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Zephyr GushyGuts_YCH Another long awaited update! Some animations! #vore #LethalCompany #HuntedCompany Mod Creator: Zephyr Animation: BlopFry

29,889 views • 2 years ago •via X (Twitter)

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Audit Window Extension 📢 The audit window has been extended, following activation of Hardfork v10 at block 511000. 🗓️ ETA for window opening: ~52 hours ➡️ Download Link: This extension has been granted to ensure that critical services and partners who support the Zephyr ecosystem have been able to get all their assets audited successfully. Some exchange entities are handling large volumes of user funds, which has made the process more complex than for typical users. We are working with them to ensure this gets done as efficiently as possible. While the delay is frustrating, it is necessary to protect the interests of Zephyr holders. ⌛️ This grace period is limited - once all audits are confirmed, we’ll move swiftly to push Hardfork v11, completing the transition to the audited supply and restoring full protocol functionality. 🔍 Based on current data, the estimated circulating supply of ZEPH will come in at ~9.5M, (higher than the currently reported supply of ~7.4M). While not ideal, this is manageable. The audit gives us total clarity into the true state of supply. In response, we’re considering adjustments to the emission schedule to reflect this updated supply. Effectively, the Protocol will be operating ~1 year ahead of schedule from the original emission curve. We are still far below the 18.4M Max supply of ZEPH (before tail emission), and this will not impact the long-term tokenomics. Final decisions are pending, our focus remains on long-term sustainability and clarity. We appreciate your patience and support as we wrap up this crucial phase. Follow along for more updates. — The Zephyr Team

Zephyr Protocol

16,971 views • 1 year ago

Some insider info regarding Deadlock PvE. The PvE mode features 4 game variants and 7 different stages* (*?). Heroes have a progression system and personal Artifacts (currently one of the testing options). ​You kill monsters and get a chest containing an item. In one of the variants, chests drop from bosses. In another, they are rewarded for completing challange (potentially along the lines of: "kill 100 monsters using the 1st skill, get upgrades beneficial for the 1st skill"). Items can stack and be upgraded (similarly to Streetbrawl, but like you'll get 4 items, but each duplicate will affect the damage percentage, radius, etc.) The number of items and possible upgrades is limited. There are also legendary items from Streetbrawl, as well as a new type of item (artifacts) that have a separate inventory slot. ​Bosses can disable your stamina and items, and affect both you and the monsters in general. The final objectives differ for each mode, but exact descriptions are not available yet. --- ​In reality, this is the exact same thing that happened with StreetBrawl 6 - Valve threw in a wide variety of ideas and is currently testing them. (For those who don't remember, there were initially many different rumors about how StreetBrawl worked, but the final 4v4 system, random items, and round-based combat remained). Information from an anonymous source who previously discussed the mod-split in the Ranked update and the item changes in the Minor Update (prior to the Ranked update)

DEADLOCK PROJECT 8

209,974 views • 8 days ago

While I have premium I definitely want to do a long post breaking down the main scene from this show that I obsess with. There's so much that I feel could be learned from it. Not just for expansion animators either. There's honestly a LOT that can be learned from how this show directed its expansion scenes that can be applied to even safe for work animations. Obviously yes, the expansion alone is really good. What makes it so good though is just the fact that there's things you pick up on that you likely don't even realize until you re-watch. I'm using this scene as an example as it's not AS good I would say, but it still has a lot going for it. One thing I've always loved from it that I want to use in my own animations someday is that the expansion sort of comes in waves as opposed to one consistent growth. In a way, it makes it feel more natural while also selling how tight the top is getting. It could have been accompanied by showing the knot getting tighter or smaller with each growth. It's a small part of the animation but just that one thing already adds another layer to appreciate. It's not like most expansion scenes where there's very little outside of just "growing" on its own. There's a bunch of little things that subtly improve it without being obnoxious. The first expansion scene has WAY more that I want to talk about honestly. Far more than this one has. It will probably be a really long post now that I think about it...

