze. CloudXR tracks exactly where you’re looking and delivers maximum resolution there. Everything in your periphery gets optimized. The stream stays efficient without you ever noticing a difference. Why does this matter? Vision Pro is already the most advanced spatial computer ever made. But standalone processing has a ceiling. There are workflows that need more compute than any headset can carry. CloudXR removes that ceiling by connecting Vision Pro to the full power of NVIDIA RTX in real time. This is not a workaround. It is a native visionOS integration. Also worth knowing. Gaze data never leaves your device. Not to the app. Not to the server. Developers get the full performance benefit of foveation without ever touching your raw eye tracking data. Privacy built into the architecture. Three industries are already on this: Kia, Rivian, and Volvo are running 1:1 scale design reviews with photorealistic accuracy. Full size vehicle models evaluated in spatial computing before a physical prototype exists. That is a fundamental shift in how design works. Foxconn is walking factory floors digitally, optimizing facilities before construction begins. Switch is managing data center infrastructure through a full digital twin. Companies using this approach are reporting up to 30% improvement in development processes. And sim enthusiasts finally get to cut the cord. iRacing and X-Plane 12 are the first titles. Full GeForce RTX power, streamed wirelessly to Vision Pro, inside your physical space. For developers: one Xcode template, one codebase, deployed across Vision Pro, iPhone, and iPad. And multiple headsets can share the same streamed environment at once. Some fully immersed, others on a tablet. That collaborative layer is what enterprise has been asking for. Coming this spring with visionOS 26.4. It’s wild to think about what this unlocks. The future of spatial computing is incredibly bright. Live from GTC. More coming soon.

Justin Ryan

43,685 görüntüleme • 5 ay önce

Beta Blocker just got a big update on Windows and Android. Buckle in 🐾 🎨 New Censor Styles Windows gets a full new lineup of effects: Static, Glitch, RGB Shift, Terminal and lot's more. Android gets also gets most of them too! 🎭 Preset Styles Windows now has themed preset styles, letting you swap between complete censor looks instantly instead of tuning every setting by hand. 🔄 Reverse Censor Reverse Censor is now available on Android, with a new Reverse Strength slider to choose your strength. There’s also a setup popup when enabling it, plus stronger One App coverage through Android Accessibility. On Windows, Reverse Censor is now more consistent across live mode, exports, recording, and virtual cam. 🎯 Per-Detection Overrides Windows now supports per-detection customization, so different detections can have their own style, text, and image instead of all sharing one global setup. 🧹 Fixes & Polish Fixed heavy cursor flickering during active blocking, improved performance for animated effects and larger boxes, and cleaned up several parts of the UI. This update also brings better language access, smoother scrolling, cleaner style controls, updated Android device targeting, support for the new Android settings in packs, cleaner overlay behaviour, and a smoother install/update experience. Oh, and the pack creator program was also updated to support all of the new features, and got a major cleanup, so this is essentially 3 programs getting major updates at the same time 🤗 Enjoy 💕

Isla

76,069 görüntüleme • 2 ay önce

This is a big update! visionOS 2.4 Beta is now available and I’m genuinely excited! The public release hits in April, but here’s the rundown of what’s available in visionOS 2.4 Beta today: • Apple Intelligence is coming to Vision Pro! All those rumors that said the first model wouldn’t get it. Dead wrong. We’re getting Image Playground to whip up fun images, Genmoji for custom emojis, and my personal favorite, Writing Tools. This is just the start of Apple Intelligence on Vision Pro and I’m excited to see where it takes us. • Guest User feature! Hand your Vision Pro to someone, and your nearby iPhone or iPad pings with an 'Allow Guest User' option. You pick their apps from your device, kick off View Mirroring with AirPlay to see what they’re seeing, and guide them through the experience. It’s clean, easy, and something many of us have been asking for. • A new Spatial Gallery app! Apple’s curating a stunning lineup of spatial photos, videos, and panoramas from artists, filmmakers, and brands like Cirque du Soleil and Porsche. Can’t wait to dive into that. • A new Vision Pro app for iPhone! Browse and queue up apps or games to download, discover spatial content from Apple TV and Spatial Gallery, and grab handy tips—all from your iPhone. It’ll roll out with iOS 18.4 wherever Vision Pro’s sold. I think it’ll be super useful. visionOS 2.4 is a big step up and it’s another strong signal that we have a lot to look forward to with spatial computing from Apple. We are just getting started.

