Загрузка видео...

Не удалось загрузить видео

На главную

Zero programming knowledge. No game engine. I'm building a Diablo-style RPG using only AI. The hardest part was building the town. I had to tell the AI exact coordinates to place every single object — painfully slow and frustrating. My solution: I built my own map editor inside the...

40,358 просмотров • 6 месяцев назад •via X (Twitter)

Комментарии: 83

Фото профиля ethereumdegen.eth 🕶️ᵍᵐ
ethereumdegen.eth 🕶️ᵍᵐ6 месяцев назад

You told the ai the exact coordinates of everything..? just use a JSON file as a middleman and have the ai write the JSON. Also dont listen to the haters. Just be sure to crank it to 11 .

Фото профиля Fire Field - Steam Early Access
Fire Field - Steam Early Access6 месяцев назад

Thank you, I really appreciate that. And yeah, that’s basically what I ended up doing after fighting with manual coordinates for way too long. The support means a lot — I’m definitely going to keep pushing it as far as I can.

Фото профиля exQUIZitely 🕹️
exQUIZitely 🕹️6 месяцев назад

Looks epic, please keep us posted. Would love to see a Diablo style game!

Фото профиля Fire Field - Steam Early Access
Fire Field - Steam Early Access6 месяцев назад

Thanks, I really appreciate it. I’ll keep sharing updates, and I’d love to make that Diablo-style feel come through.

Фото профиля Fire Field - Steam Early Access
Fire Field - Steam Early Access2 месяцев назад

Out now on Steam.

Фото профиля Sector Scavengers | Wishlist on Steam
Sector Scavengers | Wishlist on Steam4 месяцев назад

@octagon_game_st Holy shit this post took off! Did someone pick it up? Congrats!

Фото профиля Fire Field - Steam Early Access
Fire Field - Steam Early Access4 месяцев назад

@octagon_game_st I'm not sure if talking about the development process and background is what makes it go viral. Honestly, I don't know! But thank you so much!

Фото профиля Arty
Arty5 месяцев назад

Love to see where you can take this. Very impressive. I am very bullish on AI for game development.

Фото профиля Fire Field - Steam Early Access
Fire Field - Steam Early Access5 месяцев назад

Thank you so much for the kind words! I truly believe AI has democratized game development — opening doors for people like me who never had a programming background. At the same time, I have the deepest respect for the developers who built incredible games from scratch, long before any of these tools existed. They laid the foundation that all of us are building on.

Фото профиля Arty
Arty5 месяцев назад

Totally agree. It unlocks so much human creativity enabling everybody who for one reason or another could not get into gamedev before

Фото профиля McNeill
McNeill2 месяцев назад

Did Claude create the art assets, animation, and UI?

Фото профиля Windows Dwegen
Windows Dwegen6 месяцев назад

yo what the heck runescape vibes , new money new games new energies

Фото профиля Fire Field - Steam Early Access
Fire Field - Steam Early Access6 месяцев назад

Thank you, I really appreciate that. The way I’m making it might be new, but the game itself is inspired by the 1990s — that feeling when everyone was excited to jump into online RPGs for the first time.

Фото профиля Windows Dwegen
Windows Dwegen6 месяцев назад

the smell is so right, you are doing a decent work here with this

Фото профиля Fire Field - Steam Early Access
Fire Field - Steam Early Access6 месяцев назад

Thank you, I really appreciate it. Honestly, I’ve been living on almost no sleep for the past two months to make this, and my job probably hates me at this point haha.

Фото профиля Windows Dwegen
Windows Dwegen6 месяцев назад

this is THE JOB !

Фото профиля Fire Field - Steam Early Access
Fire Field - Steam Early Access6 месяцев назад

😂

Фото профиля Retro Gaming Memories
Retro Gaming Memories6 месяцев назад

It looks incredible and feels like something that would have fit right in alongside other RTS games of the 90s/2000s!

Фото профиля Fire Field - Steam Early Access
Fire Field - Steam Early Access6 месяцев назад

Thank you! That’s exactly the feeling I’m aiming for.

