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You can use Animated Texture resource with Projective Textures. Here I have created this caustics effect in my Apple Vision Pro app using a Low Level Texture API released last year on VisionOS. The Orb has a Bloom Component on it creating a beautiful glow.

22,141 次观看 • 3 个月前 •via X (Twitter)

18 条评论

Alex Coulombe 🕶️ Meta Connect 的头像
Alex Coulombe 🕶️ Meta Connect3 个月前

oh heck yes

CosmicEgg.Earth 的头像
CosmicEgg.Earth3 个月前

The caustics are limited to a spot and are not displayed on the sphere? Why?

Sarang Borude 的头像
Sarang Borude3 个月前

Just how i created the effect. The spotlight is below the orb if it was above then the caustics would be on the sphere and there would be a round shadow below the sphere

Max Batt 的头像
Max Batt3 个月前

So many cool demos lately in the Vision Pro arena. Is this Swift + RealityKit?

Sarang Borude 的头像
Sarang Borude3 个月前

Yes purely swift and realitykit

Max Batt 的头像
Max Batt3 个月前

Very cool. I didn’t realize that was an option and it seems like people are preferring that over Unity.

Joe Crotchett ᯅ 的头像
Joe Crotchett ᯅ3 个月前

@doomdave Depends on what you’re building. I use both stacks. Different tools for different jobs. I wouldn’t recommend one over the other in all cases.

Sarang Borude 的头像
Sarang Borude3 个月前

@maxbatt Agree with Joe, I have used Unity and want to test out Unreal. The beauty of RealityKit is that it is free. You don't have to pay the unity subscription annually. I do have hopes for the roadmap for RCP 3 it is has a lot of features from unity this year like Navigation Mesh etc.

Max Batt 的头像
Max Batt3 个月前

@joecrotchett What about webXR / THREE. I’m having a pretty good experience w that albeit on Samsung Galaxy XR / Q3.

Sarang Borude 的头像
Sarang Borude3 个月前

I will say use whatever platform you can push the medium with. I have been getting into Threejs and webXR lately as well. I like apple platforms because they make it really easy to make well designed experiences. Lot of the work I do is very UI heavy and SwiftUI has been the framework of choice for me, that said, I primarily build for apple platforms. I will probably do Unity if I have to do Q3.

Max Batt 的头像
Max Batt3 个月前

@joecrotchett Very cool. Thx for the info. I will likely make the move to Apple once the next gen of hardware comes out. It does look very smooth

Lukas 'David' 的头像
Lukas 'David'3 个月前

Das sieht aus wie direkt aus einem Sci-Fi Film 🤩 Wie lange hast du an dem Effekt gearbeitet?

Sarang Borude 的头像
Sarang Borude3 个月前

1 hour. Low level texture stuff was done with claude

mr.tipton 的头像
mr.tipton3 个月前

Lovely

Andrew Sibert 的头像
Andrew Sibert3 个月前

Dope!

Some UK Tesla Guy 的头像
Some UK Tesla Guy3 个月前

Looks great - nice work.

Nick Venturi 的头像
Nick Venturi3 个月前

looks like actual wizard shit

David Seeler ᯅ 的头像
David Seeler ᯅ3 个月前

@xchester16 🤯

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