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You can take 56 hits from a zombie with Turtle Shell & Durable Plates before your armor breaks. - This MUST be done before Round 11, damage scaling increases past then, and reduces this. - It must be a regular zombie, not an armored zombie - These numbers are... show more
104,987 просмотров • 8 месяцев назад •via X (Twitter)
Комментарии: 27

Insert generic "This is why zombies is too easy" comment. But ya, this is why I love augments. Especially double minor augments that expand builds

God, remember when it was a 2-3 hit down? It’s far too easy now a days.

I'm genuinely changing my mind on damage scaling (sort of)... As I mature and "see the vision" of it, I understand it and appreciate it more and more. Having a wider variety of "hits-to-down" is helpful to all players. Skilled players can prioritize Pack-A-Punch and Perks over Armor. And less confident players can prioritize Armor over Perks & Pack. And in terms of difficulty, yes, it's easier in the early game, but all paths will converge into a really interesting balance of damage. High rounds are threatening, and now being able to get to Round 50 vs 60 vs 70 vs 100 actually means something, since damage scaling increases the pressure to execute well. Plus, it, in theory, adds a lot of much-needed intensity to easter egg steps and boss fights without making them horribly unbalanced (again, in theory).

I tried the directed ashes EE and the new map, almost did the new map but got screwed cause of the gums I thought would work didn’t. And on ashes I died as soon as I got out of the truck, legitimately got almost 1 tapped. Damage is way too high for solo. JMO

@MmmmDoughnuts21 Holy skill issue

@MmmmDoughnuts21 God I didn’t ask you or your shit opinion, Buh bye now.

@MmmmDoughnuts21 friendly reminder that you are on social media and your account is public!!! should have thought twice before posting if you don't like hearing others opinions about what you say!!!

@MmmmDoughnuts21 Don’t like getting the clap back, don’t attack people, simple as that.

Maybe you should test different augments for a video instead of full perks? Both are useful, but there are many augments on different perka that do / affect the same things. Like Jug & DP damage mitigation, speed cola, Stamin up and dead shot speed increase, etc. do they stack?

100% the plan this year!

You know as an ex moderator I feel like I gotta ask for the sake of the crowd... are you okay? You really don't gotta go crazy over a juggernog video you look like this explaining the specifics of how to get a useless number of hits to down pre round 11

That overlayed hud was so frustrating in bo6 glad to still see it’s a thing in bo7 💀

I genuinely can’t wait for the augment testing video. Especially since we now have an extra minor augment, which could possibly lead to more testing and seeing what type of combos can be the best for whatever playstyle someone is going for.

Yet they still nerfed phd slider 🥲

Mfs will see this and say ERM ZOMBIES IS TOO EASY NOW when it's a controlled scenario lmao

Add Sixth Sense on Death Perception ? It should reduce the damage from the back so... Perhaps a 100 hit ?

Add Shields Up to the mix

or 3 hits with full armor on high rounds and you dead. There is no balance

Too bad on high rounds 3 hits from an armored zombie and bye bye armor 🥴🙄

Annnndddd its patched lol thanks

Calling modern zombies Weenite Hut Jrs is an understatement

Enough time to go wake some grub in lol

56 and 86 wow

I mean I guess you can set it up so you have your back to the zombie in case the pause timer runs out and you’re AFJ

Does the augment for death perception that gives you less damage from behind stack with turtle shell?

Does the amount of hits to down increase with the extra slot Durable and Hardened Plates combo?

I mean, the game dont really start getting g serious until round 30. Anything before that doesn't matter
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