Justin Ryan ᯅ

83,414 görüntüleme • 1 yıl önce

EllesmereUI's Biggest Patch since Raid Frames is live! Aug Evokers since Blizzard won't give you an active state on your CDM for Ebon Might, I decided to give you one. check out the video! This feature also allows trinkets/pots/racials to get custom active states Players who share profiles: you can now include your full spell layout (which spells go where) and per-spell settings for CDM when exporting profiles! ----------- Full patch notes with new features and bugfixes: **Profiles:** - **NEW:** Profile exports can now carry your entire Cooldown Manager setup - which spells sit on which bars plus every per-spell setting - for the specs you choose, so importing a profile recreates your CDM layout instantly. **CDM:** - **NEW:** Give any trinket, potion, racial, or custom spell an Active State that adds its own glow and color while active, plus a Cooldown State Effect that changes its look based on whether it's ready. - **NEW:** Sync your trinkets, potions, and racials across specs with one button so you only set them up once. - Sound pickers for Focus Cast Sound and per-buff Audio Effect now have a search box. - Pandemic glow's Apply to All now also syncs tracking bars and keeps the same glow style everywhere. - A trinket, potion, or racial already on another bar now auto-moves to the new bar instead of being grayed out. - A buff saved under two spell IDs now shows as a single icon in the buff bar preview. - Cooldowns you remove from Blizzard's Cooldown Manager now disappear from your previews, while trinkets, racials, and custom spells are kept. - Added tracking for the Nightborne racial (Arcane Pulse), which was missing from the racial list. **Tracking Bars:** - **NEW:** Grouped bars now pack together with no blank gaps, always filling the next available slot. - Eclipse (Solar) and Eclipse (Lunar) now each drive their own bar. - Switching specs while the page is open now refreshes the selected bar correctly. - Pandemic glow now fires for Lifebloom on you or a group member. **Resource Bars:** - **NEW:** A new GCD Bar fills over your global cooldown, with full control over size, position, color, and look. - Expand Power Bar if No Resource now also expands when the class resource is toggled off or disabled for the spec. - Fixed the threshold color not showing with Enhance 5 Bar Style. - The cast bar latency overlay now reads live latency, so spell queueing no longer stops it showing. **Raid Frames:** - **NEW:** New healer tools including heal-absorb text, a crowd-control glow on debuffs, and more ways to position and highlight dispellable debuffs. - The Auto Resize toggle is now a dropdown that scales Indicators & Auras and Tracked Buffs independently with frame size. - New Show Over Dispels toggle lifts the heal-absorb overlay above the dispel gradient. - Fixed custom (non-20-player) sizes loading at the wrong position after login. **Unit Frames:** - **NEW:** A non-tank threat border shadows your player frame when you pull or hold aggro, with Has Aggro and Close to Aggro colors. - **NEW:** Player health text gains Heal Absorb Amount and Heal Absorb Short options. - **NEW:** Mini frames and Boss frames gain a per-frame Bar Texture dropdown. - **NEW:** Boss frames gain a Hover Borders control with its own mouseover and target colors. - **NEW:** Independent Spacing X and Spacing Y sliders for buff and debuff icons. - **NEW:** Absorb and heal-absorb style dropdowns now include your installed SharedMedia textures (also on Raid Frames and Nameplates). - A new Hover Borders control lets you turn the mouseover highlight border on or off per frame. - New Show 2 for Boss option adds a second decimal to boss frame health text. - Buff and debuff Offset X/Y sliders now reach plus or minus 1500. - A new Cast Bar Position cog adds an Offset Y slider for the boss cast bar. - Player, target, and focus cast bars now show above other frames instead of behind them. - Cast bar timer text now has room so it no longer cuts off early. **Action Bars:** - **NEW:** A new When Not Dragonriding visibility mode hides a bar while skyriding and shows it the rest of the time. - The When Dragonriding option now also shows the bar in Druid Flight Form. - The stance bar now shows its GCD swipe even for spells that don't change form. - Bars are briefly forced visible while Myslot's window is open to stop a stall during import/export. **Minimap:** - **NEW:** Hovering the calendar button now shows your raid and dungeon lockouts with boss progress, server time, and time until the weekly reset. - The Omnium Folio button no longer goes missing or drifts after a loading screen, and its position and scale now persist. **Mythic+ Timer:** - **NEW:** A new Show Time Remaining toggle adds an MM:SS countdown to the +2/+3 threshold row that reddens as time runs out. - Fixed timer and detail text cutting off after a font swap. **Colors:** - **NEW:** A new Global Colors section lets you share one profile's custom colors across all profiles or give each profile its own. **Localization:** - **NEW:** Full Russian language support. **Auras, Buffs & Consumables:** - Warrior stance reminders now read the stance bar, so each spec is reminded of its correct stance and clears the moment it's active. - The Inky Black Potion reminder now clears after you drink the potion and reappears on cancel, expiry, or death. - The last-used flask, food, and weapon-enchant preference now saves correctly. **Nameplates:** - A new sync icon on the Pandemic Glow Style row applies the nameplate's pandemic glow to all CDM and tracking bars at once. **Chat:** - The Whisper Sound dropdown gained a search box. **Bags:** - Mythic Keystone dungeon abbreviations now split on hyphens (Nexus-Point Xenas shows as NPX) and handle localized names.

Ellesmere

53,393 görüntüleme • 1 ay önce

Trade on Hyperliquid with Natural Language 🐉 We just made trading on Hyperliquid faster, simpler, and way more accessible. Cortex now supports Hyperliquid, fully integrated into our natural language interface. That means you can trade directly from chat using plain English: "Long 20x BTC at market, set TP at $110k, SL at $105k" "What is the funding rate for ETH-PERP?" "Close all my positions!" Behind the scenes, Cortex handles everything: parsing your intent, checking your balances, placing the trade on-chain, and tracking the position in real time. No forms, no buttons, no guesswork. What’s New Full Hyperliquid Terminal, Powered by Language - Access funding rates, open interest, volume, orderbook, and positions across all pairs, LIVE. Novel Trade Execution in Natural Language - Market, limit, stop, TP/SL executed in real-time via plain text commands. It’s the fastest way to trade Hyperliquid. - One click, signless position opening and closing. HYPE Onboarding Built In - New to Hyperliquid? Cortex walks you through buying $HYPE, bridging USDC to Arbitrum, and funding your account all in one UI. No need to leave the app or touch a separate bridge. Live Position Tracking - See your active positions update as you trade. Ask “how’s my BTC long doing?” and Cortex tells you: P&L, liquidation risk, everything. - Examine all of your on-chain balances, including HyperCore and HyperEVM. Hyperliquid is one of the fastest-growing protocols in DeFi ever with an incredibly rich, builder-friendly, and growing ecosystem, but onboarding has been a pain: bridging, swapping, funding, trading, etc. fragmented. We fixed that. Cortex brings it all into one place, one interface, and one language: yours. Try It Now! Jump into the Cortex app and type: “Open a 5x long on ETH” We'll handle the rest. Welcome to the new standard in crypto trading. Hyperliquid.