Фото профиля ☠️Blackbeard☠️いちろう➕ 放浪者
☠️Blackbeard☠️いちろう➕ 放浪者6 месяцев назад

🖤

Фото профиля Fire Field - Steam Early Access
Fire Field - Steam Early Access6 месяцев назад

😻

Фото профиля Ryu-jun
Ryu-jun6 месяцев назад

素晴らしい。私も初期のDiabloとUOが大好きです🥰

Фото профиля Fire Field - Steam Early Access
Fire Field - Steam Early Access6 месяцев назад

本当にありがとうございます。初期のDiabloやUOが好きな方にそう言っていただけるのは、私にとってとても嬉しいです。あの作 品たちには本当に特別な空気感があったので、その雰囲気を少しでも出せたら嬉しいです。😊

Фото профиля Lowlight Cafe
Lowlight Cafe1 месяц назад

Will spells be learned by books like in diablo 1 more more through skilltree like in d2? greets

Фото профиля Fire Field - Steam Early Access
Fire Field - Steam Early Access1 месяц назад

Thanks for the comment! It's closer to Diablo 2. The skill tree and the Sorcerer will be available in the next big update, coming soon.

Фото профиля GneGneZ
GneGneZ6 месяцев назад

You are not building anything, git good noob

Фото профиля Fire Field - Steam Early Access
Fire Field - Steam Early Access6 месяцев назад

Thank you for the comment. I understand that point of view, and I’m taking all kinds of feedback seriously. I’m still learning and want to improve one step at a time.

Фото профиля GneGneZ
GneGneZ6 месяцев назад

That is the main problem, you are not learning anything..

Фото профиля Cosmo
Cosmo6 месяцев назад

That's interesting but not knowing how to code might become a problem in the future, possibly. Anyway where do you get those 3d models? They look good

Фото профиля Fire Field - Steam Early Access
Fire Field - Steam Early Access6 месяцев назад

Thank you, I appreciate that. I know coding is something I still need to improve, and I’m working on it step by step. 😊

Фото профиля Matteo Fossati
Matteo Fossati21 дней назад

this is impressive! Which pipeline are you using to build this game?

Фото профиля Fire Field - Steam Early Access
Fire Field - Steam Early Access21 дней назад

Honestly, just Claude Code. Whenever it can't do something out of the box, I build my own editor for it. For special stuff like concept art, I use ChatGPT too. Yeah, that's about it!👍

Фото профиля kommando metal
kommando metal6 месяцев назад

Looks amazing.

Фото профиля Fire Field - Steam Early Access
Fire Field - Steam Early Access6 месяцев назад

Thank you so much, I really appreciate it. 😊

Фото профиля James Lane
James Lane6 месяцев назад

Hey, it's looking good. I'm making a game with Codex. I'm sure, like me, you've had the idea in your head for years, but couldn't make it happen till AI coding became good.

Фото профиля Fire Field - Steam Early Access
Fire Field - Steam Early Access6 месяцев назад

Thank you so much, I really appreciate that. Yes, that’s exactly how it feels for me too. This has been in my head for a long time, and AI coding finally helped me start turning it into something real. 😊

Фото профиля MultipleViewpoints
MultipleViewpoints6 месяцев назад

What engine?

Фото профиля Fire Field - Steam Early Access
Fire Field - Steam Early Access6 месяцев назад

I’m not using a game engine. That’s actually why I ended up building my own editor inside the game.

Фото профиля MultipleViewpoints
MultipleViewpoints6 месяцев назад

Impressive. What programming language, then?

Фото профиля FADE The Eternal Song TTRPG
FADE The Eternal Song TTRPG6 месяцев назад

This is 92% the actual reaction I had reading that lol. That's awesome =)

Фото профиля Fire Field - Steam Early Access
Fire Field - Steam Early Access6 месяцев назад

Thank you so much, that honestly makes me really happy. I’m glad it gave you that kind of reaction. 😊

Фото профиля Marcus
Marcus6 месяцев назад

Awesome work! Keep going !! I have one question, how you did the animations? :)

Фото профиля Fire Field - Steam Early Access
Fire Field - Steam Early Access6 месяцев назад

Thank you so much, I really appreciate it. I’m still learning a lot as I go, so the animations are something I’m figuring out step by step. 😊

Фото профиля Harry Ashton
Harry Ashton6 месяцев назад

Did you have any game dev industry knowledge or experience before this?

Фото профиля Fire Field - Steam Early Access
Fire Field - Steam Early Access6 месяцев назад

None at all. Zero programming knowledge, zero game dev experience. I started from absolute scratch — just AI, a vision, and pure determination. Still learning every day!

