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You can disable the Tinnitus ringing effect on flashbangs in CS2. CS2 Enter these commands while on the main menu (not in game): snd_remove_soundevent Flashbang.Ring.Short; snd_remove_soundevent Flashbang.Ring.Long; snd_remove_soundevent Flashbang.Ring.Medium

767,208 Aufrufe • vor 2 Jahren •via X (Twitter)

10 Kommentare

Profilbild von austin
austinvor 2 Jahren

I'm not sure if this is intentional or not, but I really hope in the future this setting just gets added as a feature.

Profilbild von austin
austinvor 2 Jahren

THIS WAS SHOWN TO ME BY @Aureo3333 HE IS A LEGEND FR FR

Profilbild von austin
austinvor 2 Jahren

@ESEA what we thinking

Profilbild von aqua
aquavor 2 Jahren

@CounterStrike this ‘bout to be fixed in the next patch cuz of Austin’s post

Profilbild von DG
DGvor 2 Jahren

@CounterStrike i might be deaf i literally hear no difference

Profilbild von austin
austinvor 2 Jahren

@CounterStrike Sorry to break the news, but you definitely are…

Profilbild von noobasaur ッ
noobasaur ッvor 2 Jahren

🤔surely everyone prefers without the ringing right? what about the t spawn birds and music on ancient 🫨

Profilbild von savage
savagevor 2 Jahren

I like this a lot, especially as there is no audible advantage to the setting! As someone sensitive to abrupt and unexpected loud noises, this would be great because I also like to have a high volume to get the most amount of information possible each round. I also think that something similar could be implemented to lower the volume of your own gunshots, that would be fantastic!

Profilbild von max4225
max4225vor 2 Jahren

@CounterStrike no way this is intentional right? the ringing noise actually removes so many sound ques if i am remembering correctly, like footsteps, bomb plants, etc... if i remove the ringing noise do i hear more sound ques clearly?? huge advantage if it does, definitely going to be using LOL

Profilbild von austin
austinvor 2 Jahren

@CounterStrike The sound is still gone, you just don’t hear the ringing with these commands.

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