cortexprotocol.hl

23,782 görüntüleme • 1 yıl önce

The market is watching xAI charge $50 billion per gigawatt and the rest of the neocloud sector run up is just getting started (Save this). According to Gavin Baker of Atreides Management, this is the most important number in AI infrastructure right now, xAI is monetizing compute at $50 billion per gigawatt on the Google deal, 2 to 3 times what any neocloud competitor charges. Google is paying $920 million per month for access to roughly 110,000 Nvidia GPUs through June 2029, and Anthropic is paying $1.25 billion per month for Colossus 1's 300 megawatts. Baker's point is simple that stop tracking rocket launches, stop tracking GPU orders, model gigawatt additions. At $50 billion per gigawatt, every new gigawatt that xAI energizes over the next 12 months is a revenue event that the market has not yet priced in. But this is not just an xAI story but rather why neocloud stocks are one of the most mispriced assets in the entire AI stack. Neoclouds charge $17 to $25 billion per gigawatt in contract value, a dramatic discount to xAI's pricing, but still an extraordinary business model when the underlying infrastructure costs $9 to $12 million per megawatt to operate and customers are signing 5-year locked contracts. H100 GPU-hours from neoclouds like Nebius at $2.95 per GPU-hour are 66% cheaper than hyperscaler rates, which is the structural reason enterprise AI teams are shifting spend to neoclouds at an accelerating pace. The neocloud market is projected to grow 69% annually through 2030 to reach nearly $180 billion and right now only a handful of public companies offer direct exposure to it. Nebius is the standout among the publicly traded neoclouds. It reported Q1 2026 AI cloud revenue of $399 million, an 841% increase year over year beating estimates, with its CEO stating that demand continues to exceed available capacity and customers are actively being turned away. Nebius commands a 20 to 25% revenue premium over peers thanks to its full-stack software offering, European sovereign positioning, and data residency advantages that physically prevent hyperscalers from competing for a large portion of its customer base. It has $49 billion in contracted backlog with Meta, Microsoft, and Nvidia meaning its revenue trajectory for the next three to five years is not a forecast, it is a schedule. The competitive moat is in power, permits, and speed exactly what xAI has proven is the true bottleneck. Jensen Huang said publicly that xAI deploys data centers faster than anyone else in the ecosystem, and Baker called out that this deployment speed advantage directly translates to monetization speed, every week of earlier energization at these pricing levels is worth hundreds of millions in revenue. Neoclouds with secured power, permits, and long-term customer contracts are not in a fair race against companies still waiting on grid connections and zoning approvals. The companies with the most locked in gigawatts coming online in 2026 and 2027 are about to have very good years.

Milk Road AI

74,945 görüntüleme • 2 ay önce

Elon Musk just made one if the biggest moves in taking over the programming industry “SpaceX just bought Cursor for $60 billion. Do you realize how big this is? SpaceX went public — the biggest IPO in history. $75 billion raised, almost a $2 trillion valuation and the first thing to do with that money? Buy the most popular AI coding tool on the planet. Here's why that changes everything. Elon now owns 3 layers: the compute, Colossus data centers, the models, Grok through xAI, and now the tool that developers actually use every day. It's the full stack. And here's what makes Cursor different from Claude Code or Codex. Cursor is model agnostic. You can run Claude in it, GPT, Gemini, whatever model you want. It's not locked to any one company, and now it has SpaceX's resources behind it. Cursor said they were bottlenecked by compute. Well, that bottleneck has just been removed. $4 billion in annual revenue, over half the Fortune 500 already uses it, and now it's backed by a $2 trillion company. OpenAI has Codex, Anthropic has Claude Code, and now Elon has Cursor.” Let me break this down in simple terms Elon Musk now controls more of the full AI picture: - Massive computers, power (data centers like Colossus) - Smart AI models (Grok from xAI) - The actual tool millions of developers use every day (Cursor) For every day users this means Faster and smarter apps and websites in the future. More developers using powerful AI tools means new apps, games, websites, and features get built quicker and cheaper. This means better video games, smoother streaming, smarter phone apps and better programs For Developers they can describe what they want in plain English (“make a feature that does X”) and the AI handles more of the heavy lifting

Wall Street Apes

213,448 görüntüleme • 2 ay önce

In Q1 2024, The Graph Network saw substantial growth in queries, reaching an all-time high of over 1.5 billion, up 65% from just shy of 1 billion in Q4’23. This growth accompanies updates recently shipped by core devs, enabling developers to easily take advantage of low cost, reliable and permissionless decentralized data ⚡ Here are the top 8 key takeaways from the Q1 2024 Participant Update ⬇️ 1️⃣ The Graph Network experienced significant growth, serving 1.5+ billion queries—a 65% quarter-over-quarter increase. Additionally, the number of subgraphs published on the network grew by over 30%, exceeding 1,900 subgraphs. 2️⃣ The Sunray Phase of the Sunrise of Decentralized Data concluded with the launch of key developer centric features including a free query plan, payment by credit card or GRT with access to 5️⃣0️⃣+ chains on the network. 3️⃣ The Graph added support for Bitcoin data by introducing a Bitcoin explorer module, a composable BRC-20 Substreams Module and a BRC-20 Substreams module, facilitating the integration of data into subgraphs for GraphQL queries. 4️⃣ Members of The Graph’s leadership teams traveled to Asia and participated in community events, engaged with the local web3 communities and strengthened The Graph ecosystem’s relationships with key thought leaders in the region. 5️⃣ Looking ahead, Sunbeam (Phase 2 of the Sunrise of Decentralized Data) concludes on June 12th. This milestone marks the end of the subgraph upgrade window in which hosted service subgraphs must upgrade to the network. 6️⃣ Firehose is now integrated with Go Ethereum. The 44% of Ethereum devs that make use of GETH can now get natively deeper insights, more precise event ordering, pattern matching, simpler and a more reliable integration, lower latency and super fast reprocessing times. 7️⃣ The Graph is saving the blobs! Developers now have two ways to access blob data (EIP-4844) - through either the consensus layer or the execution layer. 8️⃣ The Graph ecosystem can expect many exciting announcements coming in the near future around new data services live on the network and served by an ecosystem of Indexers earning GRT. Core Devs (Edge & Node, StreamingFast ⏫, Semiotic AI, The Guild, Messari by Blockworks, GraphOps | graphops.eth, Pinax, and ) will continue to execute on the New Era Roadmap by integrating SQL query capability and a SQL data service, File Hosting Service, new micropayment system Scalar TAP, AI data services and more. The Graph's Q1 2024 Participant Update establishes a clear watermark for web3 and decentralized data. The Graph’s expansion across many chains as well as progress on new developer experience enhancing features and new data services is expanding what’s possible with decentralized data in web3. Accessing more diverse data across more blockchains has never been easier for dapp developers and data consumers. The best part: The Graph has many more big announcements to come throughout 2024 🌟 Don’t miss any of the details. Watch the full update featuring Eva Beylin, Tegan Kline, 0xMaxTang, Etienne Brunet, and caro f here:

