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You can add edge loops, extrude, adjust faces and points on a Post Process Volume inside UE5 using Brush Editing. This can be good for awkward shaped rooms where you don't want to use multiple smaller PPV boxes, or not clip into another PPV that uses a different effect.

11,397 次观看 • 2 年前 •via X (Twitter)

5 条评论

P😎ul Ch😎mberl😎in 的头像
P😎ul Ch😎mberl😎in2 年前

The modeling tools plugin (currently in beta I think) will let you pick whatever primative shape you would like and set it as a volume object, and the model editing tools are a little bit less finicky to work with.

Josef Buchner 的头像
Josef Buchner2 年前

we've used the polygon extrude tool extensively for collision boxes. in the creator you have choices for what kind of mesh or volume you want to create and you can just draw it into the level

Lucas | Nory 💡 的头像
Lucas | Nory 💡2 年前

No wayyyy fuckkkk thanks for the info man wow

PropHaus 的头像
PropHaus2 年前

I had no idea you could do this! Thank you so much

QUANDINI 🥝 的头像
QUANDINI 🥝2 年前

fun fact, it still makes it a box because it uses the actor extent.

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