Video wird geladen...
Video konnte nicht geladen werden
#ZOIDS #UE5 青矢印はプレイヤーの入力方向、赤矢印はライガーの正面方向だ。 旋回時の重心移動にIKが必要なので、試験的に4足でFullBodyIKを作成。 手足に体が引っ張られて自然に見える反面、高速移動時も影響を受け、身体がブレがち…。 移動時に緩めすぎると足が浮いたり、ピーキーな性能だ。
96,003 Aufrufe • vor 1 Jahr •via X (Twitter)
10 Kommentare

The new "Sub Chain" settings can be setup on limbs to tell the Full body Ik not to pull the body until that chain is fully extended. That can help with the wobble

I cannot find the settings for SubChain. Does this mean that the settings are not within the node, but rather that new effectors for the limbs need to be created ?

Absolutely beautiful anim locomotion work! @BP__Systems, you might like this.

My inner child wants a Zoids game with that style, that is freaking cute.

amazing locomotion system and adjusting to the different terrain. Bravo 👏👏👏👏

ooh, are you also doing some of the landscaping of Planet Zi? Because i think it would be amazing to explore the old ruins of the old societies, along with modern day settlements in their post-apocalyptic setting... And by the way the modeling and animation look amazing my friend

@msquared_art 👀

I would recommend if the boosters are on, change the gait and mininize contact with the ground as much as possible, because now it's starting to slide under it's paws. Quick taps with the toes then just to keep it going the right direction, not running on the ground.

Thank you, that was helpful

@Piece_of_Craft