The Graph

27,410 görüntüleme • 2 yıl önce

🚨UPDATE: CLAUDE traced every solana:dog1viwbb2vWDpER5FrJ4YFG6gq6XuyFohUe9TXN65u token that went to the Brand New #1 Wallet (created June 25, 2026). 12.367 BILLION tokens. 23 transactions. 1,100 individual inputs decoded on the Bitcoin blockchain. Here's what we found: The new #1 solana:dog1viwbb2vWDpER5FrJ4YFG6gq6XuyFohUe9TXN65u wallet appeared overnight on June 25/26 with 12.367B tokens - 12.37% of the entire supply - and nobody in the community knew where it came from. We've spent 75 days tracking the #Binance cluster: a confirmed network of 158+ wallets operating across 4 layers of infrastructure that we believe #Binance controls. They've been quietly accumulating solana:dog1viwbb2vWDpER5FrJ4YFG6gq6XuyFohUe9TXN65u over the past two years. So we decoded every transaction that funded the new #1 wallet. Here's the breakdown: 🔴 MM2 (Rank #5, Layer 2) - 47 inputs - 5.6B solana:dog1viwbb2vWDpER5FrJ4YFG6gq6XuyFohUe9TXN65u. #Binance's primary distribution node. Its entire 2.045B balance is now gone. 🟡 158 suspicious cluster wallets - 284 inputs - 3.4B solana:dog1viwbb2vWDpER5FrJ4YFG6gq6XuyFohUe9TXN65u. Dozens of wallets sweeping simultaneously in a 22-hour window. 🔵 Layer 3 whales (Wh7, Wh6, Wh23, Wh31) - 29 inputs - 1.8B solana:dog1viwbb2vWDpER5FrJ4YFG6gq6XuyFohUe9TXN65u. The network's largest accumulators, all moving at once. 🟣 MM1 + INT2 (Layer 1 intermediary) - 15 inputs - 0.9B solana:dog1viwbb2vWDpER5FrJ4YFG6gq6XuyFohUe9TXN65u. The full 4-layer #Binance infrastructure chain is confirmed in the raw transaction data. 375 of 1,100 inputs are directly verified #Binance cluster wallets - confirmed on-chain, permanently recorded on Bitcoin. The remaining 725 are position-split addresses created in the Jun 3–25 gap that themselves received from the cluster. But it gets bigger. The same night the new #1 holder appeared, we found a SECOND consolidation wallet - Rank #4 - holding 2.532B solana:dog1viwbb2vWDpER5FrJ4YFG6gq6XuyFohUe9TXN65u. Funded by Wh6. We know Wh6 was the sender because the BTC transaction change returned directly to Wh6's address. That is cryptographic proof. Updated total under #Binance cluster control as of June 25/26: 12.367B + 2.532B = 14.899B solana:dog1viwbb2vWDpER5FrJ4YFG6gq6XuyFohUe9TXN65u = 14.9% of total supply 👀 Previously we estimated 13.7%. Rank #4 was hiding in plain sight. Now about Wh6 specifically. DogData classified this wallet as Merlin Chain - a Bitcoin L2 protocol - and that was the accepted community explanation for its 2.009B position. But the on-chain data tells a different story. Wh6 had 2 direct transactions with MM2, 3 transactions with Wh7, participated in the coordinated Block 910,839 batch event, and swept its entire balance on June 25/26. It now holds essentially zero. Our hypothesis: #Binance deposited solana:dog1viwbb2vWDpER5FrJ4YFG6gq6XuyFohUe9TXN65u into Merlin Chain's bridge contract, which custodied the tokens in this wallet on #Binance's behalf. The "Merlin Chain" label was masking a #Binance position and creating the appearance of ecosystem adoption. And while all of this consolidation was happening - #Binance was simultaneously routing solana:dog1viwbb2vWDpER5FrJ4YFG6gq6XuyFohUe9TXN65u into exchanges. MM1 sent 15 transactions to MM2 sent 7. INT1 and INT2 sent directly into Bitget. Left hand selling into exchange liquidity. Right hand building the largest solana:dog1viwbb2vWDpER5FrJ4YFG6gq6XuyFohUe9TXN65u position ever seen. 14.9% of total supply. One entity. Confirmed and Verified by CLAUDE.