FancyPlanks 🐀

16,420 views • 8 months ago

Is Ukraine on verge of getting wiped off from World Map? Seems So!🔥 Update on Russia-Ukraine Conflict! (Official Reports + Claims) Reportedly, Russia has started targeting Ukraine's capital Kiev & other regions with ballistic missiles. Background- 🔥OFFICIAL 1st! Ukraine launchd FPV drone attacks on airfields in five regions - Russian MOD Today, Kiev regime launched a coordinated terr0r attack using FPV drones against military airfields in: 📍 Murmansk 📍 Irkutsk 📍 Ivanovo 📍 Ryazan 📍 Amur regions 🔶 In Ivanovo, Ryazan, and Amur, all drones were intercepted, no damage reported. 🔶 In Murmansk & Irkutsk, drones launched from nearby areas caused fires damaging several aircraft. ▪️All fires were extinguished swiftly. ▪️No casualties among personnel. ▪️Some of the attackers have been detained. 🔥CLAIMS NOT OFFICIALLY CONFIRMED BY RUSSIA- Ukraine hit 40 Russian bombers and targeted its nuclear sub fleet, days after an assassination attempt on Putin. 🔥More UNOFFICIAL CLAIMS 🟢Ukraine destroyed Russian nuclear capable bombers 🟢 Atleast 7 people were killed 67 were injured 🟢 40 aircraft were destroyed include Tu-95 and Tu-22 strategic bombers 🔥OFFICIAL FROM RUSSIAN MOD on Russia's Retaliation so far- ISKANDER STRIKE WIPES OUT UKRAINIAN DRONE BASE IN KHARKOV Russian forces took out a Ukrainian long-range drone launch site at the Chuguyev airfield in Kharkov region with an Iskander missile strike. Result: 6 launchers & 30 drones destroyed. IF UNOFFICIAL CLAIMS ARE TRUE, UKRAINE IS HEADING TOWARDS EXTINCTION. RUSSIA DOESN'T FOLLOW 'NO NUKES 1ST' POLICY LIKE BHARAT!

BhikuMhatre

577,775 views • 1 year ago

💔🏳️‍⚧️ Finding out Michael from #TheProudFamily was supposed to have they/them pronouns but was cut from the show is another reminder that the beautiful diversity that (Disney Creatives) keep fighting for are low priority for (Corporate Disney). 💖🏳️‍⚧️ But there is some hope… • The ‘MALCOLM IN THE MIDDLE’ Revival Special introduced Kelly, Malcolm’s trans non-binary sibling played by trans non-binary actor Vaughan Murrae. • Filipino American writer and creator Mia Resella is trans non-binary and the creator and showrunner of the new upcoming Disney Jr show ‘SAM WITCH’ coming out in 2026. That’s a big deal because it directly counters the conservative political push to bar trans creatives and talent from working in family entertainment. • And it might be a long shot, but for a year Hunter Schafer has been rumored to be the frontrunner for playing Mystique in the upcoming #Xmen movies and by a miracle might get it, even though she’s clearly the perfect actress for the role. Yes, it is painfully clear that all the trans rep that has been cut are all Black/POC and from animated projects, but I'm hoping if not both Josh D'Amaro (new CEO) and Dana Walden ( First Woman Dis President) cares to fight for Diversity, at least one of them does.🙏🏾💖 🤷🏾‍♀️ I guess we’ll see the direction at #D23. #LGBTQIA #Disney Video clip by tonyturner on YouTube.

Bella (🍿🫶🏾Cinematically Emotional)

