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You can take 56 hits from a zombie with Turtle Shell & Durable Plates before your armor breaks. - This MUST be done before Round 11, damage scaling increases past then, and reduces this. - It must be a regular zombie, not an armored zombie - These numbers are...

104,987 görüntüleme • 8 ay önce •via X (Twitter)

27 Yorum

Harvey Jet profil fotoğrafı
Harvey Jet8 ay önce

Insert generic "This is why zombies is too easy" comment. But ya, this is why I love augments. Especially double minor augments that expand builds

🎃Brother Scott🎃 profil fotoğrafı
🎃Brother Scott🎃8 ay önce

God, remember when it was a 2-3 hit down? It’s far too easy now a days.

Doughnuts profil fotoğrafı
Doughnuts8 ay önce

I'm genuinely changing my mind on damage scaling (sort of)... As I mature and "see the vision" of it, I understand it and appreciate it more and more. Having a wider variety of "hits-to-down" is helpful to all players. Skilled players can prioritize Pack-A-Punch and Perks over Armor. And less confident players can prioritize Armor over Perks & Pack. And in terms of difficulty, yes, it's easier in the early game, but all paths will converge into a really interesting balance of damage. High rounds are threatening, and now being able to get to Round 50 vs 60 vs 70 vs 100 actually means something, since damage scaling increases the pressure to execute well. Plus, it, in theory, adds a lot of much-needed intensity to easter egg steps and boss fights without making them horribly unbalanced (again, in theory).

🎃Brother Scott🎃 profil fotoğrafı
🎃Brother Scott🎃8 ay önce

I tried the directed ashes EE and the new map, almost did the new map but got screwed cause of the gums I thought would work didn’t. And on ashes I died as soon as I got out of the truck, legitimately got almost 1 tapped. Damage is way too high for solo. JMO

Requiem._Echoes._ profil fotoğrafı
Requiem._Echoes._8 ay önce

@MmmmDoughnuts21 Holy skill issue

🎃Brother Scott🎃 profil fotoğrafı
🎃Brother Scott🎃8 ay önce

@MmmmDoughnuts21 God I didn’t ask you or your shit opinion, Buh bye now.

Requiem._Echoes._ profil fotoğrafı
Requiem._Echoes._8 ay önce

@MmmmDoughnuts21 friendly reminder that you are on social media and your account is public!!! should have thought twice before posting if you don't like hearing others opinions about what you say!!!

🎃Brother Scott🎃 profil fotoğrafı
🎃Brother Scott🎃8 ay önce

@MmmmDoughnuts21 Don’t like getting the clap back, don’t attack people, simple as that.

βΣΞΛΞΗΗΥΣ profil fotoğrafı
βΣΞΛΞΗΗΥΣ8 ay önce

Maybe you should test different augments for a video instead of full perks? Both are useful, but there are many augments on different perka that do / affect the same things. Like Jug & DP damage mitigation, speed cola, Stamin up and dead shot speed increase, etc. do they stack?

Doughnuts profil fotoğrafı
Doughnuts8 ay önce

100% the plan this year!

Angelobeta profil fotoğrafı
Angelobeta8 ay önce

You know as an ex moderator I feel like I gotta ask for the sake of the crowd... are you okay? You really don't gotta go crazy over a juggernog video you look like this explaining the specifics of how to get a useless number of hits to down pre round 11

SWEETERMAN profil fotoğrafı
SWEETERMAN8 ay önce

That overlayed hud was so frustrating in bo6 glad to still see it’s a thing in bo7 💀

Cancel profil fotoğrafı
Cancel8 ay önce

I genuinely can’t wait for the augment testing video. Especially since we now have an extra minor augment, which could possibly lead to more testing and seeing what type of combos can be the best for whatever playstyle someone is going for.

Golden 👽 profil fotoğrafı
Golden 👽8 ay önce

Yet they still nerfed phd slider 🥲

Zesty profil fotoğrafı
Zesty8 ay önce

Mfs will see this and say ERM ZOMBIES IS TOO EASY NOW when it's a controlled scenario lmao

Aigri 25/8 profil fotoğrafı
Aigri 25/88 ay önce

Add Sixth Sense on Death Perception ? It should reduce the damage from the back so... Perhaps a 100 hit ?