Vincent (Cryptolution) 👑

14,264 görüntüleme • 1 ay önce

Promised to ship before the movie so... 📅 53 days 🤖 731 vibe coded commits ⚡️ Powered by Three.js 🚀 Inspired by a space plumber 🙋‍♂️ AMA, no secrets, no shame High level, grouped list of what's in this game: Galaxy DNA - Lumas - Star Bits - Spin attack with air boost + ground-cancel - Galaxy gravity - Octoombas - Gateway Galaxy music track Vibe Coding Process - Claude Code (Opus) for ~95% of all code - CLAUDE.md project instructions file (163 lines of rules + constraints) - 87 implementation plans written before coding - 36 AI code reviews (ECS, architecture, performance) - 11 retrospectives after major features - 60 extracted skills (reusable knowledge from debugging sessions) - Constraints doc that grows every time something breaks (115 lines) - /lets-build workflow: discovery → plan → review → implement → verify - Every feature: plan first, review the plan, then build in atomic commits - Custom level construction CLI (AI-assisted placement) - this evolved over 53 days Architecture - Custom ECS engine (Structure-of-Arrays, zero-alloc hot paths) - Benchmarks faster than bitECS on packed iteration - 117 ECS systems orchestrated in explicit update order - Data-oriented Process system (sequential/parallel composition) - 30+ process types: UI animations, camera arcs, sfx Rendering - Three.js + Pixi.js sharing one WebGL2 context - Three renders 3D, Pixi renders UI — no extra canvases - Half-res bloom, color grading, occlusion silhouettes - Fresnel rim lighting + hemisphere ambient for Galaxy-style polish Physics - Rapier3D WASM physics (SIMD build) - Kinematic character controllers for player + all enemies Gravity - Galaxy-style gravity fields (walk around surfaces) - 4 gravity field types - Priority-based gravity resolution with distance tiebreakers - Convex hull letter platforms with per-face gravity - Spring-damped gravity transitions Shadows - Multi-pass gravity-aware shadow system - Per-instance shadow filtering via vertex shader attributes - InstancedMesh candidates promoted across gravity fields - Dynamic frustum sized from camera FOV each frame Camera - camera system with 12 critically damped springs - Follow-gravity mode (trailing orbit in tangent plane) - Fixed-up mode (screen stays level on letter platforms) - Top-down mode (Galaxy overhead cam, roll-free quaternion) - Camera collision via 4-direction spherecast repulsion - Override blend system for boss fights + pipe travel - Catmull-Rom spline intro flythrough with per-waypoint duration Space - Procedural space nebula (simplex noise shader, 3 octaves) - 1,800 seeded stars with per-star brightness + color variety - Galaxy-authentic palette across all screens Enemies - 5 enemy types with full AI state machines - Goomba, Koopa, Spiny, Bob-omb, Octoomba - 3D distance → FOV cone → LOS raycast detection pipeline - Editor-placed OBB avoidance zones with deflection hysteresis - Recoil, stun, shell, fuse, and ranged attack behaviors Boss Fight - Bowser Jr. boss fight - Multi-phase combat with Bob-omb spawning - Controlled intro/outro sequence Mario - Galaxy-style spin attack - Rainbow diamond particle burst (InstancedMesh, 64 pool) - Hit-stop with global time scale freeze + camera shake - Air boost, ground-cancel, shell kick at extended range - Invulnerability frames during active spin Yoshi - mount/ride system with shield HP - +3 extra HP ring on mount, damage depletes shield first - Overflow damage carries to Mario - Forced dismount on shield break with poof effect Objects - Coin system with InstancedMesh rendering (256 max) - Per-instance opacity via shader patching - Pop → float → shrink → fade collection animation - Swap-and-pop O(1) entity removal - Star bit burst spawning with attraction system - Pipe warp travel with camera override blend - Parallel-transported screen-right vector during crossfade - Shadow field updates for traveling entities - trampoline - 3D assets from Hello Mario Framework (now archived) and game rips Audio - 17+ wired sound effects with spatial audio - Bob-omb fuse sound: per-entity lifecycle, looping playback tracking - Distance-based volume for poof and explosion effects UI - Odyssey-style ring HP meter with shield inner ring - Number roll + arc lerp stagger on health changes - Gold coin counter HUD - Loading screen with code-split fast first paint - Pretext layout flow in "legal" screen with retro Mario Controls - Mobile touch controls: virtual joystick + A/B buttons - Proportional analog stick with walk/run speed switching - Gamepad support: Xbox, PlayStation, Switch Pro - Dead zones, auto-reconnect, synthetic DOM key bridge Dev Tooling - experimental CLI level construction tool with undo history - 18 placement types with type-safe defaults - Atomic file writes, auto-backup (max 20), live reload - Dev server auto-save plugin for visual editor - Two-panel debug editor (Tweakpane) - Hierarchy + inspector with gravity field live editing - Translation/rotation gizmos with gravity-relative local space - Per-waypoint camera preview for intro spline tuning 731 commits. 53 days. 95%+ vibe coded.