210,874 views • 11 days ago

UPDATE: MADDISON IS GOING HOME!!! 🙏🏻❤️ I have an incredible update for all of you who have been following Maddison McDonald’s story and stepped up to help this family. MADDISON GETS TO GO HOME! Her mom reached out to me tonight and told me that Maddison is being discharged. They still have a long road ahead. The family has to arrange home health care, pick up her wheelchair and walker, and continue making their home as accessible as possible for her. Doctors also performed another MRI overnight and sent her spinal fluid for more detailed testing. Some of those results could take up to a month to come back. But her mom shared some WONDERFUL news: doctors have been able to rule out cancer, MS, and several other frightening possibilities. PRAISE GOD! 🙏🏻 Her mom also shared that Maddison has damage around L4/L5 involving a bulging disc and continues to deal with loss of function and significant pain. She still has a very long journey ahead of her, and there are still unanswered medical questions. But tonight, she gets to go HOME. ❤️ And I want every single person who donated, shared her story, prayed for her family, or helped them prepare their home to understand something: YOU HELPED MAKE THIS POSSIBLE. When I first shared what this family needed, you showed up. Because of your generosity, they are closer to having the equipment and accessibility Maddison needs to safely live at home while she continues this journey. But this isn’t the end of Maddison’s story. Going home doesn’t mean the struggle is over. She still needs home health care. She still needs mobility equipment. She still needs an accessible home. She still has testing ahead of her, and she has a tremendous amount of healing and rehabilitation ahead. So please, KEEP HELPING. KEEP SHARING. AND KEEP PRAYING. Tonight, though, we celebrate this victory.

Sarah Fields

33,010 views • 2 days ago

LinkedIn wrapped is here! And it's made with Rive Stoked to be invited by BUCK to join the project. I wasn’t actually animating the thing though I had more of a technical assignment and we had quite a few things to solve. There is 9 chapters total (but not everyone sees all the chapters or even all the slides in given chapter) in 3 languages, the data being sent to Rive is raw so we had to cover for many variables: - A progress bar aware what chapters are included for given user - A progress bar checking what slides are included for and logging their duration time to progress bar - A custom slider solution (the default Rive slider is not enough if you turn contents on and off) - A State Machine logic aware of chapters or slides skipped from playback - A custom slider behavior for when there is auto-slide (instant) and tap-slide (slide animation) - A custom text-length tracker for to dynamically change font-size for long strings - A custom screen ratio tracker to scale down the UI for small screens - Handling dynamically handle big numbers (10,000 becomes 10k etc.) - Handling translations (3 languages) - Super complex behaviour for when if some data-point is missing we don’t leave a blank space, but it is being replaced with other data point instead (so some user se A-B-C, but some will see only B-C as if A never existed without leaving blank space) - Rage click prevention Amazing experience, thanks for having me. People at BUCK are absolutely goated, kudos to everyone who was helping me and to everyone who was actually doing the animations, stunning. Is it the biggest Rive exposure yet? Maybe Rive

Bartek Radziejewski

24,978 views • 8 months ago

I built a clone of the Yeezy store with Next.js. This was a fun challenge — the site has some smooth animations and feels very fast. But it was bothering me that I couldn't use the browser back button. Can we do better? So I rebuilt the site with v0 and Motion. Here's how it works: 1. When you click on a product, Motion is able to animate the original position of the product in the grid, to the zoomed in product detail page. 2. During this transition, we also shallow update the URL with the `/p/slug` route for the page. 3. If you press the back button in the navbar, or use the browser back button, or press escape — all options will take you back to the main product listing page. 4. If you reload the page while looking at a product, or someone sends you a link to a specific product, it still works! This is the best parts of a SPA and MPA mixed together. In the future, I can make this even better with View Transitions (I wasn't able to get the product animation just right, but if you can I'd love to see it!). I also took some creative liberties from the original design. The whole 1/2/3 size thing, where you needed to click the "?" to see SM/MD/LG was strange, so I just went directly to those sizes. Similarly, I prefered the more traditional style sheet/modal with the background color change, versus the full screen takeover. If you wanted to actually hook this up to Shopify now, you can swap the cart implementation with Next.js Commerce, which has all the APIs you need + optimistic writes 🔥 Should I make a video walking through the code?

