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おしりの補助骨調整中 んー。割とスケールを入れなくても 何とかなるじゃん。🤔 しかし、ぶにゅっとつぶれて横に広がる変形を入れるならスケールは必須か。🤔 #Maya #Rigging
1,630,488 views • 1 month ago •via X (Twitter)
27 Comments

ass dynamics are harder than i thought

Must be difficult animating with 1 hand

Reduce the upper butt stiffness with a gradient to simulate adipose tissue texture, allowing the cheek to move up with less compression, it should do the trick.

Is moving leg back like that even physically possible?

Butt surgery on a 3D model

Adjusting the auxiliary bone for the butt Hmm. It kinda works out fine without adding scale after all. 🤔

I should learn 3d. The shapes are speaking to me.

Rigging is basically an endless battle between keeping things simple and chasing perfect deformation.

@tweem 5M

@tweem 5M

Good luck

Now I understand why Ubisoft developers said all those years ago that female characters are harder to animate. The reason seems legit. 😂

Finally after decades someone Finally has thr balls to animate a butt correctly

my algorithm truly understands me

blendshape for every cheek flex

Scale works but often breaks other deformations. Have you considered a blend shape or lattice for that squish instead?

Weight painting is an incredible skill. Hats off to anyone who's able to pull it off like this

Would love to see the render of this ☺️

wtf is that ! Expert in modeling what a waste of time this corective shape technique !

Keep it up!

the work that goes into 3d modeling always amazes me

Needs to swell out word like it's being pushed up

aw man, i wish i knew how to do the same in blender

Well games are gettin pretty decent ngl

That is ass

You don’t need more motivation. You need better default eating habits that create a deficit without constant willpower.

👅
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