Tommy Leung

185,083 görüntüleme • 4 ay önce

I finally finished my Rust version of Mario Zechner's (Mario Zechner) excellent Pi Agent, which I made with his blessing and which is called pi_agent_rust. You can get it here: If you're not familiar with Pi, it's a minimalist and extensible agent harness (similar to Claude Code and Codex) and, among other uses, serves as the core agent harness inside the OpenClaw project. I say my Rust "version" instead of "port" because it's really quite different in how it's implemented for it to be called a port. Arguably, the incremental functionality in the implementation was more complex than the rest of the project combined. Still, it provides the same features and functionality as the original, and is proven to be compatible with hundreds of popular extensions to Pi (the conformance harness shows 224 out of 224 extensions working perfectly). But the way it's architected has some major changes. Pi Agent relies on node or bun to provide access to the filesystem and for various other tasks, and that is also how Pi's extension system works. I decided early on that I didn't want to do things that way. Instead, I wanted to integrate that functionality directly into the binary itself; that is, to provide equivalent functionality for everything that would normally be provided by node/bun in the original. I did this for several reasons: one, it's a lot more performant in terms of footprint and latency. On realistic end-to-end large-session workloads (not toy microbenchmarks), pi_agent_rust is now: - 4.95x faster than legacy Node and 2.80x faster than legacy Bun at 1mm-token session scale - 4.32x faster than legacy Node and 2.14x faster than legacy Bun at 5mm-token session scale - ~8x to ~13x lower RSS memory footprint in those same scenarios But the other reason is security and control: by handling everything internally in an end-to-end way, we can do all sorts of clever things to harden the system against insecure or malicious extensions. Those extensions no longer have direct access to the ambient filesystem: they now need to go through pi_agent_rust, and we can analyze extensions carefully before ever running them and also block things that look suspicious at runtime. In practice that means explicit capability-gated hostcalls, with policy/risk/quota enforcement and runtime telemetry/auditability. In order to do all this, I had to effectively build the missing runtime substrate from scratch in Rust, not just translate TypeScript syntax: - define and implement a typed hostcall ABI for extension->host interactions - build native Rust connectors for tool/exec/http/session/ui/events instead of ambient Node/Bun access - implement a compatibility/shim layer so real-world Pi extensions still behave correctly - add capability policy evaluation, runtime risk scoring, per-extension quotas, and audit telemetry on the execution path - wire the whole thing through structured concurrency (asupersync) so cancellation/lifetimes are deterministic and failure handling is explicit - build a conformance + benchmark harness large enough to validate behavior/perf across hundreds of extensions and realistic long-session workloads This was a full re-architecture of the execution model while preserving the Pi workflow and extension ecosystem. And indeed, this aspect of it dwarfs the entire rest of the project in size and complexity. To put hard numbers on that: the extension/runtime/security subsystem alone is now about 86.5k lines of Rust across src/extensions.rs (~48.1k), src/extensions_js.rs (~23.4k), src/extension_dispatcher.rs (~13.4k), and src/extension_index.rs (~1.7k), with roughly 2.5k callable units in just those files. For context, the original Pi coding-agent production code is about 27.4k lines total. So this one subsystem by itself is roughly 3.2x the size of the original harness, which is why calling this a “port” would seriously undersell what had to be built. And on top of that, pi_agent_rust introduces a bunch of genuinely new capabilities beyond the legacy harness, not just a faster core: - Security and enforcement are materially stronger at runtime: capability-gated hostcalls with explicit policy profiles (safe/balanced/permissive), per-extension trust lifecycle (pending -> acknowledged -> trusted -> killed), explicit kill-switch operations, and audited state transitions. - Shell execution mediation is deterministic and argument-aware: rule/feature-based risk scoring plus heredoc AST inspection (dcg_rule_hit, dcg_heredoc_hit) before spawn, instead of relying on coarse deny patterns. - Containment and forensics are first-class: tamper-evident runtime risk ledger tooling (verify/replay/calibrate), unified incident evidence bundles, and forced-compat controls that let you contain issues without disabling the whole extension system. - The extension runtime architecture is native: JS extensions run in embedded QuickJS with typed hostcall boundaries and Rust-native connectors for tool/exec/http/session/ui/events, plus compatibility shims for real-world legacy extensions. - Runtime behavior under load is explicitly engineered: deterministic hostcall reactor mesh, fast-lane vs compat-lane routing, and warm-isolate prewarm handoff for more predictable throughput and latency under contention. - Long-session reliability is upgraded: JSONL v3 sessions with indexed sidecar acceleration and optional SQLite-backed sessions, plus operational controls via --session-durability, --no-migrations, and migrate. - Provider and auth coverage are broader and more operationally explicit: native Anthropic/OpenAI (Chat + Responses)/Gemini/Cohere/Azure/Bedrock/Vertex/Copilot/GitLab plus large OpenAI-compatible routing; pi --list-providers currently shows 90 providers with aliases and required auth env keys. - Auth is not just API keys: OAuth (Anthropic/OpenAI Codex/Gemini CLI/Antigravity/Kimi/Copilot/GitLab plus extension-defined OAuth), AWS credential chains (Bedrock), service-key exchange (SAP AI Core), and bearer-token flows. - Operator tooling is stronger: pi doctor supports scoped checks (config, dirs, auth, shell, sessions, extensions), machine-readable output (--format json|markdown), and safe auto-remediation (--fix). - Extension/package lifecycle workflows are built in: install, remove, update, update-index, search, info, and list. I want to thank Mario for making a great harness and for not telling me to get lost when I asked him if he was OK with me porting it to Rust. I may give him a hard time in jest about not going "full clanker," but that doesn't mean that I don't respect his work a huge amount. PS: There could still be bugs. If you find some, please let me know in GitHub Issues and I'll fix them same day. There's always a tradeoff between perfect and getting stuff out the door and I felt like it was time to release this.

Jeffrey Emanuel

135,570 görüntüleme • 6 ay önce

*** SOTA RETROCON S.O.T.A UPDATE *** Whilst the Versao LTDA team is busy at Retrocon showing off our latest Sega Genesis SOTA update, here is a small snippet of how the game is progressing. This video has 3 parts, our menu screen, rain - wind sub section of level 1, then the boss. Everything is still wip including my gameplay skill lol ( and i thought the controller would help .. ) Some challenges overcome : The Menu screen uses shadow and highlight transparency modes in two ways, the background mode for the light rays and then the sprite mode for the mist - it has a nice overlapping effect too, due to using the forground plane for the light rays (s & h background mode) the entire forground is made up of sprites - all the words are sprites . SaviorMarks sent me a screenshot of an issue with boss leftover Mist sprites affecting the menu screen and I thought that looks really cool - lets do that haha . Sometimes bugs are keepers !! The rain section uses more than 80 sprites, a sprite multiplexor handles the rain whilst normal non plexed sprites make up the moon / clouds in the far background , the lamp posts and lamp light in the mid forground and Fences in the front forground . Without the multiplexor there was too much drop out on the rain at times. The rain is still blinked in alternating X positions due to the pixels per line limit , but it gives a great result still. The lamp lights use Shaded Active Dither as S&H here would not overlap the enemies / player . The Boss was a challenge with its size and full frame updates, up to 650 tiles are changed per animation frame into vram. Custom Dual priority DMA routines and extended DMA timings are used (still NTSC 224 pixels tall screen size but most of the vblank was used for updating tiles ) . These methods were used to update the bosses dual display buffers. I needed to have dual priority DMA buffers as the player / waterfall etc had to update their frames whilst the boss is constantly streaming tiles. There are also S&H transparent Mist sprites used for the boss sequence. It seems if you want everything to break at once target a demo for a retrocon event haha, we had lots of issues mainly with vram getting stomped and as all animating sprites need to be DMA streamed to fit into VRAM as the forgrounds and backgrounds take up a lot of tiles. Some new tools which show the VRAM allocation for the sprite engine on a frame by frame basis helped and a self defragging VRAM system helped quite a bit also. Thankfully things are in a good state now apart from a couple of small bugs that persist. Thanks to SaviorMarks and @MichelinFabio for putting up with and testing all the bugged updates haha !! #SegaGenesis #SGDK @MichelinFabio SaviorMarks #VersaoLTDA