Lee Robinson

148,937 views • 1 year ago

🚨🎞️Ronin Animation Loop Contest🎞️🚨 Come on Roner Loopers!! The new contest is here, and so are you, reading this🤝 Before we start, a worthy mention of @Axie44 a pioneer in many things, but in this context, a pioneer in inspiring people to create beautiful loop clips - check #ArticLoopContest If you're an artist but have never created animations, gifs, or loops, don't worry. Keep reading; I'll give you some ideas🤓 💸 Prize Pool💸 🥇1st Place: 300 $RON 🥈2nd Place: 200 $RON 🥉3rd Place: 100 $RON 🏅 4th Place: 50 $RON 💰10 runners-up: 15 $RON each 📝 How to Enter 📝 Please read all the rules carefully. If you don’t follow them to the letter, you won’t win sry. - The animation should be a loop, focused on the Ronin theme—check the video for inspiration 👇 - Ensure the end and beginning transition smoothly - Entries shouldn’t be more than 15 seconds long - IMPORTANT: Submit your design through our official form - Post your entry on Twitter using the hashtag #RoninLoop and tag both us and the Ronin account and also if you want, DM us your entry for a heart emoji - Retweet this post as soon as you read it, don’t be cheeky. Tag your art friends and your family - become taGful, become many 💡 If you can envision it, you can create it. Partner up with artists, call your designer friend, move mountains. Be proactive and become the winner ⏰ Entry Deadline ⏰ Tuesday, May 14, 2024 ⚖️Judging Criteria📊 Submissions will be evaluated based on the following criteria: - Creativity: How original is the concept? Does it present a unique, out-of-the-box idea? - Theme Adherence: How effectively does the loop incorporate and represent the Ronin Network theme? - Technical Execution: Quality of animation, especially the seamless looping where the end transitions smoothly back to the beginning. - Storytelling: Does it convey a compelling message or point within those seconds, or does it seem rather random? Let's create something that'll make the Ronin Network community proud, go go go 🚀 Ready, set, animate! 🚀 PrrrRrrRrrrrrr Substack article 🔗👇

axieartgallery.ron

22,639 views • 2 years ago

$FEET🦶 by Feet Pix 🦶📸 weekly update: Airdrop for NFT holders coming soon 🦶 New CEX listing coming this week 🛒 Halving for stakers coming in 7 days 🥩 FEET is the perfect mix of $PEPE, $ETH, and $BTC 🧠 Highlights 🔦 Last Friday, the FP of #feetpixwtf doubled up from 0.05 to 0.12 📈, the best performance of the week for an NFT collection 🏆 The team is keeping its promise of using the creator fees to buy back and burn the NFTs, and we are approaching our 1:1 airdrop! 🎁 It will be unlocked once the supply goes down to 8,300; we are 87 NFTs away! It's impressive—it was 10,000 on February 14th! 🤯 The community is expanding, with Chinese influencers and worldwide celebrities tweeting about $FEET 🦶🌍 The Twitter account is about to reach 20K followers! 🫂 I think there will be many chances for feet to become mainstream during the summer (everyone takes pics of themselves on a beautiful beach) 👙⛱️ The price is stable with over 1M market cap, so we have great chances to go parabolic once the volume kicks in! 🎢 The team has no team tokens, and the ownership is renounced, so there will be no selling pressure from the devs.🦄 It's just a matter of time! The rise, as I've always said, is #inevitable!! 🚀 Feet fam, let’s make some noise! 💥 Like, RT this long tweet, and for those who FOLLOW me and read the tweet until here, I will do a giveaway of 50M $FEET to a lucky feet fan ❤️🦶🍀 #FEET #CRYPTO

