
Brad Lynch
@SadlyItsBradley • 68,045 subscribers
spatial guinea pig | XR project manager @EOZ_VR | Business: [email protected]
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Videos

People who have messed with their own avatars in VRChat will go wild seeing this shit lmao
Brad Lynch2,084,835 Aufrufe • vor 14 Tagen

Valve has been updating the Steam Link app for visionOS quite regularly Thought I would show it off again. Especially since I have the official Steam Controller to play alongside it I'd pretty much recommend it to any other AVP users for reliable PC game streaming at this point
Brad Lynch106,874 Aufrufe • vor 15 Tagen

There is now a NVIDIA CloudXR driver that allows you to natively stream your entire Steam VR library directly to Apple Vision Pro’s Foveated Streaming framework Showcasing KRVR, the first client with integration, it includes MANY features available for XR nerds to enjoy
Brad Lynch31,440 Aufrufe • vor 7 Tagen

Valve added a surprising new feature to yesterday’s Steam Client Beta Headless PC users, such as myself, tend to use the SudoVDA virtual display driver so we are not limited to a single resolution/aspect ratio when streaming our PCs Steam Link now automatically caters to that!
Brad Lynch322,216 Aufrufe • vor 2 Monaten

I tried out that newly released Apple “single image to gaussian splat” model today It’s actually incredible. Unlike the current spatial scenes feature, you can actually WALK INTO the memory you captured on your phone It only took about 10 seconds on my MacBook Pro to generate
Brad Lynch622,867 Aufrufe • vor 5 Monaten

Using Google Gemini to translate posters inside of Half-Life Alyx (SteamVR streamed to Samsung Galaxy XR)
Brad Lynch627,921 Aufrufe • vor 7 Monaten

Still impressed by how well this works on just iPhone hardware
Brad Lynch2,650,812 Aufrufe • vor 2 Jahren

This right here is the magic of XR (37.7239623, - 119.6333801)
Brad Lynch60,306 Aufrufe • vor 25 Tagen

Now we also have a native version of Steam Link for Vision Pro in Beta! It focuses on playing your non-VR library wirelessly to your headset. Applying all the best settings for that experience Includes controller input, microphone passthrough, variable ratio/curvature, and more
Brad Lynch126,044 Aufrufe • vor 1 Monat

Norm from Tested talks about his experience using the Steam Controller with VR headsets It has IR lighting so the Steam Frame can track the controller in your VR/AR space With the Vision Pro, you can connect it via Bluetooth, and it will recognize both the gamepad and trackpads
Brah Lynch73,234 Aufrufe • vor 1 Monat

This is exactly how I envision the future of Non-VR games Instead of just a 2D window or even just adding stereo-3D to it — make it a fully 6DoF “portal” to the game you’re playing Fully adjustable, resizable, and maybe in the future: affect your real life world with special FX
Brad Lynch118,872 Aufrufe • vor 1 Monat

I appreciate Palmer Luckey’s explanation of Apple Vision Pro here It’s spot on, and despite all the naysaying about the product, and Apple being the one to do it: I think it was the right choice for the to pursue the tech in the way they did (Apple Lisa bringing us to the Mac)
Brad Lynch173,062 Aufrufe • vor 3 Monaten

I feel very lucky I was able to record a few of Winry’s first steps in full Immersive video 😭❤️
Brad Lynch24,053 Aufrufe • vor 12 Tagen