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#つぶやきGLSL #4k_FLLRs 🙏 for(float i,g,e,s;++i<18.;o.rgb+=hsv(.1-.5*g,.7,s/6e3)){vec3 p=vec3((FC.xy-.5*r)/r.y*1.5,g-.2)*rotate3D(t*.5,vec3(9,sin(t),sin(t)));s=1.;for(int i;i++<15;p=vec3(0,3,3)-abs(abs(p)*e-vec3(3,1.5,3)))s*=e=max(1.,8.5/dot(p,p));g+=mod(length(p.yy),p.y)/s*.5;}

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