Belen Franchese

166,097 views • 3 years ago

🌟 Fortnite Ecosystem v41.00 Update Summary 📅 June 5, 2026 🎮 Major Creator Updates: 1️⃣ Sidekicks as NPCs in UEFN Sidekicks are now available as scriptable NPCs in UEFN. Creators can customize how they look, animate them, script behavior with Verse, and even bring a player’s own Sidekick into an island experience. Important note: 🔹 Publishing islands with Sidekick NPCs opens July 23 🔹 Creature based islands may get new Discover opportunities 🔹 Great for monster battlers, cozy farming games, creature RPGs, companion adventures, and more 🔹 Epic plans to feature creature-based islands in a new creature-based Collection page 2️⃣ Custom Weapon Templates Creators can now use Scene Graph weapon templates for: 🔸 Pistol 🔸 SMG 🔸 Assault Rifle 🔸 Shotgun You can customize how weapons look, sound, and play, including mesh, VFX, audio, damage, fire rate, spread, and recoil. Important note: These Scene Graph entities are not compatible with older saving methods like the Save Point device. Epic says to use Verse persistence. 3️⃣ Mobile Controls Upgrade (Experimental) Big step for mobile friendly Fortnite games. 🔹 Touch Input Gestures 🔹 Custom touchscreen control layouts 🔹 Tappable custom HUD widgets 🔹 Verse API to detect touch enabled devices 🔹 New Designing for Mobile guide This should help genres like tycoons, puzzle games, menus, inventories, and mobile first UI feel way better. 4️⃣ Community Events Starting June 8, creators can create events in Fortnite Communities and share them in game. Events can show in: 🔸 Following tab 🔸 Creator Profile page 🔸 Island page 🔸 Island Lobby, if enabled Epic is also testing a Community Events row in Discover, but it will not show for all players and placement is not guaranteed. 🛠 UEFN Workflow Updates: 🔸 Push Changes now incrementally cooks only modified project parts 🔸 New Edit List Panel shows what is live and what still needs a push 🔸 Launch Session now combines multiple session actions 🔸 New Session Inspector gives better visibility into launch and Live Edit status 🔸 New Publishing Report helps catch issues before publishing 🔸 Improved Verse warning panel with direct VS Code links 🔸 New Editor Gizmo System 🔸 Physics setting moved into Island Settings 🔸 New Memory Snapshot tools help identify asset memory costs 🔸 Asset validation now warns when static meshes exceed 30k vertices at LOD0 Important Live Edit note: Live Edit is improved, but some changes can still require Push Changes. The new tools make it clearer what is already live and what still needs to be pushed. ⚠️ Important Publishing Change: Illegal Property Override warnings are now errors in v41.00. That means new or updated islands with these errors are blocked from publishing. Current published versions where the warning appeared will stay live. 👤 Follow a Developer Update: In v41.10, Epic will remove the Follow a Developer button from the Developer Profile Link device. The device itself will still be usable, and existing follower counts are not affected. If your island currently tells players to follow you through that device, update those callouts before v41.10. 🧑‍🚀 Hero Device Star Wars Update: More Star Wars characters have been added to the Hero device for Star Wars islands: 🔹 Luke Skywalker 🔹 Obi-Wan Kenobi 🔹 Mace Windu 🔹 Kylo Ren 🔹 IG-11 🔹 Moff Gideon 🔹 Boba Fett 🔹 Mandalorian (Pen & Ink), Clone Wars Anakin, and Clone Wars Ahsoka were also added to cosmetic-based devices 📦 New Content: 🌾 Cozy and Creature Tools 🔸 Plumpton Architecture Kit 🔸 Plumpton Farm Gallery 🔸 Pet Props Gallery 🔸 Updated foliage 🔸 Plumpton Feature Example ☕ New Prefabs and Galleries 🔹 Latte Landing Prop Gallery 🔹 Latte Landing Bun Store 🔹 Latte Landing Big Shots Cafe 🔹 Latte Landing Krunchy Krickets 🔹 Latte Landing Espresso Experiments 🔹 Latte Landing floors, walls, and roofs 🔹 More Plumpton props, plants, farm, pet shop, tavern, farmhouse, and more 🔫 New Weapons and Items: Weapons: 🔸 Vanguard Burst Rifle 🔸 The Voidblade’s Burst Rifle 🔸 Extending Focus Shotgun 🔸 Reacher Extending Shotgun 🔸 Chaos Exploder Rifle 🔸 Dark Voyager’s Chaos Rifle 🔸 Exotic Overdrive Pulse Rifle 🔸 Exotic Recon Bow 🔸 Exotic Leaping Lightning Gun Items: 🔹 Seven Sliders 🔹 Limitless Seven Sliders 🔹 Brick-a-Bunker 🏃 Player Movement Device Update: More movement settings are now available directly in the Player Movement device, giving creators better control over which players are affected. Includes: 🔸 Jump Fatigue 🔸 Slide Kick 🔸 Shoulder Bashing 🔸 Wall Kick 🔸 Roll Landing 🔸 Glider Redeploy 🔸 Player Flight 🔸 Flight Speed 🔸 Infinite Wall Kicks 🔸 Sprint and boosted jump energy costs 🧪 Experimental and Beta Updates: 🔹 Skeletal Animation in Scene Graph is now experimental 🔹 Physics remains Beta 🔹 Mobile touch controls and gesture support are experimental 🔹 Skeletal Animation in Scene Graph cannot be used in published islands yet 🛠 Community Bug Fixes: 🔸 Fixed server degradation from adding and removing entities 🔸 Fixed some Physics Materials not being exposed 🔸 Fixed some session launch cook errors 🔸 Fixed Fortnite not closing properly after launching a session through UEFN 🔸 Fixed crashes after repeated entity spawning and despawning 🔧 More Fixes: 🔹 Fixed quickbar and phone tool freezes 🔹 Fixed thumbnail capture preview actor issues 🔹 Fixed building on Instanced Static Meshes 🔹 Fixed Live Edit visual update issues 🔹 Fixed several editor crashes and performance issues 🔹 Fixed inventory UI not showing Fortnite item info correctly 🔹 Fixed multiple physics, movement, swimming, gliding, and launch pad issues 🔹 Fixed Scene Graph prefab and Verse path issues

