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#ZOIDS #UE5 ハイトマップから砂漠地形を作ったり、 レンダーターゲットで足跡を作ったり。 この辺りは今回ほぼ初めて触ったけど、 地形を作るのも良いものだ…。 Houdini indie誰か買ってくれないかなぁ…🥺 ゾイドのOPとED流しながら砂漠ボーっと走るだけでも楽しくて、作業進まない🥴
Комментарии: 22

What i hate the most is this is just a passion project for u and not becoming a full game cause i would pay money for this

I would pay $5 to play around in that :) $10 if it allows more Zoids and areas as they are developed. if you can build a live world around the Zoid universe, even if it is a moving around simulator people would get it haha.

Thanks! Haha unfortunately I can't really distribute it as Zoids because of IP issues. If I turn this into an original mech game, do you think you'd still wanna play it?

i hope you can get the zoids owners permission but, yeah. you make an original mech with that movement level and i am game.

give me a Extraction Zoids game.... I wanna go into the wasteland loot gear go back home and do it over again

わかる。フーディニ欲しい🦍

ちょっと試すには…値段が高い…

あれ、今って無料版ないんですっけ…。 試すだけなら無料版でいいんけどね。エクスポート出来ないですが…。

エクスポートできない無料版ありますよ。 UE5へ実装までいかないとやりたいことはできないんですよね…🙄

50% of game succes is story script, 30%game mechanics, 20% stability of programmed code. You can find it in books i mentioned before. Practical part is cycled process how to do something looking interesting. Knowing what genre your game is helps to understand where you going.

Look beautiful as always

Can you slide down dunes?

Oh, that's a great idea! I'll definitely consider adding something like that.

The kitten is so adorable 🥰

Looks amazing. What did you use for making the height maps?

Thank you! I actually created them in Blender for this one.

Looks absolutely wonderful

😍😍😍

The desert looks very realistic. I'm more impressed by the running animation - feels very natural. The walk still feels a little off, but the run is really good. Great job!

thanks for the feedback on the walk cycle—I'll keep working on fine-tuning it!

Just pop in my head did you put in a drift effect when you stop at top speed

Yeah, exactly! I left a bit of inertia so it slides slightly instead of coming to a sudden stop.