Cromosoma10 🇵🇷 profil fotoğrafı
Cromosoma10 🇵🇷8 ay önce

Add Shields Up to the mix

MaklerGames🇵🇱🇺🇲 profil fotoğrafı
MaklerGames🇵🇱🇺🇲8 ay önce

or 3 hits with full armor on high rounds and you dead. There is no balance

Matthias Matheson profil fotoğrafı
Matthias Matheson8 ay önce

Too bad on high rounds 3 hits from an armored zombie and bye bye armor 🥴🙄

Martè profil fotoğrafı
Martè8 ay önce

Annnndddd its patched lol thanks

Mortal Keegster - Hatality profil fotoğrafı
Mortal Keegster - Hatality8 ay önce

Calling modern zombies Weenite Hut Jrs is an understatement

𝕱𝖎𝖑𝖊𝖘🌌 profil fotoğrafı
𝕱𝖎𝖑𝖊𝖘🌌8 ay önce

Enough time to go wake some grub in lol

Tinybot777 profil fotoğrafı
Tinybot7778 ay önce

56 and 86 wow

Victor Spectre profil fotoğrafı
Victor Spectre8 ay önce

I mean I guess you can set it up so you have your back to the zombie in case the pause timer runs out and you’re AFJ

Evil Archie profil fotoğrafı
Evil Archie8 ay önce

Does the augment for death perception that gives you less damage from behind stack with turtle shell?

Scar 🧟‍♂️ profil fotoğrafı
Scar 🧟‍♂️8 ay önce

Does the amount of hits to down increase with the extra slot Durable and Hardened Plates combo?

Fame Mercury profil fotoğrafı
Fame Mercury8 ay önce

I mean, the game dont really start getting g serious until round 30. Anything before that doesn't matter

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Doughnuts

28,787 görüntüleme • 8 ay önce

PLEASE, do not believe this false narrative. It's simply untrue. Here's some evidence. Here's a Blue, Pack-a-Punch 1 FFAR (one of the worst ARs in the game) on Rounds 22, 23, and 27. - No Drops (Insta-Kills, Double Points, Nukes) - No Double Tap - No Deadshot - Jugg is Turtle Shell Stats: Round 22: +7,350 Points - No ammo bought Round 23: +7,880 Points - No ammo bought (using just Napalm Burst and a few shots for bugs) Round 27: +8,080 Points - Ammo bought ONCE This narrative that "guns can't kill anything past round_____" is blatantly hyperbolic and scientifically false. (Especially with the latest Napalm Burst fix) Not to mention Ammo Mods: - Dead Wire will stun enemies and take Zombies down to only 40% of their health, and it'll pop off their armor. - Napalm Burst will obviously destroy hordes - Cryo Freeze will give a 50% increase in damage - Brian Rot will kill zombies for you Or all the kill streaks, field upgrades, and equipment that you could use to gain more points. (Like combat axes killing indefinitely at any round) Or even the abundantly available free Pack-A-Punch quests, free Aether Tool quests, Free Points/Salvage quests, etc. To put this even more into perspective: If someone is going down constantly with Jugg from Rounds 10-30, here's the breakdown With Tier 1 Armor: -Jugg by itself is a 9 hit to down. -Probiotic is 11 hits to down. -Hardened plates is 13 hits to down. -Probiotic AND Hardened plates is 15 hits to down. With Tier 2 Armor: -Jugg by itself is 12 hits to down. -Probiotic is 15. -Hardened Plates is 18. -Probiotic and Hardened plates is 22. TWENTY-TWO! If someone is "constantly going down" during this phase of the game, it is nothing but a skill issue. It isn't "flawed" or "poorly balanced," it's on the player to not get hit 9-22 times within a 6-second time span. Just like how in Mario you need to be good at platforming and jumping. No one would claim that the death pits in Mario are "flawed" or are "poorly designed" just because not everyone can play the game properly. If you find yourself constantly going down, spending points on things that don't increase your survival, or making bad decisions, that is 100% on you, not the game. And as we discovered, you can be tremendously "underpowered" and STILL get caught up within a few rounds. EDIT: Please, guys, let's not bully or talk down to Awes here. I really just wanted to talk about the point system. There's no need to be demeaning or impolite. Let's keep it classy and respectful.😎

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