Immature

14,823 views • 2 months ago

🚨 URGENT BROADCAST UPDATE – APRIL 16, 2026 DATE CONFIRMED: 18TH APRIL EMERGENCY BROADCAST SYSTEM ACTIVATION IMMINENT The image above is circulating as a powerful visual warning for what many are calling the beginning of The Great Reset and the long-awaited EBS (Emergency Broadcast System) Blackout. Get ready. This is not a drill. What’s Happening? On April 18th, a coordinated global event is expected to unfold involving a full-scale EBS takeover of all communication channels — television, radio, internet, and cell phones. The system will deliver simultaneous emergency messages to the entire population, bypassing normal media outlets. The message many sources are pointing to includes: Confirmation of the Great Reset phase Temporary blackout of regular programming and internet services Transition signals toward what insiders call The Golden Age The vintage TV graphic with the SMPTE color bars has been edited to show Donald Trump and John F. Kennedy dressed in full military uniforms, both pointing directly at the viewer — a symbolic call to attention and readiness. Red thunderbolt/golden energy lines frame the image, giving it an urgent, high-voltage warning aesthetic. Why This Matters For years, alternative voices and whistleblowers have predicted: A complete shutdown of the mainstream narrative Mass disclosure of hidden truths The dismantling of old power structures The dawn of a new era often referred to as The Golden Age The 18th of April has been repeatedly highlighted across independent channels as the trigger date for these events. Whether you view this as a historic reset, a military-led operation, or a global awakening — the instruction remains the same: Stay tuned. Prepare. This is not a test. Practical Preparation Tips (Minimum Information Bio Style) Water & Food: Stock at least 2–4 weeks of non-perishable supplies and clean drinking water. Cash & Essentials: Have some physical cash on hand, medications, first-aid, flashlights, batteries, and a battery-powe