Фото профиля Harry Ashton
Harry Ashton6 месяцев назад

That's awesome man, living the dream! Look forward to seeing how the game turns out 🙌

Фото профиля Fire Field - Steam Early Access
Fire Field - Steam Early Access6 месяцев назад

Thank you so much, that really means a lot! I'll keep pushing forward and make this game something worth playing. Stay tuned! 🙏

Фото профиля Dungeon Games🐉
Dungeon Games🐉6 месяцев назад

@TheHashton That's the energy we love to see! 🎮 Can't wait to check out what you're building. The gaming community's got your back! 🔥

Фото профиля Fire Field - Steam Early Access
Fire Field - Steam Early Access6 месяцев назад

@TheHashton Thank you so much! That means a lot coming from a fellow dungeon builder! 🏰 I'll keep pushing forward — the support from this community is incredible. 🙏🔥

Фото профиля Dungeon Games🐉
Dungeon Games🐉6 месяцев назад

@TheHashton That's what it's all about! 🎮 Your dedication to building amazing dungeons is inspiring. The community thrives when creators like you push boundaries. Let's keep building something legendary together! 🐉

Фото профиля Fire Field - Steam Early Access
Fire Field - Steam Early Access6 месяцев назад

@TheHashton Let's go! 🔥🐉

Фото профиля MR SOL EXPERT 🥷
MR SOL EXPERT 🥷2 месяцев назад

LFG⚡🔥 Amazing project! 💎🚀 Let’s collab & grow together 🤝🔥

Фото профиля YOU OFFEND ME!!!
YOU OFFEND ME!!!6 месяцев назад

why not just use godot or something and ask AI how to do stuff and if you need code ask it for code? did you look into different game makers? why didn't you like any?

Фото профиля Fire Field - Steam Early Access
Fire Field - Steam Early Access6 месяцев назад

CODEX MORTIS was actually one of the reasons I started. Seeing someone build in a similar environment made me feel like I could do it too, so that gave me the push to begin. I knew about other engines too, but after trying JavaScript, it felt more flexible for the way I wanted to work, and I don’t regret that choice right now. Maybe I’ll use an engine next time, but at this point I’m too deep into this path to turn back. Thanks for the comment.

Фото профиля YOU OFFEND ME!!!
YOU OFFEND ME!!!6 месяцев назад

And why are you building a game that's basically a game builder, rather than your own game maker? Would probably not hurt to have more options, if you gave it away as a download. Maybe an open source project that allows others to easily change code with AI.

Фото профиля Fire Field - Steam Early Access
Fire Field - Steam Early Access6 месяцев назад

That could actually be interesting someday. But first I need to finish the game. If the game isn’t good, nobody will trust the editor either. For now, I’m focusing on making the game first.

Фото профиля Morten Brudvik
Morten Brudvik6 месяцев назад

That's really impressive.

Фото профиля Fire Field - Steam Early Access
Fire Field - Steam Early Access6 месяцев назад

Thank you so much, I really appreciate that. I’m very glad it made that kind of impression. 😊

Фото профиля One-Man Indie
One-Man Indie6 месяцев назад

As a PROUD AI User myself, I SALUTE YOU!

Фото профиля Fire Field - Steam Early Access
Fire Field - Steam Early Access6 месяцев назад

Thank you so much. From one proud AI user to another, I truly appreciate the support. 😊

Фото профиля KURAOpenclaw
KURAOpenclaw3 месяцев назад

Whoa, no engine? Wild 🤯💪✨

Фото профиля Bitcoin Maverick
Bitcoin Maverick6 месяцев назад

Genius! What tools are you using?

Фото профиля Fire Field - Steam Early Access
Fire Field - Steam Early Access6 месяцев назад

Thank you so much. I’m using Claude Code quite a bit for this, and it has been a huge help during development. 😊

Фото профиля Bitcoin Maverick
Bitcoin Maverick6 месяцев назад

This is incredible. I've got claude code too. How did you do the graphics? What's the engine? This is blowing my mind.

Фото профиля Fire Field - Steam Early Access
Fire Field - Steam Early Access6 месяцев назад

Thank you! That really means a lot 😊 I create the graphics by combining AI tools with other resources and methods, and the engine is made with JavaScript. Thanks for your comment!

Фото профиля yagoman
yagoman6 месяцев назад

Great! is three.js?