Shannon Birt

10,319 görüntüleme • 1 yıl önce

My Letter to Aaron Rodgers I'm writing this letter because I've slowly realized how difficult it is to impact change in the world. It requires influential people to see the paradigm shift. Recently you were asked by executive producer Al Dukes about Malaysian Airlines Flight 370. You responded indicating you were familiar with the videos. I understand your skepticism. Those videos aren't what anyone expected. It's frankly too much for most people to accept. The videos represent the largest conspiracy in history, the theft of a Boeing 777 and the suppression of gravitational manipulation. Where this science and technology leads is to Free Energy. I want you to know I'm just a normal guy who saw two videos, investigated them, the missing plane, and discovered we really are hiding 'magical' technology from the world. In a situation this profound you have to start by proving the lie. In this case it's the false narrative we've been sold on by the media of the missing plane. This was not pilot suicide and the United States knows exactly what happened. Planes don't crash without leaving massive debris fields. There was over 1000lbs of foam seat cushions and not one was found. The pilot didn't practice the route, the simulator data flightpath was of MH150 to Jeddah the pilot was scheduled to fly on Feb 4th. The simulator data was ruled not suspicious. The pilot was categorically ruled out by all parties including the officials, family, and friends. Florence De Changy got his medical records from his family and confirmed there were no red flags. Where the plane was lost from radar there was still five radars in range from three different countries, Indonesia, Thailand, and India. None of these countries have ever made their data publicly available. As you pointed out, Rolls Royce and Boeing also know what happened to this plane as Rolls Royce engine data transmits frequent updates. Rolls Royce has never made their data publicly available either. The United States military has a global persistent surveillance system known as SBIRS, the Space-Based Infrared System by Lockheed Martin. There's no possible way this system would not have seen the debris field of a Boeing 777 in the ocean. The military also has a system called SOSUS, the sound surveillance system which is a global network of acoustic detectors that can even pinpoint a tiny submersible implosion. Remember when the Navy heard the Titan sub pop and didn't say anything for five days? There's no evidence the plane crashed in the South Indian Ocean. There's also acoustic detectors in Diego Garcia and Western Australia both of which should have heard the plane crash in the SIO, yet a recent study by Cardiff University found no detections during the duration of the suspected flightpath. One candidate detection was found on one hydrophone almost an hour after the plane would have run out of fuel. Over the Horizon Radar can see for thousands of miles by bouncing signals off the ionosphere. Both Pine Gap and Diego Garcia should have been able to track the plane from take off to crash. The plane also flew directly past Cobra Gold/Cope Tiger military exercises between Thailand and the United States in the Andaman Sea. We're supposed to believe they weren't tracking a rogue plane? Why did the United States give up the search for MH370 after just a month? Ghyslain Wattrelos, French father and husband, was told by an intelligence source that the Americans know what happened and there were two AWACS (radar planes) in the area. As for the debris that was found, I believe that is from MH370. However, there's not enough debris to confirm a plane crashed and the debris washed up on the wrong continent. Drift modeling was done and the bulk of the debris should have washed up in Australia. It's actually impossible based on the currents for the debris to have shown up on mainland Africa in just one year. If you look at a map a much better location for the debris to have entered the water is the Maldives. The only reason we think the plane even went into the South Indian Ocean (SIO) is the Inmarsat satellite pings who has connections to US intelligence. The raw telemetry data was not released until March 27th, 2014, eight days after the satellite video was uploaded on youtube. This is important because there's coordinates in the satellite video that indicate the Nicobar islands, the same location the plane is believed to have turned into the SIO. What really happened to MH370 is an emergency event related to the 487lbs of dangerous lithium ion batteries onboard. This even is supported by at least 20 witnesses and the flightpath. Mike McKay saw the plane on fire briefly for a few seconds from his oil rig, nine witnesses along the coast heard loud noises as the same time, eight fishermen who saw it flying low ten minutes later, a man on the coast who saw it on fire, and Katherine Tee, who saw the plane in the Nicobar Islands an hour later glowing orange, with dark smoke coming out of the back of it, flying low and descending. Why did the Malaysian Minister of Defense say they didn't send up jets to track the plane because they knew it was commercial and not hostile? The only way they could know that is if they had communication with the plane. They simply didn't release all the communications publicly. China intercepted a communication from the US Navy that was only reported in the China Times of the plane disintegrating and attempting an emergency ditching, consistent with Katherine Tee's sighting and the MH370 videos. I spoke with Billie Vincent recently, former security director for the FAA. In 2014 even before the batteries were known to be on the plane he had deduced that a fire emergency event was the most likely scenario. He suspected this because of similar incidents such as UPS Flight 6 where the same thing happened. One pilot was knocked out from the smoke and they couldn't land because they couldn't see. The plane ended up crashing. Dr. Victor Ettel is an expert on the science and manufacturing of lithium ion batteries and he too is on the record theorizing that the battery fire could have knocked out the people on the plane. Expert Clive Irving agreed and said that MH370's turnback was consistent with the pilots trying to find the nearest airport. Lithium ion batteries were later banned as cargo from passenger planes. Why cover up a fire event? The MH370 videos are why. Just like how you are skeptical, those videos are not something the public is ready to accept even in 2024, let alone in 2014. I had a hard time accepting it until I spoke to government related engineers and started reading scientific papers. It's all real and it's hidden in plain sight. I'm not sure if the fire was an accident and we were trying to save the high value passengers, the 20 Freescale Semiconductor engineers connected to US Aerospace and Defense, or if it was a counter-espionage operation from the start. I expect the reason why we teleported the plane is multi-purposed. Retain the passengers if alive, retain sensitive cargo, and send a message to our adversaries. Don't F with us. Even if China/Russia knew there's nothing they could possibly say. No one would believe them. China leaked satellite imagery a few days after the plane went missing and it looks just like three orbs around a larger object. They also hacked Malaysia the day after the plane went missing and stole classified information about the plane. We have two military videos in perfect synchronization from two completely different angles without a discrepancy on a single frame. The videos corroborate the overall fire event. We see the plane flying low, descending, with smoke coming out of the back of it. We see a heat signature in the belly of the plane where the smoke is presumably coming out of the AC heat exhaust ports near the landing gear. Lieutenant Commander Edward C. Lin leaked the videos. The case against him is shrouded in secrecy and the sentence he got after a plea deal is disproportionate to the charges. The timeframe of his service with the spy plane squadron VPU-2 Wizards is damning, within one month of the plane going missing. His lawyer said the classified information in question is available on the internet and he was caught with flight manifests that include search and rescue code names. The science of the orbs is everything that ufo lore claims exists. Gravity manipulation, mass reduction, warp drives, wormholes, and zero-point energy. I was surprised to learn they're all directly connected by the same science. Spacetime is not empty. It is filled with energy in an equilibrium state. 'Gravity' is just an induced phenomenon based on relative energy densities. If you reduce the equilibrium state of the energy densities in a localized region you produce 'negative energy.' That's what the dark lines in front of the orbs are doing. That's why the orbs are simply falling into the geodesic path they're creating for themselves, and exhibit zero inertia. This is subluminal warp drive. The orbs are also showing characteristics of magnetic monopoles, which is why we see the odd shaped heat signature. They are made of plasma and we're looking at low energy nuclear reactions, also known as cold fusion. The field that creates the spherical region is the non-radiating barrier of the magnetic field. The zap itself is an endothermic event, an absorption of energy. That's why it's black and cold in the thermal drone video. As far as I know this is the first ever endothermic event on video. Just like folding a piece of paper and making a hole, this plane is 'teleporting' to a different location in Spacetime, faster than the speed of light from the observer's prospective. For the people going through the wormhole, it's like going through a doorway. Based on the plane flying East in the satellite video and the right hand rule in electrical engineering, the vector of travel for the plane is backwards, to the West. A fire suppression device washed up in the Maldives a few weeks after the plane disappeared and 15-20 islanders on a small island saw the plane in the early morning hours on the day of the disappearance. It's extremely suspicious that this evidence was dismissed without investigation. The only logical place to hide a the plane is at US military base Diego Garcia, isolated from all major landmasses, out of radar range, and not open to commercial traffic. This base is extremely secretive. There's people who accidentally washed ashore there a few years ago and they've not been allowed to leave. I could keep going. The satellite video is a Citrix remote terminal session logged into the real satellite database. The orbs displace the smoke trails with accurate fluid dynamics in the satellite video. There's a ton more evidence and it all points to the MH370 videos being the authentic true story of what happened to the plane. I don't want people to blindly believe me. I want them to make up their own minds based on the evidence. The only thing I can do is show people the door, they must walk through it for themselves. The videos and the science will be proven to be real with the passage of time. Science like this cannot be hidden forever. It is a discovery, not an invention. The scary question is, "why are we hiding it?" For that, I've reached a dark conclusion. This technology will lead to the eradication of our civilization. With this technology we can extract endless energy directly from the zero-point fluctuations. 'Free' energy. We can produce weapons of unfathomable destructive capability including a black hole. I push for disclosure because I want the world to understand the risks and choose our own fate.