MR. Q-17

12,774 views • 4 months ago

Monthly WINR Protocol Development Update: To begin with, the WINR Protocol has distributed $900,000 to token holders, generated more than $500,000 in pure profit for liquidity providers on WLP, acquired more than 5,000 users, and has almost 9% of the supply burned. In the upcoming months, the WINR Protocol, which has been in production for years, will introduce a range of new products and deployments. These developments will represent the practical and technical evolution to V2 of the protocol. Here are the latest updates and further details as they progress: Progress on WINR Bonanza, Casino Hold'em, and Blackjack is nearing completion. These games are in the final stages of testing. Additional games, including a new type of crash game, have been finalized and are set to debut with the JustBet v2 launch. Take a look at the gameplay videos for a preview. These games achieve the long-term goal of providing a full-suite WINR Game Engine SDK, which can be used to build games with complex logic on-chain with modular smart contract infrastructure. For example, any grid slot game that dominates the iGaming industry could easily be developed on-chain using the WINR Bonanza SDK. - Permissionless Frontend Operator SDK Dashboard Release: March is poised to be a milestone month with the launch of the Frontend Operator SDK dashboards. These dashboards will enable any WINR Labs game to be seamlessly deployed on frontends, marking a significant advancement in protocol accessibility and integration for future games developed by independent iGaming developers. The frontend operator can deploy any game they choose through a few simple steps while utilizing 10,000 WINR per game via the WINR Game Factory smart contract. Each operator is assigned a unique smart contract address(es) for every game they deploy, allowing their revenue to be tracked independently. The deployment process includes instructions on integrating the game as a package into the operator's frontend. In subsequent phases, the games will transition through WINR Chain, streamlining user onboarding steps like wallet connection and token bridging to Arbitrum. This abstraction will make it easy for any web2/web3 platform on any chain to seamlessly integrate WINR-based games with just a few clicks. The new budget system changes how the revenue is calculated on the protocol and will see daylight with frontend operator, Solana, and Fantom deployments. This model was first tested with a lightweight version on and gave a lot of actionable feedback. Shifting from the existing bribe model, which in practice distributes almost half of the edge of the games in volume to WINR holders, the brand-new budget system checks the profitability of WLP. It distributes a larger part of the profit to game providers, frontend operators, and, most importantly, WINR holders. Any time a game's budget is in profit, a part of every loss is distributed to stakeholders. Here is an example: 1. The WINR Bonanza Game has a 10,000 budget for a frontend operator. 2. Let's assume the bet amount was $50, and Bonanza paid back $10 on that spin. That leaves $40 of pure profit. 3. This is distributed amongst 50% to WLP, 20% to frontend operators, 20% to WINR holders, and 10% to game providers. 4. To achieve this, V2 of WINR Liquidity Engine (WLP) will have a buffer for purchasing and selling, working in epochs to determine the above distribution and math. - Solana Deployment and Expansions: Solana audits are in their final phase, and frontend tests are ongoing. Solana launch will be alongside the V2 launch of @JustBetOfficial, with a chain switch available on the top bar. The VRF system WINR developed already is seeing requests from builders around the Solana ecosystem, and this will over time add an extra layer of income to the protocol. Solana's bankroll, at first, will be a lighter version of WLP but will inherit the above-mentioned budgeting system to generate income immediately upon launch. - Fantom Deployment and Expansions: Fantom's upcoming Sonic upgrade, with its 200ms finality and fast block production is a perfect chain for WINR Protocol to expand. Through the partnership with WINR Protocol will tap into a brand new user base on Fantom. The bankroll on Fantom will consist of FTM and stables. The launch is planned for late March or early April. This expansion aims to open up new markets and collaborations with fresh teams. which operates independently, will integrate a broad spectrum of WINR technologies, including WINR Account Abstraction, WINR VRF, and WINR games, marking a pivotal step in WINR Protocol’s journey of horizontal expansion. - XAI VRF Deployment Progress Update: The WINR Account Abstraction Wallet and WINR Verifiable Random Function (VRF) deployment on the XAI 🎮⛓️ is well underway, with the majority of the work completed. This step forward showcases WINR's expansion beyond gambling and trading, highlighting the protocol's adaptability and commitment to broadening decentralized services. The process to automize and permissionlessly let game developers start using WINR VRF by paying (and burning) fees in WINR will launch alongside WINR VRF deployment on XAI and expand to further chains to help DApp builders with the tooling they need. This process will work very similarly to frontend operators, where DApp builders will be able to easily deploy their VRF contract, pay the WINR fees, and enjoy the fastest random number generation transaction, as showcased on @JustBetOfficial for some time. - JustBet v2 Development Update: Set to launch in March, the last testing phase with long-time community members of JustBet V2 is underway. Boasting a completely refreshed look, JustBet v2 aims to captivate more users with its modern features, a significant upgrade from the classic JustBet designed in 2019. Expect dynamic animations and a user experience that rivals traditional web2 casinos, setting a new standard for online gambling platforms and serving once again as proof of concept for all the new WINR features and infrastructure set to launch over the coming months. As always, WINR Labs simultaneously develops protocol infrastructure and platform to best address the needs of one and only goal: horizontal expansion. Easter eggs: Upcoming Gitbook update with all the technical information of WINR V2. CEX listing. Detailed product pages on WINR web. Pyth competitions. WIP-4 and WIP-5 are ready to deploy. And an 🪂

WINR

37,891 views • 2 years ago