Фото профиля Fire Field - Steam Early Access
Fire Field - Steam Early Access6 месяцев назад

@yagizyuksl Thank you! It's actually built with PIXI.js v8. Appreciate you checking it out! 🙏

Фото профиля James Lane
James Lane6 месяцев назад

What are you using for music/sound? I've found @ElevenLabs to be great for my sound effects! Also, the theme music was made using the new @GeminiApp music tool.

Фото профиля bradshannon
bradshannon6 месяцев назад

Awesome!!

Фото профиля Fire Field - Steam Early Access
Fire Field - Steam Early Access6 месяцев назад

Thank you! Really appreciate you checking it out!

Фото профиля maxscript 👽
maxscript 👽6 месяцев назад

nice work how much did you spend using claude for this ?

Фото профиля Fire Field - Steam Early Access
Fire Field - Steam Early Access6 месяцев назад

Thank you, I really appreciate it. Yes, I’ve been using Claude Code a lot for this, and it’s been really helpful.

Фото профиля AlastromLive
AlastromLive6 месяцев назад

Incredible!

Фото профиля Fire Field - Steam Early Access
Fire Field - Steam Early Access6 месяцев назад

Thanks! You haven't seen anything yet. 😉

Фото профиля AlastromLive
AlastromLive6 месяцев назад

I KNOW THAT'S WHY IT'S SO AWESOME!

Фото профиля Halil Emre Kuyupınar
Halil Emre Kuyupınar6 месяцев назад

How did you make the animations?

Фото профиля Fire Field - Steam Early Access
Fire Field - Steam Early Access6 месяцев назад

Thanks for the comment. Some of the animations were made by me, and some were sourced with AI helping me find and assemble the right pieces. So it’s not 100% hand-made from scratch — it’s a mix of my own work and AI-assisted sourcing.

Фото профиля Dan Iel
Dan Iel6 месяцев назад

The day you can tell AI. Generate me a 3d engine from scratch with user friendly interface that is perfectly tailored for X gameplay from X game. That will free artists from the pain that is working with all purpose engine like unity and unreal. Being one man army is depressing.

Фото профиля Fire Field - Steam Early Access
Fire Field - Steam Early Access6 месяцев назад

Thank you, I really feel that. Building everything as a one-person team can be draining, so I also hope AI eventually makes it easier to create game-specific tools instead of forcing everyone into the same general-purpose engines. 😊

Фото профиля Zubbzirro
Zubbzirro9 дней назад

looks freaking amazing, is there a way to apply for a key so i can make a video about it / review on steam?

Фото профиля Leith42
Leith426 месяцев назад

curious about the graphics items. did you use some asset packs? some of it looks familliar

Фото профиля Fire Field - Steam Early Access
Fire Field - Steam Early Access6 месяцев назад

Thank you, I really appreciate it. Yes, I used some asset packs for certain parts, then modified and combined them to better match the look I was going for. 😊

Фото профиля Leith42
Leith426 месяцев назад

man i need to get some better assets and figure out how to do isometric lol. Im also making a JS based dungeon crawler, but im coding it myself. I use AI to help with refactors and optimization , but i doen really trust it to fully write the code, also im doing this to learn ECS so having an AI write it would be unhelpful in that regards lol.

Похожие видео

Day 18. Building the game I've dreamed of for 15 years with AI. I've learned how to build proper levels with AI. I take the design and the architecture, and AI helps me put it all together and check the balance. I made the first level of my game almost entirely by hand. I wanted to understand how it works and what I like, from how big the trees should be to how the textures tile. After a day digging around in the terrain tools it all made sense, and I could see how much of it could be automated by painting zones. Claude helped me a lot with the tileable textures. Matching the colors took a ton of iterations, and that was the hardest part of the whole level. For level two I took a different route. I built myself a simple HTML planner with a logical map of the level, where I place everything and design the layout. Painting a level and making it fun to play are two different jobs, so I kept the design for myself. We even made automated tests with Claude: 2D simulations that show which routes a player takes and how hard the level is. They're rough, but they give a real sense of how the level plays. Once the plan was ready, I handed everything to Claude, and 3-4 hours later I had a working level. It reused the patterns from my first level, scattered objects unevenly so nothing looks placed on a grid, and generated extra props whenever I asked. I showed it one example, it picked up what worked, and we turned that into a skill for the next levels. The video is a quick flight over level two, then how it got there, from my first sketch to the version I play now.

Stefan 3D AI

45,581 просмотров • 6 дней назад