Ashton Forbes

106,781 görüntüleme • 2 yıl önce

Never stop November. Through wintry conditions, the developers & community of Avalanche continued to forge ahead. This list is proof Avalanche is the most resilient community in crypto. Here are 50 updates across the ecosystem last month: If we missed anything comment below. 1. files $AVAX ETF with staking yield 2. Securitize just received EU approval to run a regulated trading and settlement system on Avalanche 3. Dexalot surpasses 400m transactions on it’s L1 4. Yield Yak 🐃 🥛 ships a new UI for their famous AI vaults 5. Helika opens applications for season 2 of it’s gaming accelerator 6. Pharaoh on AVAX prints an all-time high in fees generated 7. Hatchyverse breaks 3,000 Gen2 holders and joins the W3X Cohort 8. LaunchLoop & Funtico holds a game developer gamejam 9. Helika opens applications for season 2 of their gaming accelerator program 10. Playfull goes live with Season 3 of The Avalanche Battlepass 11. Off The Grid wins 5 GAM3Sgg awards, including Game of the Year 12. MapleStory Universe crosses 100M transactions on their L1 13. Blaze’s onchain streaming platform goes live 14. drops their big Blood Moon update 15. Paradise Tycoon 🌴 kicks off its biggest event to date, Harvest Festival 16. Dremica launches Dremica Carnage on beam 17. Castle Of Blackwater pushes a big update 18. experiments with additional onchain strategies 19. The Grohotto launches its testnet to do public QA before launch 20. MyStandard.io 💫 saw 500% growth on it’s iOS/Android app in November 21. Avalanche Team1 launched its Uni Tour #1 educating students on avalanche across the globe 22. Anthony Scaramucci hints at upcoming book Avalanche Ascending 23. Ava labs creative team launches 24. Avant launches it’s points program 25. Smitty and Kieks ✨ got married #avaxRoyalWedding🔺👑 26. Avalanche Granite launched on mainnet 27. @TheBlock__ launches Layer One, a new podcast with Steven9000 🎈 (L1/acc) & Kelvin Sparks highlighting the ecosystem 28. Record announces real time artist royalties on Avalanche 29. StableFlow integrates Avalanche 30. BENQI🔺 partners with Anchorage to offer staked avax to institutional clients 31. SUNTORY WEB3 releases extremely rare Bowmore ARC-54 Bottle No.128 available to purchase on Avalanche 32. SeaFi announces a secondary marketplace for Euler vault shares 33. NEXPACE announces a 50m ecosystem fund 34. SWANNY 🔺 launches the Team1 Australia chapter 35. Avalanche Developers 🔺 launches payments x402 hack2build 36. Superform launches it’s user-owned neobank on Avalanche 37. Messari by Blockworks releases it’s bullish Q3 Avalanche Report 38. Sierra launches on Avalanche, powered by OpenTrade 39. South Korean NH NongHyup Bank has launched a blockchain-powered VAT refund system on Avalanche 40. Routescan launches new features to identify verified contracts onchain 41. jaack 🛡️ 🔺️ introduces ACP-246 for discussion within the Avalanche Community 42. FIFA Collect opens redemptions for it’s successful FIFA World Cup 2026 right-to-buy collectables 43. FIS and Intain launch the Digital Liquidity gateway 44. launches new collection 45. Avalanche Team1 finishes Avalanche India Pitch Day with over 3500 developer requests 46. thirdweb launches x402 chain support on Avalanche 47. Re integrates with Spectra Finance turning Re Points to programmable onchain markets 48. Hypha🌱 is partnering with BitGo to bring Institutional-Grade access to Avalanche staking 49. KITE AI launched their token for it’s trusted AI Avalanche L1 50. Wolfi Land 🔺 adds new maps and features to Wolfi Rumble Beta whew. That was a lot. If we missed anything comment below. Congrats to all the builders on Avalanche. Back to work🔺

Avalanche🔺

69,543 görüntüleme • 8 ay önce