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#つぶやきGLSL float i,e,R,s;vec3 q,p,d=vec3((FC.xy-r*.5)/r,.1);for(q.zx--;i++<99.;){o.rgb+=hsv(.1,e,min(e*s,.4-e)/25.);s=2.;p=q+=d*e*R*.7;p=vec3(log2(R=length(p))-t*.5,exp2(.9-p.z/R),atan(p.y,p.x)+cos(t*.5)*.1);for(e=--p.y;s<6e2;s+=s)e+=dot(cos(p.yzy*s)-.5,1.-cos(p*s))/s*.3;}

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